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@ -1646,7 +1646,7 @@ void SoftRenderer::RenderPolygons(bool threaded, Polygon** polygons, int npolys)
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void SoftRenderer::VCount144()
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{
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if (RenderThreadRunning.load(std::memory_order_relaxed))
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if (RenderThreadRunning.load(std::memory_order_relaxed) && !GPU3D::AbortFrame)
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Platform::Semaphore_Wait(Sema_RenderDone);
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}
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