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first attempt at things
(also fix softrenderer reset)
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@ -68,6 +68,8 @@ void Semaphore_Reset(void* sema);
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void Semaphore_Wait(void* sema);
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void Semaphore_Post(void* sema);
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void* GL_GetProcAddress(const char* proc);
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// local multiplayer comm interface
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// packet type: DS-style TX header (12 bytes) + original 802.11 frame
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bool MP_Init();
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