Arisotura
e234385c20
OpenGL: add support for changing BG0HOFS midframe. fixes #2072
2024-06-18 13:11:42 +02:00
Arisotura
8fc403cdad
update copyright headers
2024-06-15 17:01:19 +02:00
Jesse Talavera-Greenberg
346dd4006e
Move all core types into namespaces ( #1886 )
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* Reorganize namespaces
- Most types are now moved into the `melonDS` namespace
- Only good chance to do this for a while, since a big refactor is next
* Fix the build
2023-11-25 18:32:09 +01:00
Arisotura
ac38faef14
update copyright years
2023-11-04 00:21:46 +01:00
Arisotura
86f725f2f2
master brightness has different biases (are you serious, Nintendo)
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also add all these biases to the OpenGL compositor
2022-04-08 01:08:19 +02:00
Arisotura
35cc79787d
update copyright headers
2022-01-09 02:15:50 +01:00
RSDuck
436b3c4c1d
update copyright year and add missing GPL headers
2021-03-12 20:07:40 +01:00
RSDuck
18fe5c6759
prevent bleeding in screen texture
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fixes #920
2021-01-02 08:55:48 +01:00
Arisotura
66cec85a9a
GPU: forward BG0HOFS to internal rendering engine register for 3D layer scroll (only when the rendering engine is enabled).
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fixes #840
thank you RSDuck and Hydr8gon for your insight into this.
2020-12-10 19:12:08 +01:00
Arisotura
4135ea374b
fix colors
2020-05-25 18:38:10 +02:00
Arisotura
36f4cdbbbf
get the OpenGL renderer going.
...
sorta.
(also make the blackmagic_II branch obsolete in the process)
2020-05-25 18:25:50 +02:00