2327de2423
Merge commit '4b57416552ec2fa95216e2b044559f215723bf70' into melonDSi
2020-05-30 03:12:42 +02:00
5eb01f1f15
begin renovating melonDSi
2020-05-30 02:40:51 +02:00
95f9698077
add back some hotkeys.
...
remove some legacy cruft from NDS.cpp.
2020-05-19 22:37:48 +02:00
c5c9434ac9
verify BIOS and firmware before booting games/firmware
2020-05-17 05:42:09 +02:00
17d30e91f0
actually hook this up
2020-05-17 04:37:44 +02:00
0f53a34551
rewrite JIT memory emulation
2020-05-09 00:45:05 +02:00
81f38c14be
integrate changes from ARM64 backend and more
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- better handle LDM/STM in reg alloc
- unify Halted and IRQ in anticipation for branch inlining
- literal optimisations can be disabled in gui
- jit blocks follow simple returns
- fix idle loop detection
- break jit blocks on IRQ (fixes saving in Pokemon White)
2020-04-26 13:05:05 +02:00
a687be9879
new block cache and much more...
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- more reliable code invalidation detection
- blocks aren't stopped at any branch, but are being followed
if possible to get larger blocks
- idle loop recognition
- optimised literal loads, load/store cycle counting
and loads/stores from constant addresses
2020-04-26 13:05:03 +02:00
51b6b7a7d5
fix uninitialised memory mapping
2020-04-26 13:03:11 +02:00
9d180c7bbc
jit: decrease blockcache AddrMapping size for ARM9
2020-04-26 13:03:09 +02:00
411fb57c07
jit: add compile option
2020-04-26 13:03:06 +02:00
9d76d63af5
jit: make everything configurable
2020-04-26 13:03:03 +02:00
2c44bf927c
JIT: most mem instructions working
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+ branching
2020-04-26 13:02:57 +02:00
c5c342c009
JIT: base
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all instructions are interpreted
2020-04-26 13:02:53 +02:00
104b2a03aa
properly handle ROMs with encrypted secure area
2020-03-30 11:04:50 +02:00
5f99a68151
detect whether we are running the game
2020-02-24 18:31:44 +01:00
83f8e11bc1
update copyright years
2020-02-14 20:18:08 +01:00
106b9a6f24
lay base for AR cheatzorz. baahahhhh
2020-02-14 19:26:52 +01:00
f257b007a2
Properly pass through GBA GPIO writes
2019-12-10 19:10:14 -05:00
5ad85f15c1
Add a framework to support non-SRAM GBA saves
...
The support is not yet there, but at least
we should not read or write bogus data.
2019-12-09 04:58:54 -05:00
62b9f51e23
Handle GBA cartridge SRAM writes
2019-12-08 21:20:01 -05:00
968768042e
Properly init/deinit the GBA slot
2019-12-08 15:30:56 -05:00
d86ee1d5bf
Add GBA cart model and allow reading from it
2019-12-08 15:30:07 -05:00
f21347c918
Fix GBA memory values on deselected CPU
...
Previously, the GBA memory was 0xFF-filled
on both CPUs. However, GBATEK reports that
the deselected CPU is 0x00-filled, and that
some titles depend on this behavior to
function properly.
2019-12-08 12:33:02 -05:00
e82364f010
* some fixes to SD controller support, make it clear that there is no SD inserted, makes Flipnote work somewhat better
...
* immediately clear AES busy flag when the block count is zero (occurs when loading DSi cart games)
* implement NDMA start modes that have an old-DMA equivalent (except for GXFIFO mode)
now it boots DSi carts!
2019-10-19 16:03:59 +02:00
6c7c037b20
Fix division edge case
2019-08-24 11:52:24 -04:00
4d3d8433cb
* add old DS BIOSes and 04004000 BIOS-switch
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fixes audio issues when running DS games
* attempt adding other fun shit like dynamic RAM size, but that mostly went nowhere for now
2019-08-05 19:52:03 +02:00
a9f36929e0
TSC: add backwards-compatibility
2019-08-04 14:34:33 +02:00
a6a9f74acc
lay base for DSi-mode TSC
2019-08-04 11:44:36 +02:00
592e493a7a
input: don't check modifiers for regular input
2019-07-09 18:39:50 +02:00
49b2f8d969
raise kMaxIterationCycles to 64
2019-06-25 02:05:48 +02:00
6d01677a57
add 32bit writes to some IO ports. fixes #313
2019-06-20 13:57:14 +02:00
d943a51b96
ayyy
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getting there!
2019-06-20 03:19:51 +02:00
000aa1f327
add LCD init flag in DISPSTAT
2019-06-20 02:31:46 +02:00
81dde71eba
add AES, fix a bunch of bugs
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we're getting an error screen! wee
2019-06-19 14:24:49 +02:00
d6bbc6f0f1
tremble upon the NDMA implementation
...
that doesn't do much beyond getting stuck
2019-06-18 22:54:07 +02:00
d4dd97638d
lay base for SD shit
2019-06-16 17:01:49 +02:00
566a8df6cd
add IE2/IF2
2019-06-16 15:05:18 +02:00
7aa5131ec7
run teh binary. BAHAHAHAHAHAHAHAAHHHH
...
it doesn't do much for now tho
2019-06-15 14:05:31 +02:00
83d23939db
melonDSi: skeleton in place
2019-06-15 13:09:11 +02:00
0e421ccebd
add all sorts of shit
2019-06-13 14:41:54 +02:00
00a5576492
fasterer IRQ check. clean up code.
2019-06-08 22:16:51 +02:00
75f8cbf953
draft API for OpenGL shito in libui
2019-03-31 21:15:45 +02:00
b9703d2e8f
fix CP15 control reg init during direct boot (fixes LMNTS demo regression)
2019-03-30 23:49:22 +01:00
f08b87b41f
* move melon_fopen_local() to Platform.cpp
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* make it require that the file already exist (hopefully fixing config saving bug)
* finally axe melon_fopen.cpp
2019-03-27 13:34:26 +01:00
93d51b0cbc
start work on non-direct mode. reply to DHCP discover frame.
2019-02-23 13:41:51 +01:00
b0efde8bf7
also, update copyright name
2019-01-22 15:58:29 +01:00
669247e8c8
redesign main emu loop to use timestamps instead of being a trainwreck
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* cleaner code
* faster in some cases
* more accurate (on-demand compensation for timers and GPU)
* less prone to desyncs
* overall betterer
2019-01-05 05:28:58 +01:00
dd30b417b8
implement proper support for POWCNT1.
...
fixes #260
2018-12-18 17:04:42 +01:00
71bbb35bbf
watch your debug code better, you derp
2018-12-18 02:00:50 +01:00