Commit Graph

203 Commits

Author SHA1 Message Date
758db2b986 disable screen filtering when drawing with QT
it can bring everything to a crawl and OpenGL display can be used as an alternative
2023-05-06 19:41:28 +02:00
e4586e53ad fix UB 2023-05-01 02:34:59 +02:00
81c284b7cf refactor frontend audio functionality 2023-05-01 02:30:26 +02:00
38b0d21c22 Support loading Zstandard-compressed ROMs (#1667)
This is different from the archive support in that the compressed ROMs
are standalone files, rather than archives, making it possible to use
them exactly as if they were regular ROMs, while saving a bunch of space
on disk. This is supported both for DS and GBA ROMs, though given GBA
ROMs' generally small size it's mostly useful for the former.
2023-04-28 19:19:58 +02:00
4b170b94d5 pointless micro optimisations 2023-04-28 17:05:34 +02:00
613280d3b4 DSi power button and volume switch support (#1630)
* Add proper BPTWL interrupts

* Added DSi power button and volume switch hotkeys

* Added hardware reset workaround

* Adjusted syntax to follow guidelines

* Added DSi output volume synchronization

* Fix trivial member function error
2023-04-04 12:31:58 +02:00
382155e6fe Add hotkey to toggle screen emphasis
Toggles which screen is emphasized when the screen sizing is set to
emphasize top or bottom. (Closes issue #1565)
2023-02-17 04:33:26 +01:00
3e02d3ff76 Rebase: Make archive detection more robust and add it to the CLI (#1560)
* Rebase/recreate my changes and add MIME support

This commit recreates the changes proposed in #1394 on top of the
current master (b069a2acf1).
This also adds support for determining filetypes using the MIME database
provided by `QMimeDatabase`.

* Move member syntax warning to a more appropriate place

* Deduplicate member syntax warning

* Change warning from "vertical bars" to "|"

* Conform brace placement to coding style

* Fix QFileDialog filter when ArchiveExtensions is empty

* Final cleanup and fixes

- Changes the NDS and GBA ROM MIME-Type constants to QStrings.
- Removes a leftover warning message.
- Uses Type() syntax instead of Type{} syntax for temporaries.

* Explain the origin of the supported archive list

Co-authored-by: Jan Felix Langenbach <insert-penguin@protonmail.com>
2023-01-18 00:49:18 +01:00
d83172e595 fix window aspect ratio 2023-01-17 20:00:21 +01:00
3111431a3f fix #1556 2022-11-14 18:29:44 +01:00
5488e0bf3d prevent screensaver (#1485) 2022-11-11 23:18:28 +01:00
c387fb1819 mainWindow may be nullptr when audioMute() is called.
Fixes potential crash on launch when multiplayer audio output is set to only the current window.
2022-11-05 16:57:28 +01:00
561781b954 CLI 2.0: Electric Boogaloo (#1546)
* CLI: begin QT reimplementation

* Add first batch of parameters
* ROM loading (no archives yet)
* --fullscreen
* --boot (non-functional???)

* fix --boot

* archives!

* Add disclaimer that a.zip|b.nds is kind of fucky

* remove shit7 debugging

* Apply requested changes
2022-10-28 12:27:55 +02:00
b6776bd826 getWindowInfo: handle if the Wayland window handle is null 2022-10-19 00:03:28 +02:00
ac3118cbc5 No more context mess (#1531)
* WIP: use Duckstation's context code to directly render into QT Widget from separate thread without two OpenGL contexts

currently only works on Windows

* reenable gay OSD

* add back vsync

* make it atleast a little more thread safe

* linux support

* don't segfault on closing

* reorganise and cleanup build system
it's still not good, but better than before

* macos?

* try to get it working on Ubuntu CI
also update instructions

* let's try this

* ok how about this

* try creating an OGL 4.3 context first
(https://i.kym-cdn.com/photos/images/original/001/264/842/220.png)

* fix Ubuntu

* hm

* try again for Windows

* let's try this

* make the OpenGL renderer work again
that was stupid

* do OGL surface resizing from the mainthread

* Fix small mistake in GL context creation on macOS causing version 3.2 to
be considered invalid

* C stupidness

* cleanup

* don't let the emuthread deinit OGL if there's no OGL

* reset lastScreenWidth/Height when deiniting OpenGL

* disable stencil test while drawing framebuffers

* macOS: Link Cocoa framework explicitly when not building with Qt6

Seems to be needed for the classes used by DuckStation's GL context
code.

* Set ScreenPanelGL's minimum size immediately

Fixes GL context creation for OpenGL display on macOS using the wrong
size as the underlying window was not resized to the correct size by Qt
yet.

* don't emit window updates when OGL display is used

* stuff Arisotura said

Co-authored-by: Nadia Holmquist Pedersen <nadia@nhp.sh>
2022-10-17 22:55:11 +02:00
aa9a6ceed5 Merge pull request #1282 from gal20/scale_fix
Fix screen scaling error
2022-10-04 20:40:00 +02:00
3f4573574a actual DSi camera support (#1520)
basically feeding something that isn't a fixed stripe pattern, and emulating enough of the camera hardware to make this work
2022-10-02 16:47:57 +02:00
37e5e2c3c0 Account for the screen gap being scaled with the window size
Fixes #1430
2022-09-25 20:48:40 +02:00
fc11258071 remove Windows console shito we don't need anymore 2022-09-22 20:33:32 +02:00
b1e4bd5520 merge local_wifi (#1516)
* attempt at betterer wifi

* add preliminary sync mechanism
* fix gaps in wifi implementation

* move local-MP comm to its own module instead of cramping Platform.cpp

* remove some stupid cruft

* as you wish, Sorer

(starting work on shared-memory system)

* shared-memory IPC that actually works (albeit Windows-only for now)

* shut up logging from NULL writes on ARM7 (ffs Nintendo learn to code)

* get this somewhat good

* leave client sync mode when host deauths. makes download play actually work.

* start implementing MP-comm error handling

* * add MP-reply error counters
* feeble attempt at fixing slowdown/desync/etc problems

* somewhat better exchange/sync method

* * when entering power-saving mode, be sure to finish transferring the current frame first
* fix misc bug due to old cruft leftover

makes for a more stable connection

* remove a bunch of cruft

* set wifi time interval to 34 cycles instead of 33. games seem sensitive to the general timing of wifi vs the rest of the system, and this seems to make things run better, atleast until I rewrite this to use a proper scheduler.

* more graceful handling of disconnects

* deal with FIFO overflow more gracefully

* BAHAHAHAHAHAHAHAHHHH

THE SNEAKY BASTARDS

so, when the DS receives a beacon with the right BSSID

that beacon's timestamp is copied to USCOUNTER

* attempt at making the connection process smoother for weird games

* * begin adding POWCNT2, only applies to wifi for now
* begin work on wifi scheduler

* implement the shitty timers

* add the RF wakeup thing

* begin work on receiving frames. for now it can just receive melonAP beacons, but hey, it's a start.

* add enough TX functionality that online wifi is a possibility again.

* there are problems with this scheduler thing. committing it anyway

* kind of a rollback... we're gonna work out a compromise on this, I guess

* don't transmit shit if RXCNT.bit15 isn't set

* move RX-finish to its own function. more accurate filtering. implement RXFILTER.

* remove some cruft

* fix some of the shittiness when trying to connect more than two players

* fix some more shittiness

* fix more wifi shittiness (mainly don't try to receive shit while sending a frame)

* run wifi every 8µs. improves performance.

* fix IRQ14/IRQ15

* make this work under Linux

* Make it work on macOS, for now using a custom sem_timedwait
implementation.

If anyone knows anything about mach ports and have an idea for how to
make this work using mach IPC, please do let me know.

* 25ms seems like a good timeout

* begin work on proper multiplayer UI shito.

for now, determine a global instance ID, and derivate the system MAC from it. remove 'randomize MAC' option.

* finish removing RandomizeMAC

* lay groundwork for instance-unique config

* work some on the UI... make it not labelled Fart

* more UI work: make it explicit that some things are instance-unique

* separate firmware files for multiplayer instances

* make instances save to different save files, too

* more UI work, make things somewhat less shitty

* lay base for the multiplayer settings dialog

* actually hook up most of that dialog

* actually implement the fun audio settings

* ensure all the wifi shit is properly savestated and reset. properly update timings for the wifi region when wifi is disabled.

* add more fun labels

* * ignore WEP frames if WEP is off
* implement RX_LEN_CROP

* fake enough of WEP processing to make Inazuma Eleven work

* * do not copy more ROM banner data than actually needed
* avoid trying to read out of bounds if the banner offset is bad

* Fix oversight with the preferences action causing the build to fail on macOS

Co-authored-by: Nadia Holmquist Pedersen <nadia@nhp.sh>
2022-09-22 20:32:27 +02:00
b5073e6014 lol oops 2022-09-18 23:39:19 +02:00
5baf5fe77b a bit of refactoring around ScreenHandler
also gets rid of that annoying warning about const char* being converted to char*
2022-08-05 20:22:10 +02:00
f85925fcd6 Add 3DS 16:10 aspect ratio and refactor GUI aspect ratio code 2022-05-23 16:59:50 +02:00
ed2121d7ec Accomodate top/bottom only lzyout when setting screen size 2022-04-20 15:50:01 +02:00
fe96944fc0 insert wacky commit message 2022-03-08 12:03:16 +01:00
2569c67a13 Add support for changing the DS and DSi battery level
The DS battery level is configured via the SPI Power Management Device,
and the DSi's is configured via the I2C BPTWL. Add support for changing
these registers and add the "Power Management" dialog in the UI.
2022-03-07 21:08:54 +01:00
c66df57256 Implement MainRAM management dialog😁 (#1248)
* Implement MainRAM management dialog

* Modify RAMInfoDialog

- use emuThread to avoid a race condition.
- replace RAMUpdateThread to QTimer

Co-Authored-By: RSDuck <RSDuck@users.noreply.github.com>

* Update src/frontend/qt_sdl/RAMInfoDialog.cpp

small typo

Co-authored-by: Rayyan Ansari <68647953+RayyanAnsari@users.noreply.github.com>

* Update src/frontend/qt_sdl/RAMInfoDialog.h

small typo

Co-authored-by: Rayyan Ansari <68647953+RayyanAnsari@users.noreply.github.com>

* typo errors in RAMInfoDialog

Rrevious->Previous

* add new line to the end of the file

Co-authored-by: Rayyan Ansari <rayyan@ansari.sh>

* enable raminfo when cart is inserted

* Modify that only the 'value' item can be edited in RAMinfoDialog

* fix: function name incorrect error

* fix: function name incorrect error2

* fix: wrong way to get ram value

Co-authored-by: RSDuck <RSDuck@users.noreply.github.com>
Co-authored-by: Rayyan Ansari <68647953+RayyanAnsari@users.noreply.github.com>
Co-authored-by: Rayyan Ansari <rayyan@ansari.sh>
2022-03-06 22:33:11 +01:00
2af8e65f23 we prolly don't need to init SDL video, given we don't use it 2022-03-06 10:49:05 +01:00
2c21787f33 fix typo in enum for screen sizing (#1377) 2022-02-25 20:28:21 +01:00
550db94a87 Use enum for screen sizing 2022-02-25 16:35:21 +01:00
e3ad78e84f Allowing Swap screens hotkey to swap between displaying only top screen and only bottom screen. (#1283) 2022-02-25 15:58:31 +01:00
03b5c48088 lower window update rate if rendering too fast 2022-02-14 00:27:00 +01:00
dff8980a27 Merge branch 'master' of github.com:Arisotura/melonDS 2022-01-09 02:16:03 +01:00
35cc79787d update copyright headers 2022-01-09 02:15:50 +01:00
0a8f3c9344 Make the message when SDL2 fails to init more descriptive 2022-01-08 19:35:21 +01:00
e665e25bd3 Custom path support (#1333)
also including:
* getting rid of shitty strings
* all new, cleaner ROM handling code
* base for DSi savestates
* GBA slot addons (for now, memory cart)
2022-01-07 14:00:43 +01:00
dfb2111a00 Fix screen scaling
The screen gap wasn't multiplied by the scaling factor, causing the result to be too low
Additionally, results of division should be rounded up
2022-01-05 21:03:13 +02:00
f1c9b42b45 ScreenPanelNative: Don't try to render the framebuffer if the emulator is not actually active.
This fixes an issue where the window draws with a gray background in macOS, and is see-through on Wayland-based desktops.
2021-12-09 01:57:02 +01:00
14c6bba21f Manually center the window after setting its size on macOS
Qt's default window positioning is somewhat unreliable, and since we
don't currently remember the window position, let's at least make sure
that it's properly centered on open.
2021-12-09 01:21:06 +01:00
151610eb6c Treat SDL_INIT_JOYSTICK fail as non-critical (#1277)
Treating the fail of SDL_INIT_JOYSTICK as non-critical, because on some systems that SDL feature can for some reason fail. This leads to the emulator closing with a critical error, even though it would work perfectly fine with just a keyboard.
2021-12-01 13:52:58 +01:00
1472a0ec4b move 'randomize MAC' setting to firmware settings, and add setting for changing the MAC.
make things overall betterer.
2021-11-19 13:31:14 +01:00
19ddaee13b finally decouple Config from the core. baahhahahahah 2021-11-18 01:17:51 +01:00
d378b0252f Generate a simple non-bootable firmware when not provided. (v2) (#1175)
* Generate a simple non-bootable firmware when not provided.

* Expose Username and Language into settings dialog.

* Add firmware overrides for more settings. Also make override optionals when a firmware is provided.

* Refactor firmware settings into separate dialog.

* use usernameLength instead of u16Username.length() (#3)

* Fix curly braces code-style.

* LoadUserSettingsFromConfig: convert from UTF-8 to UTF-16 via wstring_convert

* Fix firmware username capitalization.

* cleanup firmware backup logic

* Put brace where it should be

Co-authored-by: Rayyan Ansari <68647953+RayyanAnsari@users.noreply.github.com>

Co-authored-by: Filippo Scognamiglio <flscogna@gmail.com>
Co-authored-by: kyandora <71771686+kyandora@users.noreply.github.com>
Co-authored-by: Filippo Scognamiglio <filippo.scognamiglio@felgo.com>
Co-authored-by: RSDuck <RSDuck@users.noreply.github.com>
Co-authored-by: Rayyan Ansari <68647953+RayyanAnsari@users.noreply.github.com>
2021-10-02 20:16:27 +02:00
796d603332 Redesign the Input dialog (#1226) 2021-09-30 17:23:25 +00:00
235da420c8 having fun with fatfs (#1189)
* patch TSC coords in DSi mode
* DSiware importer and shit
2021-08-24 17:46:20 +02:00
0d37a0a5fc Call emuPause before loading a ROM so we don't crash if one is already loaded 2021-08-23 10:45:18 +02:00
6ad0e8d61a macOS: Allow opening ROMs with melonDS from Finder. 2021-08-23 10:27:03 +02:00
418b351986 SPU: Emulate SOUNDBIAS and 10-bit degrade 2021-08-17 01:01:15 +02:00
d5a20ad3c8 tidbits 2021-08-08 15:45:44 +02:00
c7325469c2 factor duplicate code in micLoadWav(). also add support for all sorts of WAV formats SDL can support. 2021-08-08 15:32:29 +02:00