Commit Graph

242 Commits

Author SHA1 Message Date
956c2c5d86 finalize the GL/software switch 2019-05-25 19:47:19 +02:00
70a3243714 simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels individually for filtering. 2019-05-25 19:36:47 +02:00
8a63c76f4f of course
I'm a complete and absolute fucking idiot
2019-05-24 02:41:24 +02:00
9e2f47f4a0 fix more bugs 2019-05-24 02:35:25 +02:00
0bb3321262 getting somewhere?? 2019-05-24 02:29:16 +02:00
79ea104931 properly recreate window based on changes to either video output method or 3D renderer 2019-05-24 02:12:46 +02:00
667dee6754 more code botching
it's less shitty tho

but still has bugs
2019-05-24 02:04:41 +02:00
e5236f0cde add API for getting/setting window size
bahahahaaa
2019-05-23 22:50:46 +02:00
3915b8cb4e botch the code 2019-05-23 22:41:21 +02:00
db396e992b welp.
progress
2019-05-21 22:28:46 +02:00
c835b24f07 modify libui GL support so that it will be compatible with GTK 2019-05-21 14:53:22 +02:00
139c2d24ec burp 2019-05-20 22:24:11 +02:00
f5a7cb71fd also, do master brightness 2019-05-18 01:42:50 +02:00
de287825ee start work on display capture
also fix a bug in the compositing shader
2019-05-17 22:50:41 +02:00
8bf4557175 make screen shaders work with OpenGL 3.1 2019-05-17 15:47:40 +02:00
72920bb763 fix 3D on bottom screen 2019-05-16 22:04:27 +02:00
c1746f0c60 BAHAHAHHHH
HARK HARK HARK
2019-05-16 20:58:07 +02:00
c81bcccadc BAHAHAHAHAHAHAHAA 2019-05-16 16:27:45 +02:00
f2282e9e32 Arisotura is a fucking derp 2019-05-16 01:46:09 +02:00
4b874cc440 make GL renderer able to coexist with GL screen drawing 2019-05-16 01:08:53 +02:00
f75106c61b don't hardcode screen sizes 2019-05-16 00:46:50 +02:00
f2725791d8 preliminary, shitty, code for drawing the main window with OpenGL 2019-05-16 00:30:55 +02:00
256b8cb69c botch GL support. 2019-05-15 19:49:21 +02:00
a89366cb5a begin butchering uiArea 2019-05-15 16:43:56 +02:00
02b4919005 resolution switch somewhat functional 2019-05-12 17:43:39 +02:00
f5ba35ca9f don't scale the screen gap 2019-05-12 16:47:34 +02:00
0a464c504d de-hardcode the GL renderer.
init framebuffer to black.
fix bugs.
2019-05-12 16:32:53 +02:00
2a0bc4e700 make GPU2D somewhat more flexible. change LineScale to be log2. 2019-05-12 15:45:58 +02:00
c88981b589 split framebuffer.
setup doublebuffering inside GPU.cpp.
avoid copying a whole framebuffer every frame. better performance at higher res.
2019-05-12 15:01:40 +02:00
939a376389 add relevant config entries 2019-05-12 04:40:44 +02:00
39080be9b7 draft video settings dialog with the envisioned features 2019-05-11 16:12:57 +02:00
b730bb8902 welp 2019-05-11 15:36:42 +02:00
858c0eecb9 scale screen gap
also moar optimization...
2019-05-11 01:46:38 +02:00
b74587a482 * optional path for chunked rendering (might be faster, but not always)
* fix bugs
2019-05-10 16:30:20 +02:00
83331bc7e5 lay base for hi-res rendering
IT'S A PILE OF HACKS
2019-05-03 19:28:15 +02:00
4bf75a8d8e glörg 2019-04-01 04:52:03 +02:00
1f13d9ce80 * move GL init to main thread
* fix potential bug causing the screen bitmap to be created twice
2019-04-01 04:50:48 +02:00
f8751bd1fb first attempt at things
(also fix softrenderer reset)
2019-04-01 02:51:31 +02:00
f1628b98de adding that file might be good, too 2019-03-31 21:54:42 +02:00
b48fe5909b * add some GL base to libui (only for Windows for now)
* make the Codeblocks project a bit less braindead (don't repeat libraries for each build target)
2019-03-31 21:54:14 +02:00
75f8cbf953 draft API for OpenGL shito in libui 2019-03-31 21:15:45 +02:00
fe29bfad44 fix stupid compilation issues on Linux 2019-03-30 16:51:32 +01:00
2a2e6a0c76 fix potential memleak under Windows 2019-03-30 12:33:10 +01:00
60a728283e * remove EmuDirectory from the core
* rework OpenLocalFile(), make the code more elegant, also fixes #352
2019-03-27 13:54:33 +01:00
f08b87b41f * move melon_fopen_local() to Platform.cpp
* make it require that the file already exist (hopefully fixing config saving bug)
* finally axe melon_fopen.cpp
2019-03-27 13:34:26 +01:00
6d7e80b677 move melon_fopen() to Platform.cpp
melon_fopen_local() will need fixoring
2019-03-27 04:23:03 +01:00
c43574207a add pcap code for Linux. fix bugs. 2019-03-26 02:53:17 +01:00
f86782cc2e make it compile under Linux.
it shits itself tho.
2019-03-26 01:58:03 +01:00
d67437a11e remove aggressive logging 2019-03-26 01:44:27 +01:00
211aa8ebb1 not gonna need that crap 2019-03-17 01:29:55 +01:00