Commit Graph

929 Commits

Author SHA1 Message Date
StapleButter
63ae6bf8fb libui/windows: some work on hiDPI shit
still looks derpy but atleast the rendering and touchscreen aren't broken
2018-12-21 05:01:37 +01:00
StapleButter
f86fe46035 move the W=0 check, to be sure to check all the vertices 2018-12-20 01:40:32 +01:00
StapleButter
f6e6fa05ea some work on extreme/degenerate shit in GPU
* clip against Z then Y then X. apparently, fixes #310. I had also observed hints that the hardware does it this way.
* truncate W to 24 bits before viewport transform.
* mark any polygons that have a W=0 at that point as degenerate. do not render.
2018-12-20 01:31:31 +01:00
StapleButter
1a8b18af2c what. 2018-12-19 14:50:04 +01:00
StapleButter
0c37824447 2D: fix fade effects to semitransp sprites and 3D layer. fixes #263
(also remove some useless variable. wtf)
2018-12-19 05:54:39 +01:00
StapleButter
ce79edd998 update readme 2018-12-18 21:08:24 +01:00
StapleButter
dd30b417b8 implement proper support for POWCNT1.
fixes #260
2018-12-18 17:04:42 +01:00
StapleButter
1b64e87115 add Imagine - Teacher (USA). EEPROM 4K.
at this point we might want to look into a better Advanscene DB to build this from. this one seems to be a total Swiss cheese.
2018-12-18 15:15:26 +01:00
StapleButter
cf78eb458a add Madden NFL 09 (USA) to the list. savetype: Flash 2MBit
fixes #306
2018-12-18 02:13:22 +01:00
StapleButter
71bbb35bbf watch your debug code better, you derp 2018-12-18 02:00:50 +01:00
StapleButter
694d6cafa2 fix STRD_POST (dumbest copypaste bug of the year)
fixes #276
2018-12-18 01:56:21 +01:00
StapleButter
4a36193cab be sure to always reset NormalPipeline 2018-12-17 02:50:36 +01:00
StapleButter
59c715475d fix oversight regarding hotkey joystick buttons. also prevent triggering the lid command a billion times in a row with a joystick button. 2018-12-16 14:41:46 +01:00
StapleButter
a99ebf38db prevent crash if mic init fails 2018-12-16 14:18:59 +01:00
StapleButter
3f26fbddc0 HAW HAW HAW HAW 2018-12-16 01:13:14 +01:00
StapleButter
4a47bd6d53 make it even saferer 2018-12-16 00:39:14 +01:00
StapleButter
502d8c3fa0 avoid potential crash with EmuDirectory if we somehow got no argv or an empty path 2018-12-16 00:38:10 +01:00
StapleButter
0a7db56bef Yoshi Touch & Go uses 4K EEPROM, you derpos 2018-12-15 18:43:36 +01:00
StapleButter
a34d456fcc GX: timing for command 0x50 is more like 325 cycles on average on hardware. (measured 319/325/331)
fixes #297
2018-12-15 13:33:44 +01:00
StapleButter
12c35093aa set GXSTAT busy flag immediately when writing a command to the GXFIFO.
there was a slim chance that a game could send a couple commands and read GXSTAT.busy as zero immediately after. the new timings made that happen in NSMB (not in the USA ROM, oddly), such that the game was reading the clip matrix while matrix commands were running, and getting the first few values wrong.

fixes #295 and probably others in the same vein.
2018-12-15 05:00:25 +01:00
StapleButter
ca955d1bac
Merge pull request #269 from cpba/manifest
Add manifest for building as a flatpak
2018-12-15 00:40:06 +01:00
StapleButter
7fb1c0518c
Merge pull request #285 from abcdjdj/limit_fps
Add option to limit framerate from UI
2018-12-15 00:38:35 +01:00
StapleButter
0b0dd82968 also update the readme a bit while we're at it 2018-12-15 00:36:16 +01:00
StapleButter
8151fbc953
Merge pull request #265 from Aqueminivan/fancy-readme
Changed the readme to make it look a little fancier
2018-12-15 00:32:57 +01:00
StapleButter
d30043bc85
Merge pull request #230 from dogtopus/pcap-libnames-linux
Add linux libpcap names to the pcap library list
2018-12-15 00:30:44 +01:00
StapleButter
56c2160855 attempting to fix some potential input dialog crashes 2018-12-15 00:22:28 +01:00
StapleButter
e6c03619a1 libui/gtk: make uiWindowSetFocus() actually work 2018-12-14 22:57:06 +01:00
StapleButter
2077642a92 libui/GTK: remember directory in which the latest loaded ROM was, point file picker to it. behavior under Windows will likely stay unchanged as the Windows file picker already does that. 2018-12-14 22:03:34 +01:00
StapleButter
10ebae42db avoid crash when the mic WAV couldn't be loaded 2018-12-14 14:20:59 +01:00
StapleButter
46bc2dba33 fix possible overflow in wav resampling. now it doesn't shit itself when loading large wavs. 2018-12-14 05:52:36 +01:00
StapleButter
c0c115a0ee fix some wav/mic bugs 2018-12-14 05:48:50 +01:00
StapleButter
c7433ca664 finalize microphone code (hooked to all settings etc)
also add volume setting
2018-12-14 05:15:57 +01:00
StapleButter
8372edac0c add file picker thing
I guess this part is done
2018-12-14 04:28:57 +01:00
StapleButter
5efb162302 actually save shit 2018-12-14 04:25:39 +01:00
StapleButter
fd54abd900 add dialog for audio settings, flesh it out
not functional yet tho
2018-12-14 04:09:51 +01:00
StapleButter
a64e59bf99 hook lid close/open to the actual hotkey system 2018-12-14 03:45:27 +01:00
StapleButter
ff1e21733d add hotkey config values.
duplicate DlgInputConfig so that it can also do hotkey config.
also prevent from opening those config dialogs a billion times.
2018-12-14 03:32:40 +01:00
StapleButter
cb1e6ce750 proof-of-concept code for closing/opening lid. 2018-12-14 02:36:57 +01:00
StapleButter
e829c2e4a1 libui/windows: cache ideal size for uiButton.
input dialog isn't abysmally slow anymore.
2018-12-14 01:15:18 +01:00
StapleButter
dc2b1219cd b0rp 2018-12-14 00:35:00 +01:00
StapleButter
a4eaf7dc19 SPU:
* support channel repeat mode 3, behaves same as mode 1 (loops)
* always clear channel buffers, so if channels 0-7 use format 3, they don't output old data over and over again (fixes #281)
2018-12-14 00:14:06 +01:00
StapleButter
68d5e3c782 3D: in Z-buffering mode, margin for 'equal' depth test mode is +-0x200, not +-0xFF
fixes #274
2018-12-13 22:46:12 +01:00
StapleButter
32392cc8e2 2D: blending cases that bypass the BLDCNT first-target check (semitransp sprite, 3D layer) also bypass the window 'color effect enable' check.
fixes #299
2018-12-13 19:21:03 +01:00
StapleButter
eb1289c2fa release audio devices properly 2018-12-13 18:51:01 +01:00
StapleButter
aa8c84f040 * correct romlist.bin (Club Penguin Herbert's Revenge EUR uses 4K EEPROM, not 64K)
* support 32bit reads to POWCNT1 (and also POSTFLG)

fixes #300

(insert sparta meme)
2018-12-13 15:03:06 +01:00
StapleButter
ef79cc06f3 proof-of-concept code for feeding a WAV to microphone input.
this eventually needs a proper UI.
2018-12-13 14:34:15 +01:00
StapleButter
4d71da04ec start work on NAND shito. 2018-12-12 20:59:08 +01:00
StapleButter
548432c364 add code to support GBA slot reads for later 2018-12-12 19:43:29 +01:00
StapleButter
2c8f674318 add ROM #3159 to romlist.bin 2018-12-12 17:23:54 +01:00
StapleButter
758bed93bc preliminary microphone code. requires an actual microphone. resulting audio is farty and blargy as fuck. 2018-12-12 16:33:40 +01:00