handle changed VCount+threaded rasteriser more gracefully

This commit is contained in:
RSDuck
2021-08-04 14:21:45 +02:00
parent f86ba0fcb3
commit f792d3e6a1
3 changed files with 39 additions and 17 deletions

View File

@ -275,6 +275,8 @@ u32 FlushAttributes;
std::unique_ptr<GPU3D::Renderer3D> CurrentRenderer = {};
bool AbortFrame;
bool Init()
{
return true;
@ -380,6 +382,8 @@ void Reset()
ResetRenderingState();
RenderXPos = 0;
AbortFrame = false;
}
void DoSavestate(Savestate* file)
@ -621,6 +625,8 @@ void DoSavestate(Savestate* file)
file->Bool32(&UseShininessTable);
file->VarArray(ShininessTable, 128*sizeof(u8));
file->Bool32(&AbortFrame);
}
@ -2611,27 +2617,34 @@ u32 ScrolledLine[256];
u32* GetLine(int line)
{
u32* rawline = CurrentRenderer->GetLine(line);
if (RenderXPos == 0) return rawline;
// apply X scroll
if (RenderXPos & 0x100)
if (!AbortFrame)
{
int i = 0, j = RenderXPos;
for (; j < 512; i++, j++)
ScrolledLine[i] = 0;
for (j = 0; i < 256; i++, j++)
ScrolledLine[i] = rawline[j];
u32* rawline = CurrentRenderer->GetLine(line);
if (RenderXPos == 0) return rawline;
// apply X scroll
if (RenderXPos & 0x100)
{
int i = 0, j = RenderXPos;
for (; j < 512; i++, j++)
ScrolledLine[i] = 0;
for (j = 0; i < 256; i++, j++)
ScrolledLine[i] = rawline[j];
}
else
{
int i = 0, j = RenderXPos;
for (; j < 256; i++, j++)
ScrolledLine[i] = rawline[j];
for (; i < 256; i++)
ScrolledLine[i] = 0;
}
}
else
{
int i = 0, j = RenderXPos;
for (; j < 256; i++, j++)
ScrolledLine[i] = rawline[j];
for (; i < 256; i++)
ScrolledLine[i] = 0;
memset(ScrolledLine, 0, 256*4);
}
return ScrolledLine;