858c0eecb9
scale screen gap
...
also moar optimization...
2019-05-11 01:46:38 +02:00
b74587a482
* optional path for chunked rendering (might be faster, but not always)
...
* fix bugs
2019-05-10 16:30:20 +02:00
83331bc7e5
lay base for hi-res rendering
...
IT'S A PILE OF HACKS
2019-05-03 19:28:15 +02:00
1f13d9ce80
* move GL init to main thread
...
* fix potential bug causing the screen bitmap to be created twice
2019-04-01 04:50:48 +02:00
f8751bd1fb
first attempt at things
...
(also fix softrenderer reset)
2019-04-01 02:51:31 +02:00
f08b87b41f
* move melon_fopen_local() to Platform.cpp
...
* make it require that the file already exist (hopefully fixing config saving bug)
* finally axe melon_fopen.cpp
2019-03-27 13:34:26 +01:00
6d7e80b677
move melon_fopen() to Platform.cpp
...
melon_fopen_local() will need fixoring
2019-03-27 04:23:03 +01:00
b52458d7be
here have more code aaaaaaaaaaaaa
2019-03-15 01:08:37 +01:00
4de4631c15
move platform specific config to platform specif ffile ayyyyyyyyyyygfghj;,gnxbf
2019-03-15 00:58:29 +01:00
909b29042c
start making things nicerer
2019-03-05 00:34:30 +01:00
720a5fbea5
fixor Platform.cpp
...
also remove debug shit that accidentally slipped in
2019-03-04 22:24:28 +01:00
1e108ad7fb
start differenciating between direct and indirect LAN modes.
...
indirect mode will use regular sockets and not pcap.
2019-03-04 20:52:29 +01:00
616f2b494b
make it somewhat functional. move wifi socket bind setting to wifi settings dialog.
2019-02-21 02:12:33 +01:00
81eae0e3ea
add base for wifi settings dialog
2019-02-21 01:58:03 +01:00
d2d7c20208
fix WAV loading for files with more than one channel ( fixes #351 )
2019-02-16 04:14:15 +01:00
86b894ca71
change LidCommand to HotkeyMask so we can use it for other hotkeys without needing a billion variables
2019-01-24 21:28:58 +01:00
4bd96207fe
standardize way to detect whether a joystick button was just pressed
...
(paving the way for more hotkeys)
2019-01-24 03:01:47 +01:00
b0efde8bf7
also, update copyright name
2019-01-22 15:58:29 +01:00
64ab8302cb
pause audio/mic devices when they're not needed.
...
fixes potential pop when starting emulator (due to playing uninitialized audio buffer).
2019-01-06 14:22:14 +01:00
172c2eb229
blfdkgg. I'm a derp.
...
fix potential buffer overflow.
2019-01-03 13:21:21 +01:00
a4593a8f58
also, detect bad old romlist.bin and warn the user.
2018-12-31 04:54:17 +01:00
2fd913aff2
add 'window size' menu to set the window to an integer size
2018-12-30 21:07:09 +01:00
52d783e066
might want to update that when hotplugging joysticks, too
2018-12-30 13:43:59 +01:00
f9e143fc69
libui/gtk: add functions to uiWindow for setting/getting minimized/maximized state
...
remember if main window is maximized, avoid updating the saved size when it is
2018-12-30 01:07:25 +01:00
1cf49e0dbe
make joystick hotpluggable
2018-12-30 00:27:12 +01:00
59c715475d
fix oversight regarding hotkey joystick buttons. also prevent triggering the lid command a billion times in a row with a joystick button.
2018-12-16 14:41:46 +01:00
a99ebf38db
prevent crash if mic init fails
2018-12-16 14:18:59 +01:00
4a47bd6d53
make it even saferer
2018-12-16 00:39:14 +01:00
502d8c3fa0
avoid potential crash with EmuDirectory if we somehow got no argv or an empty path
2018-12-16 00:38:10 +01:00
7fb1c0518c
Merge pull request #285 from abcdjdj/limit_fps
...
Add option to limit framerate from UI
2018-12-15 00:38:35 +01:00
2077642a92
libui/GTK: remember directory in which the latest loaded ROM was, point file picker to it. behavior under Windows will likely stay unchanged as the Windows file picker already does that.
2018-12-14 22:03:34 +01:00
10ebae42db
avoid crash when the mic WAV couldn't be loaded
2018-12-14 14:20:59 +01:00
46bc2dba33
fix possible overflow in wav resampling. now it doesn't shit itself when loading large wavs.
2018-12-14 05:52:36 +01:00
c0c115a0ee
fix some wav/mic bugs
2018-12-14 05:48:50 +01:00
c7433ca664
finalize microphone code (hooked to all settings etc)
...
also add volume setting
2018-12-14 05:15:57 +01:00
fd54abd900
add dialog for audio settings, flesh it out
...
not functional yet tho
2018-12-14 04:09:51 +01:00
a64e59bf99
hook lid close/open to the actual hotkey system
2018-12-14 03:45:27 +01:00
ff1e21733d
add hotkey config values.
...
duplicate DlgInputConfig so that it can also do hotkey config.
also prevent from opening those config dialogs a billion times.
2018-12-14 03:32:40 +01:00
cb1e6ce750
proof-of-concept code for closing/opening lid.
2018-12-14 02:36:57 +01:00
dc2b1219cd
b0rp
2018-12-14 00:35:00 +01:00
eb1289c2fa
release audio devices properly
2018-12-13 18:51:01 +01:00
ef79cc06f3
proof-of-concept code for feeding a WAV to microphone input.
...
this eventually needs a proper UI.
2018-12-13 14:34:15 +01:00
758bed93bc
preliminary microphone code. requires an actual microphone. resulting audio is farty and blargy as fuck.
2018-12-12 16:33:40 +01:00
24d6bd2786
send console output to parent process's console.
...
this way Windows release builds can get console output if run from cmd.exe, just like under Linux
2018-12-12 15:18:43 +01:00
40f3f91368
move config-file seeking code to its own thing.
...
look also into the same directory as melonDS. make it the preferred place for storing melonDS.ini.
rewrite WinMain() wrapper.
2018-12-11 21:34:05 +01:00
beb092f93e
change where audio/joystick are inited, attempting to fix potential COM initialize issues
2018-12-11 16:24:55 +01:00
172fb4876a
begin work on general timing renovation. way shitty because it behaves as if caches were off, so everything will be slow as shit.
2018-12-04 17:54:10 +01:00
808bda9171
do not require dpad mappings for joystick axis to work
2018-12-02 15:11:56 +01:00
78c767b693
Add option to limit framerate from UI
...
Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com >
2018-11-21 11:11:02 +05:30
fa4fa164cb
* store all 32 matrix stack entries in savestates instead of 31.
...
* bump savestate version up. will break compatibility, but the alternative would be guessing the missing matrix entries somehow, so blarg.
* avoid relocating the savefile if loading a savestate fails.
2018-11-05 16:14:48 +01:00