@ -748,7 +748,7 @@ void GPU2D::DrawScanline_Mode1(u32 line, u32* dst)
u32 coloreffect, eva, evb;
u32 flag1 = val1 >> 24;
if (flag1 & 0x80)
if ((flag1 & 0x80) && (BlendCnt & ((val2 >> 16) & 0xFF00)))
{
// sprite blending
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