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https://github.com/melonDS-emu/melonDS.git
synced 2025-07-23 14:19:55 -06:00
separate EmuThread to its own file
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134
src/frontend/qt_sdl/EmuThread.h
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134
src/frontend/qt_sdl/EmuThread.h
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/*
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Copyright 2016-2023 melonDS team
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This file is part of melonDS.
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melonDS is free software: you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free
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Software Foundation, either version 3 of the License, or (at your option)
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any later version.
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melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with melonDS. If not, see http://www.gnu.org/licenses/.
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*/
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#ifndef EMUTHREAD_H
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#define EMUTHREAD_H
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#include <QThread>
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#include <QMutex>
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#include <atomic>
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#include <variant>
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#include <optional>
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#include "NDSCart.h"
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#include "GBACart.h"
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using Keep = std::monostate;
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using UpdateConsoleNDSArgs = std::variant<Keep, std::unique_ptr<melonDS::NDSCart::CartCommon>>;
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using UpdateConsoleGBAArgs = std::variant<Keep, std::unique_ptr<melonDS::GBACart::CartCommon>>;
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namespace melonDS
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{
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class NDS;
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}
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class ScreenPanelGL;
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class EmuThread : public QThread
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{
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Q_OBJECT
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void run() override;
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public:
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explicit EmuThread(QObject* parent = nullptr);
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void changeWindowTitle(char* title);
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// to be called from the UI thread
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void emuRun();
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void emuPause();
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void emuUnpause();
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void emuStop();
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void emuFrameStep();
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bool emuIsRunning();
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bool emuIsActive();
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void initContext();
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void deinitContext();
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int FrontBuffer = 0;
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QMutex FrontBufferLock;
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/// Applies the config in args.
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/// Creates a new NDS console if needed,
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/// modifies the existing one if possible.
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/// @return \c true if the console was updated.
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/// If this returns \c false, then the existing NDS console is not modified.
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bool UpdateConsole(UpdateConsoleNDSArgs&& ndsargs, UpdateConsoleGBAArgs&& gbaargs) noexcept;
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std::unique_ptr<melonDS::NDS> NDS; // TODO: Proper encapsulation and synchronization
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signals:
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void windowUpdate();
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void windowTitleChange(QString title);
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void windowEmuStart();
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void windowEmuStop();
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void windowEmuPause();
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void windowEmuReset();
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void windowEmuFrameStep();
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void windowLimitFPSChange();
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void screenLayoutChange();
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void windowFullscreenToggle();
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void swapScreensToggle();
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void screenEmphasisToggle();
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void syncVolumeLevel();
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private:
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std::unique_ptr<melonDS::NDS> CreateConsole(
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std::unique_ptr<melonDS::NDSCart::CartCommon>&& ndscart,
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std::unique_ptr<melonDS::GBACart::CartCommon>&& gbacart
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) noexcept;
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enum EmuStatusKind
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{
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emuStatus_Exit,
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emuStatus_Running,
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emuStatus_Paused,
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emuStatus_FrameStep,
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};
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std::atomic<EmuStatusKind> EmuStatus;
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EmuStatusKind PrevEmuStatus;
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EmuStatusKind EmuRunning;
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constexpr static int EmuPauseStackRunning = 0;
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constexpr static int EmuPauseStackPauseThreshold = 1;
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int EmuPauseStack;
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enum ContextRequestKind
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{
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contextRequest_None = 0,
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contextRequest_InitGL,
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contextRequest_DeInitGL
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};
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std::atomic<ContextRequestKind> ContextRequest = contextRequest_None;
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ScreenPanelGL* screenGL;
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int autoScreenSizing;
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int videoRenderer;
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bool videoSettingsDirty;
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};
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#endif // EMUTHREAD_H
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