* store all 32 matrix stack entries in savestates instead of 31.

* bump savestate version up. will break compatibility, but the alternative would be guessing the missing matrix entries somehow, so blarg.
* avoid relocating the savefile if loading a savestate fails.
This commit is contained in:
StapleButter
2018-11-05 16:14:48 +01:00
parent 9b32418367
commit fa4fa164cb
3 changed files with 19 additions and 13 deletions

View File

@ -387,8 +387,8 @@ void DoSavestate(Savestate* file)
file->VarArray(TexMatrix, 16*4);
file->VarArray(ProjMatrixStack, 16*4);
file->VarArray(PosMatrixStack, 31*16*4);
file->VarArray(VecMatrixStack, 31*16*4);
file->VarArray(PosMatrixStack, 32*16*4);
file->VarArray(VecMatrixStack, 32*16*4);
file->VarArray(TexMatrixStack, 16*4);
file->Var32((u32*)&ProjMatrixStackPointer);