Commit Graph

2406 Commits

Author SHA1 Message Date
Arisotura
10380320c5 more work
aaaaaaaa
2024-05-16 21:20:10 +02:00
Nadia Holmquist Pedersen
a72b79a55a that needs to be public actually 2024-05-15 19:43:34 +02:00
Nadia Holmquist Pedersen
cfc49eb286 Revert slirp dynamic/static check, and make it not use dllimport/export
when building statically
2024-05-15 19:37:14 +02:00
Nadia Holmquist Pedersen
d21bc64cb3 MinGW build portability fixes
AKA you can build melonDS for Windows on Fedora now
2024-05-15 18:57:49 +02:00
Nadia Holmquist Pedersen
a2406e3c0e
Vendored libslirp (#2045)
Add vendored libslirp into the repo with a shim to remove its dependency on glib.
2024-05-15 18:00:55 +02:00
Nadia Holmquist Pedersen
747f50de98 Refactor how CCache is set up
* Use RULE_LAUNCH_COMPILE property as you're apparently supposed to
* Detect if compiler is already ccache to prevent build failure
2024-05-15 10:55:10 +02:00
Arisotura
d10b5f8b8a more work
feuhqdskfqejlmdsjjjvwdccccccccccccccccccccccccccccccccccc
2024-05-15 01:00:41 +02:00
Nadia Holmquist Pedersen
5ab8161a21 Prevent turning on compute renderer on macOS 2024-05-14 11:39:06 +02:00
RSDuck
442661747e add assert to make sure all shaders were compiled 2024-05-14 04:09:20 +02:00
RSDuck
5df83c97c7 bump up compute shader renderer tile amount factor to 16
also why did I think DS could render 4096 polygons? Use that extra bit for larger work offset
2024-05-13 19:15:48 +02:00
RSDuck
347f4a79fd Fix division by zero 2024-05-13 17:23:05 +02:00
RSDuck
043244a56d
Compute shader renderer (#2041)
* nothing works yet

* don't double buffer 3D framebuffers for the GL Renderer
looks like leftovers from when 3D+2D composition was done in the frontend

* oops

* it works!

* implement display capture for compute renderer
it's actually just all stolen from the regular OpenGL renderer

* fix bad indirect call

* handle cleanup properly

* add hires rendering to the compute shader renderer

* fix UB
also misc changes to use more unsigned multiplication
also fix framebuffer resize

* correct edge filling behaviour when AA is disabled

* fix full color textures

* fix edge marking (polygon id is 6-bit not 5)
also make the code a bit nicer

* take all edge cases into account for XMin/XMax calculation

* use hires coordinate again

* stop using fixed size buffers based on scale factor in shaders
this makes shader compile times tolerable on Wintel
- beginning of the shader cache
- increase size of tile idx in workdesc to 20 bits

* apparently & is not defined on bvec4
why does this even compile on Intel and Nvidia?

* put the texture cache into it's own file

* add compute shader renderer properly to the GUI
also add option to toggle using high resolution vertex coordinates

* unbind sampler object in compute shader renderer

* fix GetRangedBitMask for 64 bit aligned 64 bits
pretty embarassing

* convert NonStupidBitfield.h back to LF only new lines

* actually adapt to latest changes

* fix stupid merge

* actually make compute shader renderer work with newest changes

* show progress on shader compilation

* remove merge leftover
2024-05-13 17:17:39 +02:00
Arisotura
7e705b6b41 almost looks like something? 2024-05-12 01:24:03 +02:00
Arisotura
3f6af2ce3b backport Nadia's zstd fix 2024-05-12 00:00:51 +02:00
Arisotura
199c2df8bb some more work, nearly done porting ROMManager shit over 2024-05-11 23:59:08 +02:00
Nadia Holmquist Pedersen
c85a2103bb Allow adding a suffix to the displayed melonDS version 2024-05-11 22:40:45 +02:00
Arisotura
b96f1bd734 add more shit to EmuInstance 2024-05-11 10:18:05 +02:00
Arisotura
faa6cfec48 WIP. lay base for EmuInstance. 2024-05-10 12:48:32 +02:00
Nadia Holmquist Pedersen
10798c3464 fix README build badges finally 2024-05-05 08:40:37 +02:00
Nadia Holmquist Pedersen
ee2c6cc7c2 actually add the cmake script too 2024-05-05 08:14:00 +02:00
Nadia Holmquist Pedersen
474bf6e784 Set default optimization flags less intrusively 2024-05-05 08:10:21 +02:00
Nadia Holmquist Pedersen
35cea5e1d7 Fix zstd ROM loading issues
* fix use-after-free of inContent
* don't try to free the DStream twice
2024-05-04 18:16:24 +02:00
Jakly
6112aa120a
Pu region sizing/bounds fix (#2024)
* fix the pu region's end point overflowing

According to gericom it cannot overflow at all

* set a minimum and a better maximum for the pu region size

* fix pu logging

* PU regions with a size of 31 always take up the entire address space

also tweak some logging a little more

* start is actually force aligned by size, oops

* small tweaks

* hopefully more clear code

* math is for nerds
2024-05-02 17:44:59 +02:00
Arisotura
f93937e88b as a test, convert EmuSettingsDialog to the new config shito 2024-04-18 16:52:18 +02:00
Nadia Holmquist Pedersen
ba8d547dfa Windows: Work around CMake not finding libarchive's include directory because MSYS2 CMake doesn't like UNIX paths. 2024-04-18 12:25:41 +02:00
RealAstolfo
84474105e2
ssize_t is not defined in stddef.h (#1999)
i had to add sys/types.h and patch my gentoo ebuilds for a successful compilation.
2024-04-18 13:40:38 +02:00
Arisotura
92d1614b45 add array stuff 2024-04-17 23:02:08 +02:00
Arisotura
9283d1ae36 lay some groundwork for the new config system 2024-04-17 18:09:32 +02:00
Rayyan Ansari
5a852cb00d
ROMManager: optimise ROMIcon function
Precompute all 16 5-bit RGB palette colours into 8-bit RGBA to avoid
repeated and superfluous calculation within the nested loop at the
point of index lookup.

A speedup was observed, from ~7ms, to a consistent 1ms
(i.e. now practically instantaneous) through timing with
std::chrono::high_resolution_clock.

Also improve comprehensibility, by using meaningful names, where
appropriate, for loop counter variables.
2024-04-16 23:39:22 +01:00
Arisotura
b0c32d77bd some work on converting melonDS.ini to toml 2024-04-15 00:26:09 +02:00
Arisotura
c6427d2501 switch to toml11 2024-04-14 20:25:11 +02:00
Arisotura
95adc87f6d wifi: try ignoring MP frames if not engaging in MP comm 2024-04-13 12:17:16 +02:00
Arisotura
8feeee6103 Input: only check joystick input if a joystick actually exists 2024-04-12 20:02:16 +02:00
Arisotura
d99c571f94 FATStorage: make sure to always properly unmount the volume (fixes evil bug) 2024-04-12 19:43:02 +02:00
Arisotura
111dc7a563 wifi improvements:
* implement channels
* rework power-down support, fixing bugs
* fix bug when W_BeaconInterval is zero
* fix potential missing IRQs when writing to W_IE
2024-04-12 17:28:51 +02:00
Arisotura
0b87dd5fa6 fix touchscreen bug on Wayland 2024-04-09 12:54:31 +02:00
Arisotura
968bd26d85 fix generation of instance-unique MAC address when using an external firmware 2024-04-09 11:38:38 +02:00
Arisotura
adb5760604 push temp. shito 2024-04-05 23:00:19 +02:00
Nadia Holmquist Pedersen
6e26559cd2
ci: fix macOS build
GitHub Actions' macOS runners have Python from homebrew installed and it's used by default instead of the Python that ships with macOS. Apparently Homebrew decided you shouldn't be able to install stuff with `pip3` anymore so our build broke since `setuptools` is no longer included by default and `glib` from vcpkg needs it to build.

Additionally,, the whole liblzma mess ended up breaking our builds too because libarchive (and its dependency libxml2) depends on it and the download is no longer available. The build option changes here should be reverted once this is sorted out because this is probably partially breaking archive support.

PS: Fuck you Jia Tan.
2024-04-03 14:49:27 +02:00
Jesse Talavera
31a7f53282
Fix a crash when using DSi mode in debug builds on macOS (#1976)
Store the BIOS images in `NDSArgs`/`DSiArgs` through pointers, not directly

- This will make it easier to keep such objects on the stack
2024-03-13 14:55:20 +01:00
RSDuck
ea1755bed0 call Start again NDS object after Reset
fixes issue where game doesn't properly start after changing settings
2024-03-12 09:23:20 +01:00
RSDuck
5fdd285c9a fix aarch64 build 2024-03-12 08:41:42 +01:00
RSDuck
18d1df606f fix #1959
Use QT again for opening file so that we don't depend on locale
2024-03-12 08:35:56 +01:00
Nadia Holmquist Pedersen
b117bb8f58 that should be 0x8000 2024-03-08 16:59:31 +01:00
Nadia Holmquist Pedersen
faf3c0f2e0 Add Gaussian (SNES) audio interpolation
Probably not a good choice for most DS games unless you really want a
very soft sound, but it could be fun if you wanted to run lolSnes in
melonDS :p
2024-03-08 16:36:00 +01:00
Nadia Holmquist Pedersen
e227902cec Util_Audio: use basic linear interpolation
Should remove the artifacts caused by the previous nearest
resampling. May be worth replacing with something better in the
future, but this is an improvement for now.
2024-03-03 16:58:59 +01:00
Nadia Holmquist Pedersen
67ca4997e2 Release all keyboard keys on focus loss (fixes #1987) 2024-02-25 14:25:50 +01:00
Nadia Holmquist Pedersen
21e2a876ec build teakra's test_generator.cpp only if building its unit tests is
enabled

speeds up builds a bit
2024-02-24 01:47:04 +01:00
Arisotura
1abc1e9cff test 2024-02-20 13:31:44 +01:00
Arisotura
6a2039aee1 remove global emuThread from Window.cpp 2024-02-20 13:29:21 +01:00