Commit Graph

9 Commits

Author SHA1 Message Date
d69745b3a8 Fix Incorrect Polygon Swapping Behavior and Implement Correct Rules for Shifting Right Edges Left (#1816)
* fix polygons being swapped incorrectly

"borrowed" this from noods
needs verification that the >= and <= signs aren't actually supposed to be > and <

* proper rules for moving vertical right slopes left

* nvm most of that was actually pointless

that's on me for not checking
2023-08-27 13:29:12 +02:00
dc8efb62b8 Fix aa being upside down on swapped y-major slopes (#1803)
* fix aa being upside down on swapped y-major slopes

* further improvements to swapped aa

in addition to fixing swapped y-major slope aa, now fixes:
swapped x-major slope aa
swapped vertical slope aa

* use templates instead + style/comment tweaks

should force the compiler to precompile if statements like i want it to do, instead of just hoping it does so on its own
2023-08-27 13:28:44 +02:00
758b5ee7a1 fix aa calc for 1px tall 0px wide slopes (#1795) 2023-08-27 13:27:42 +02:00
5f9e7e19f3 Improve Interpolation Accuracy (#1686)
* Fix Up Y Interp Inputs

* Change Linear Interp Formula

Fixes a handful of pixels.
Still not perfect.

* Cleanup

remove some unnecessary code and parentheses
2023-08-10 18:00:40 +02:00
35cc79787d update copyright headers 2022-01-09 02:15:50 +01:00
436b3c4c1d update copyright year and add missing GPL headers 2021-03-12 20:07:40 +01:00
bc63531e00 avoid leaking threads in NDSCart_SRAMManager
also atomics
2021-03-11 16:54:43 +01:00
f05bc50d40 use std::function in Thread_Create so we can revert back to using it 2021-02-11 16:00:36 +01:00
a7029aebae Allow for a more modular renderer backends (#990)
* Draft GPU3D renderer modularization

* Update sources C++ standard to C++17

The top-level `CMakeLists.txt` is already using the C++17 standard.

* Move GLCompositor into class type

Some other misc fixes to push towards better modularity

* Make renderer-implementation types move-only

These types are going to be holding onto handles
of GPU-side resources and shouldn't ever be copied around.

* Fix OSX: Remove 'register' storage class specifier

`register` has been removed in C++17...
But this keyword hasn't done anything in years anyways.

OSX builds consider this "warning" an error and it
stops the whole build.

* Add RestartFrame to Renderer3D interface

* Move Accelerated property to Renderer3D interface

There are points in the code base where we do:
`renderer != 0` to know if we are feeding
an openGL renderer. Rather than that we can instead just have this be
a property of the renderer itself.
With this pattern a renderer can just say how it wants its data to come
in rather than have everyone know that they're talking to an OpenGL
renderer.

* Remove Accelerated flag from GPU

* Move 2D_Soft interface in separate header

Also make the current 2D engine an "owned" unique_ptr.

* Update alignment attribute to standard alignas

Uses standardized `alignas` rather than compiler-specific
attributes.

https://en.cppreference.com/w/cpp/language/alignas

* Fix Clang: alignas specifier

Alignment must be specified before the array to align the entire array.

https://en.cppreference.com/w/cpp/language/alignas

* Converted Renderer3D Accelerated to variable

This flag is checked a lot during scanline rasterization. So rather
than having an expensive vtable-lookup call during mainline rendering
code, it is now a public constant bool type that is written to only once
during Renderer3D initialization.
2021-02-09 23:38:51 +01:00