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Add Gaussian (SNES) audio interpolation
Probably not a good choice for most DS games unless you really want a very soft sound, but it could be fun if you wanted to run lolSnes in melonDS :p
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@ -348,7 +348,7 @@ int main(int argc, char** argv)
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#endif
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SANITIZE(Config::ScreenVSyncInterval, 1, 20);
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SANITIZE(Config::GL_ScaleFactor, 1, 16);
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SANITIZE(Config::AudioInterp, 0, 3);
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SANITIZE(Config::AudioInterp, 0, 4);
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SANITIZE(Config::AudioVolume, 0, 256);
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SANITIZE(Config::MicInputType, 0, (int)micInputType_MAX);
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SANITIZE(Config::ScreenRotation, 0, (int)Frontend::screenRot_MAX);
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