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2d247f6c77
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mhm
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2023-09-09 14:17:28 +02:00 |
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a81f2b39b6
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attempt at keeping mirror clients from lagging behind too much
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2023-09-09 14:17:28 +02:00 |
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d6c3bc906d
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maybe it would work better this way, Arisotura
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2023-09-09 14:17:28 +02:00 |
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0f4a81cf90
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fix bug
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2023-09-09 14:17:28 +02:00 |
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6d7ebb7686
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attempt at preventing desyncs, let's see
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2023-09-09 14:17:27 +02:00 |
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31de28deeb
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preemptively avoid a crash
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2023-09-09 14:17:27 +02:00 |
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44385ce233
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stoopid
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2023-09-09 14:17:27 +02:00 |
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567401200a
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zarg
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2023-09-09 14:17:27 +02:00 |
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630ab01ba3
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maybe also start mirror instances on the client side
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2023-09-09 14:17:27 +02:00 |
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d9537d87cd
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attempt at adding mirror instances and shito
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2023-09-09 14:17:26 +02:00 |
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6d3534bc3d
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more WIP
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2023-09-09 14:17:26 +02:00 |
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dbf80435a9
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dfgsdgfg
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2023-09-09 14:17:26 +02:00 |
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1b8197671c
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basic host/client connect infrastructure, player list
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2023-09-09 14:17:25 +02:00 |
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79494fad5e
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base for forwarding input to clients
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2023-09-09 14:17:25 +02:00 |
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1d135bc0a5
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get enet going, I guess
still very experimental
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2023-09-09 14:17:25 +02:00 |
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ed32edf683
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lay base for netplay
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2023-09-09 14:17:25 +02:00 |
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