attempt at making the connection process smoother for weird games

This commit is contained in:
Arisotura
2022-08-28 16:41:53 +02:00
parent 22d9f3edad
commit fb73b80674
5 changed files with 51 additions and 17 deletions

View File

@ -42,7 +42,8 @@ u8 PacketBuffer[2048];
struct MPQueueHeader
{
u16 NumInstances;
u16 InstanceBitmask;
u16 InstanceBitmask; // bitmask of all instances present
u16 ConnectedBitmask; // bitmask of which instances are ready to send/receive packets
u32 PacketWriteOffset;
u32 ReplyWriteOffset;
u16 MPHostInstanceID; // instance ID from which the last CMD frame was sent
@ -74,7 +75,7 @@ u32 ReplyReadOffset;
const u32 kQueueSize = 0x20000;
const u32 kMaxFrameSize = 0x800;
const u32 kPacketStart = 0x00010;
const u32 kPacketStart = sizeof(MPQueueHeader);
const u32 kReplyStart = kQueueSize / 2;
const u32 kPacketEnd = kReplyStart;
const u32 kReplyEnd = kQueueSize;
@ -209,6 +210,7 @@ bool Init()
{
InstanceID = i;
header->InstanceBitmask |= (1<<i);
//header->ConnectedBitmask |= (1 << i);
break;
}
}
@ -238,7 +240,9 @@ void DeInit()
{
MPQueue->lock();
MPQueueHeader* header = (MPQueueHeader*)MPQueue->data();
header->ConnectedBitmask &= ~(1 << InstanceID);
header->InstanceBitmask &= ~(1 << InstanceID);
header->NumInstances--;
MPQueue->unlock();
SemPoolDeinit();
@ -247,6 +251,28 @@ void DeInit()
delete MPQueue;
}
void Begin()
{
MPQueue->lock();
MPQueueHeader* header = (MPQueueHeader*)MPQueue->data();
PacketReadOffset = header->PacketWriteOffset;
ReplyReadOffset = header->ReplyWriteOffset;
SemReset(InstanceID);
SemReset(16+InstanceID);
header->ConnectedBitmask |= (1 << InstanceID);
MPQueue->unlock();
}
void End()
{
MPQueue->lock();
MPQueueHeader* header = (MPQueueHeader*)MPQueue->data();
//SemReset(InstanceID);
//SemReset(16+InstanceID);
header->ConnectedBitmask &= ~(1 << InstanceID);
MPQueue->unlock();
}
void FIFORead(int fifo, void* buf, int len)
{
u8* data = (u8*)MPQueue->data();
@ -324,7 +350,7 @@ int SendPacketGeneric(u32 type, u8* packet, int len, u64 timestamp)
u8* data = (u8*)MPQueue->data();
MPQueueHeader* header = (MPQueueHeader*)&data[0];
u16 mask = header->InstanceBitmask;
u16 mask = header->ConnectedBitmask;
// TODO: check if the FIFO is full!
@ -457,7 +483,7 @@ int RecvHostPacket(u8* packet, u64* timestamp)
MPQueue->lock();
u8* data = (u8*)MPQueue->data();
MPQueueHeader* header = (MPQueueHeader*)&data[0];
u16 curinstmask = header->InstanceBitmask;
u16 curinstmask = header->ConnectedBitmask;
MPQueue->unlock();
if (!(curinstmask & (1 << LastHostID)))
@ -477,7 +503,7 @@ u16 RecvReplies(u8* packets, u64 timestamp, u16 aidmask)
MPQueue->lock();
u8* data = (u8*)MPQueue->data();
MPQueueHeader* header = (MPQueueHeader*)&data[0];
curinstmask = header->InstanceBitmask;
curinstmask = header->ConnectedBitmask;
MPQueue->unlock();
}

View File

@ -26,6 +26,8 @@ namespace LocalMP
bool Init();
void DeInit();
void Begin();
void End();
int SendPacket(u8* data, int len, u64 timestamp);
int RecvPacket(u8* data, u64* timestamp);
int SendCmd(u8* data, int len, u64 timestamp);

View File

@ -369,6 +369,16 @@ void MP_DeInit()
return LocalMP::DeInit();
}
void MP_Begin()
{
return LocalMP::Begin();
}
void MP_End()
{
return LocalMP::End();
}
int MP_SendPacket(u8* data, int len, u64 timestamp)
{
return LocalMP::SendPacket(data, len, timestamp);