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02b4919005
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resolution switch somewhat functional
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2019-05-12 17:43:39 +02:00 |
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f5ba35ca9f
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don't scale the screen gap
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2019-05-12 16:47:34 +02:00 |
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0a464c504d
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de-hardcode the GL renderer.
init framebuffer to black.
fix bugs.
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2019-05-12 16:32:53 +02:00 |
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2a0bc4e700
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make GPU2D somewhat more flexible. change LineScale to be log2.
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2019-05-12 15:45:58 +02:00 |
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c88981b589
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split framebuffer.
setup doublebuffering inside GPU.cpp.
avoid copying a whole framebuffer every frame. better performance at higher res.
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2019-05-12 15:01:40 +02:00 |
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b730bb8902
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welp
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2019-05-11 15:36:42 +02:00 |
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858c0eecb9
|
scale screen gap
also moar optimization...
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2019-05-11 01:46:38 +02:00 |
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b74587a482
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* optional path for chunked rendering (might be faster, but not always)
* fix bugs
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2019-05-10 16:30:20 +02:00 |
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83331bc7e5
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lay base for hi-res rendering
IT'S A PILE OF HACKS
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2019-05-03 19:28:15 +02:00 |
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1f13d9ce80
|
* move GL init to main thread
* fix potential bug causing the screen bitmap to be created twice
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2019-04-01 04:50:48 +02:00 |
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f8751bd1fb
|
first attempt at things
(also fix softrenderer reset)
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2019-04-01 02:51:31 +02:00 |
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f08b87b41f
|
* move melon_fopen_local() to Platform.cpp
* make it require that the file already exist (hopefully fixing config saving bug)
* finally axe melon_fopen.cpp
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2019-03-27 13:34:26 +01:00 |
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6d7e80b677
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move melon_fopen() to Platform.cpp
melon_fopen_local() will need fixoring
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2019-03-27 04:23:03 +01:00 |
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b52458d7be
|
here have more code aaaaaaaaaaaaa
|
2019-03-15 01:08:37 +01:00 |
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4de4631c15
|
move platform specific config to platform specif ffile ayyyyyyyyyyygfghj;,gnxbf
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2019-03-15 00:58:29 +01:00 |
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909b29042c
|
start making things nicerer
|
2019-03-05 00:34:30 +01:00 |
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|
720a5fbea5
|
fixor Platform.cpp
also remove debug shit that accidentally slipped in
|
2019-03-04 22:24:28 +01:00 |
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1e108ad7fb
|
start differenciating between direct and indirect LAN modes.
indirect mode will use regular sockets and not pcap.
|
2019-03-04 20:52:29 +01:00 |
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616f2b494b
|
make it somewhat functional. move wifi socket bind setting to wifi settings dialog.
|
2019-02-21 02:12:33 +01:00 |
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81eae0e3ea
|
add base for wifi settings dialog
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2019-02-21 01:58:03 +01:00 |
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|
d2d7c20208
|
fix WAV loading for files with more than one channel (fixes #351)
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2019-02-16 04:14:15 +01:00 |
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86b894ca71
|
change LidCommand to HotkeyMask so we can use it for other hotkeys without needing a billion variables
|
2019-01-24 21:28:58 +01:00 |
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4bd96207fe
|
standardize way to detect whether a joystick button was just pressed
(paving the way for more hotkeys)
|
2019-01-24 03:01:47 +01:00 |
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|
b0efde8bf7
|
also, update copyright name
|
2019-01-22 15:58:29 +01:00 |
|
|
64ab8302cb
|
pause audio/mic devices when they're not needed.
fixes potential pop when starting emulator (due to playing uninitialized audio buffer).
|
2019-01-06 14:22:14 +01:00 |
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|
172c2eb229
|
blfdkgg. I'm a derp.
fix potential buffer overflow.
|
2019-01-03 13:21:21 +01:00 |
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a4593a8f58
|
also, detect bad old romlist.bin and warn the user.
|
2018-12-31 04:54:17 +01:00 |
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|
2fd913aff2
|
add 'window size' menu to set the window to an integer size
|
2018-12-30 21:07:09 +01:00 |
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|
52d783e066
|
might want to update that when hotplugging joysticks, too
|
2018-12-30 13:43:59 +01:00 |
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|
f9e143fc69
|
libui/gtk: add functions to uiWindow for setting/getting minimized/maximized state
remember if main window is maximized, avoid updating the saved size when it is
|
2018-12-30 01:07:25 +01:00 |
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|
1cf49e0dbe
|
make joystick hotpluggable
|
2018-12-30 00:27:12 +01:00 |
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|
59c715475d
|
fix oversight regarding hotkey joystick buttons. also prevent triggering the lid command a billion times in a row with a joystick button.
|
2018-12-16 14:41:46 +01:00 |
|
|
a99ebf38db
|
prevent crash if mic init fails
|
2018-12-16 14:18:59 +01:00 |
|
|
4a47bd6d53
|
make it even saferer
|
2018-12-16 00:39:14 +01:00 |
|
|
502d8c3fa0
|
avoid potential crash with EmuDirectory if we somehow got no argv or an empty path
|
2018-12-16 00:38:10 +01:00 |
|
|
7fb1c0518c
|
Merge pull request #285 from abcdjdj/limit_fps
Add option to limit framerate from UI
|
2018-12-15 00:38:35 +01:00 |
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|
2077642a92
|
libui/GTK: remember directory in which the latest loaded ROM was, point file picker to it. behavior under Windows will likely stay unchanged as the Windows file picker already does that.
|
2018-12-14 22:03:34 +01:00 |
|
|
10ebae42db
|
avoid crash when the mic WAV couldn't be loaded
|
2018-12-14 14:20:59 +01:00 |
|
|
46bc2dba33
|
fix possible overflow in wav resampling. now it doesn't shit itself when loading large wavs.
|
2018-12-14 05:52:36 +01:00 |
|
|
c0c115a0ee
|
fix some wav/mic bugs
|
2018-12-14 05:48:50 +01:00 |
|
|
c7433ca664
|
finalize microphone code (hooked to all settings etc)
also add volume setting
|
2018-12-14 05:15:57 +01:00 |
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|
fd54abd900
|
add dialog for audio settings, flesh it out
not functional yet tho
|
2018-12-14 04:09:51 +01:00 |
|
|
a64e59bf99
|
hook lid close/open to the actual hotkey system
|
2018-12-14 03:45:27 +01:00 |
|
|
ff1e21733d
|
add hotkey config values.
duplicate DlgInputConfig so that it can also do hotkey config.
also prevent from opening those config dialogs a billion times.
|
2018-12-14 03:32:40 +01:00 |
|
|
cb1e6ce750
|
proof-of-concept code for closing/opening lid.
|
2018-12-14 02:36:57 +01:00 |
|
|
dc2b1219cd
|
b0rp
|
2018-12-14 00:35:00 +01:00 |
|
|
eb1289c2fa
|
release audio devices properly
|
2018-12-13 18:51:01 +01:00 |
|
|
ef79cc06f3
|
proof-of-concept code for feeding a WAV to microphone input.
this eventually needs a proper UI.
|
2018-12-13 14:34:15 +01:00 |
|
|
758bed93bc
|
preliminary microphone code. requires an actual microphone. resulting audio is farty and blargy as fuck.
|
2018-12-12 16:33:40 +01:00 |
|
|
24d6bd2786
|
send console output to parent process's console.
this way Windows release builds can get console output if run from cmd.exe, just like under Linux
|
2018-12-12 15:18:43 +01:00 |
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