separate EmuThread to its own file

This commit is contained in:
Arisotura
2023-12-26 19:24:14 +01:00
parent fd1e4379b9
commit f905b6fb93
6 changed files with 894 additions and 875 deletions

View File

@ -22,141 +22,18 @@
#include "glad/glad.h"
#include <QApplication>
#include <QThread>
#include <QWidget>
#include <QWindow>
#include <QMainWindow>
#include <QImage>
#include <QActionGroup>
#include <QTimer>
#include <QMutex>
#include <QScreen>
#include <QCloseEvent>
#include <atomic>
#include <variant>
#include <optional>
#include "Window.h"
#include "EmuThread.h"
#include "FrontendUtil.h"
#include "duckstation/gl/context.h"
#include "NDSCart.h"
#include "GBACart.h"
using Keep = std::monostate;
using UpdateConsoleNDSArgs = std::variant<Keep, std::unique_ptr<melonDS::NDSCart::CartCommon>>;
using UpdateConsoleGBAArgs = std::variant<Keep, std::unique_ptr<melonDS::GBACart::CartCommon>>;
namespace melonDS
{
class NDS;
}
class EmuThread : public QThread
{
Q_OBJECT
void run() override;
public:
explicit EmuThread(QObject* parent = nullptr);
void changeWindowTitle(char* title);
// to be called from the UI thread
void emuRun();
void emuPause();
void emuUnpause();
void emuStop();
void emuFrameStep();
bool emuIsRunning();
bool emuIsActive();
void initContext();
void deinitContext();
int FrontBuffer = 0;
QMutex FrontBufferLock;
//void updateScreenSettings(bool filter, const WindowInfo& windowInfo, int numScreens, int* screenKind, float* screenMatrix);
/// Applies the config in args.
/// Creates a new NDS console if needed,
/// modifies the existing one if possible.
/// @return \c true if the console was updated.
/// If this returns \c false, then the existing NDS console is not modified.
bool UpdateConsole(UpdateConsoleNDSArgs&& ndsargs, UpdateConsoleGBAArgs&& gbaargs) noexcept;
std::unique_ptr<melonDS::NDS> NDS; // TODO: Proper encapsulation and synchronization
signals:
void windowUpdate();
void windowTitleChange(QString title);
void windowEmuStart();
void windowEmuStop();
void windowEmuPause();
void windowEmuReset();
void windowEmuFrameStep();
void windowLimitFPSChange();
void screenLayoutChange();
void windowFullscreenToggle();
void swapScreensToggle();
void screenEmphasisToggle();
void syncVolumeLevel();
private:
std::unique_ptr<melonDS::NDS> CreateConsole(
std::unique_ptr<melonDS::NDSCart::CartCommon>&& ndscart,
std::unique_ptr<melonDS::GBACart::CartCommon>&& gbacart
) noexcept;
//void drawScreenGL();
//void initOpenGL();
//void deinitOpenGL();
enum EmuStatusKind
{
emuStatus_Exit,
emuStatus_Running,
emuStatus_Paused,
emuStatus_FrameStep,
};
std::atomic<EmuStatusKind> EmuStatus;
EmuStatusKind PrevEmuStatus;
EmuStatusKind EmuRunning;
constexpr static int EmuPauseStackRunning = 0;
constexpr static int EmuPauseStackPauseThreshold = 1;
int EmuPauseStack;
enum ContextRequestKind
{
contextRequest_None = 0,
contextRequest_InitGL,
contextRequest_DeInitGL
};
std::atomic<ContextRequestKind> ContextRequest = contextRequest_None;
/*GL::Context* oglContext = nullptr;
GLuint screenVertexBuffer, screenVertexArray;
GLuint screenTexture;
GLuint screenShaderProgram[3];
GLuint screenShaderTransformULoc, screenShaderScreenSizeULoc;
QMutex screenSettingsLock;
WindowInfo windowInfo;
float screenMatrix[Frontend::MaxScreenTransforms][6];
int screenKind[Frontend::MaxScreenTransforms];
int numScreens;
bool filter;
int lastScreenWidth = -1, lastScreenHeight = -1;*/
ScreenPanelGL* screenGL;
};
class MelonApplication : public QApplication
{