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70a3243714
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simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels individually for filtering.
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2019-05-25 19:36:47 +02:00 |
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8c93a45574
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also support alpha-only fog
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2019-05-25 13:45:00 +02:00 |
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478ca019da
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implement fog correctly
also some base work for edgemarking
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2019-05-25 13:43:06 +02:00 |
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7cdeb7fa4e
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feeble, miserable little attempt at emulating fog
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2019-05-25 04:28:00 +02:00 |
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04f1809dd1
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finish fixing shadows
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2019-05-25 02:34:14 +02:00 |
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182e123598
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fix shadow bugs
bahaahah
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2019-05-25 01:55:44 +02:00 |
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9e2f47f4a0
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fix more bugs
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2019-05-24 02:35:25 +02:00 |
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667dee6754
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more code botching
it's less shitty tho
but still has bugs
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2019-05-24 02:04:41 +02:00 |
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db396e992b
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welp.
progress
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2019-05-21 22:28:46 +02:00 |
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b493c24128
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remove reference to GL version 4.3 from filenames and namespaces
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2019-05-20 00:05:37 +02:00 |
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