StapleButter
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af5fb2e809
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add optimization to cmake build
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2017-06-04 18:20:49 +02:00 |
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StapleButter
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fa2db3826e
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(finally) make the threaded 3D renderer option actually work
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2017-06-04 15:55:23 +02:00 |
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StapleButter
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568b9fbf49
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edge marking
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2017-06-03 22:33:14 +02:00 |
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StapleButter
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64a447bb7c
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clean up some shit. make framebuffer access less weird.
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2017-06-03 22:10:32 +02:00 |
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StapleButter
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d81b68b16b
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* fix range for 'equal' Z-test mode
* confirm clear Z value for screen outer borders
* misc code cleanup
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2017-06-03 21:46:14 +02:00 |
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StapleButter
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77d0a0d76e
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only do lower-pixel rendering when rendering under an edge
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2017-06-01 15:16:44 +02:00 |
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StapleButter
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d1781c8bf2
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remove more per-pixel checks
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2017-06-01 14:59:41 +02:00 |
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StapleButter
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27c023a0cc
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separate rasterizer inner loop into three loops for leftedge/middle/rightedge
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2017-06-01 01:02:39 +02:00 |
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StapleButter
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0a94923e5f
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Merge branch 'master' of https://github.com/StapleButter/melonDS
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2017-06-01 00:46:03 +02:00 |
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StapleButter
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fe55ef1af1
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* begin work on antialiasing, but not good yet. also code sucks.
* start making code nicer
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2017-06-01 00:45:47 +02:00 |
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StapleButter
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aabea1f080
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Merge pull request #43 from Nadia-h/master
Use CMAKE_INSTALL_PREFIX
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2017-05-30 20:43:28 +02:00 |
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Nikolaj Pedersen
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a1af7d6c8a
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CMake: Don't assume the install path will be /usr/local, use CMAKE_INSTALL_PREFIX instead.
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2017-05-30 20:17:46 +02:00 |
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StapleButter
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d3b3255ce3
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* add 'push old pixel down' behavior for antialiasing
* delay final pass (edge/fog/AA) one scanline, required for edgemarking
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2017-05-28 19:18:16 +02:00 |
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StapleButter
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ae78faf2a7
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rework slope/edge code. lay groundwork for antialiasing.
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2017-05-28 18:36:42 +02:00 |
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StapleButter
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529039f766
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* delay 3D rendering a bit (fixes Monster Trucks flickering)
* remove logging for ITCM/DTCM
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2017-05-27 23:47:20 +02:00 |
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StapleButter
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6f4d835c7f
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fog
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2017-05-26 15:14:22 +02:00 |
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StapleButter
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a63ab24447
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fix crapoed shadows
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2017-05-26 04:00:15 +02:00 |
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StapleButter
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911888f1e0
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fix alpha equation when blending is disabled
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2017-05-26 03:16:23 +02:00 |
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StapleButter
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8558eff8aa
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properly reset 3D thread state
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2017-05-26 01:22:11 +02:00 |
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StapleButter
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9d2b36127d
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add threaded 3D option to the interface and config file. not functional yet.
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2017-05-25 22:50:36 +02:00 |
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StapleButter
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0c31a7ab01
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quick hack: Tab toggles framerate limit.
misc little fix.
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2017-05-25 22:46:01 +02:00 |
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StapleButter
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4b3caedbe7
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first attempt at threading the 3D renderer
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2017-05-23 23:38:28 +02:00 |
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StapleButter
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88d982b7e3
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proper stencil buffer
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2017-05-22 22:29:21 +02:00 |
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StapleButter
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b66ac09e43
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make the renderer truly per-scanline
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2017-05-22 22:22:26 +02:00 |
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StapleButter
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189973f564
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gjhdiqokjdrhygjqdryhsjyryujytsrgrtfdhfijeogfieOZPYFGRozhmvyfgrIOZUHESjhjhrgthistoyghresodgyrojyroturgeiutoiyzryueirefrhgdjg
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2017-05-21 20:48:15 +02:00 |
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StapleButter
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1c6c2564d5
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blarg
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2017-05-21 20:43:40 +02:00 |
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StapleButter
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cb1b03b253
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make the 3D renderer work per-scanline
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2017-05-21 20:14:03 +02:00 |
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StapleButter
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edc959dcf5
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draft APIs for threading in the core.
also, misc wifi crap, nothing noteworthy.
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2017-05-19 22:17:28 +02:00 |
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StapleButter
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d29dc7a2f0
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wifi improvements
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2017-05-12 05:20:15 +02:00 |
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StapleButter
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dba6776817
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more work on packet reception.
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2017-05-12 01:21:39 +02:00 |
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StapleButter
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3b07da3a97
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attempt at actually sending packets.
into the void for now.
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2017-05-12 00:48:42 +02:00 |
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StapleButter
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01361f006e
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(untested yet) code for sending and receiving packets via sockets
MAC randomization
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2017-05-11 23:43:57 +02:00 |
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StapleButter
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e9a24b4d06
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forgot Windows needs extra setup for sockets
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2017-05-11 23:03:41 +02:00 |
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StapleButter
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9a2e2998e9
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salvage socket init code
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2017-05-11 19:57:49 +02:00 |
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StapleButter
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eb7154e426
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woops
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2017-05-10 02:30:18 +02:00 |
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StapleButter
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f54f54fb7e
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add support for writing to VCount. incl. fucked-up display and altering framerate accordingly.
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2017-05-10 02:21:02 +02:00 |
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StapleButter
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63e15d2480
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framerate limiter that sucks less, based off SDL2_gfx
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2017-05-10 01:42:53 +02:00 |
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StapleButter
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9fe24cb1e7
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latch 3D registers upon VBlank
(fixes the last bugs in Gericom's train game)
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2017-05-09 22:22:52 +02:00 |
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StapleButter
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36fa621436
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lay base for core->platform interaction
(immediately planned: threaded 3D renderer, wifi connectivity)
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2017-05-09 04:55:38 +02:00 |
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StapleButter
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bde9e7dfed
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fill BIOS exception vectors with undef opcode when no BIOSes are found
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2017-05-09 04:52:17 +02:00 |
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StapleButter
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50d2ffb207
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misc. things
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2017-05-09 03:54:37 +02:00 |
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StapleButter
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7c1443b973
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fix lighting behavior with normals that overflow
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2017-05-03 23:54:31 +02:00 |
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StapleButter
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9e622dcc66
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3D: attempt at fixing culling. players in Madden are no longer full of holes, and that also fixes occasional missing polygons in RaymanDS, and probably others.
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2017-05-03 01:21:39 +02:00 |
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StapleButter
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ce240f4216
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more wifi work: timers and their IRQs
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2017-05-01 22:27:05 +02:00 |
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StapleButter
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d4270b0976
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wifi: implement RAM access via the fancypants registers. allows Pictochat to proceed, but noone will reply to you.
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2017-05-01 19:29:25 +02:00 |
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StapleButter
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ee8d621880
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finalize CMake shit.
Windows will stick to CodeBlocks until making a cross-platform build system isn't a total trainwreck under Windows.
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2017-04-30 03:46:27 +02:00 |
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StapleButter
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1b06b2765d
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Merge branch 'master' of https://github.com/s1nka/melonDS
try to get CMake going, but it's not finished. don't use unless you know what you're doing.
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2017-04-29 20:25:57 +02:00 |
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StapleButter
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ee0effd22f
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implement xflip for bitmap sprites (fixes #32)
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2017-04-29 16:18:33 +02:00 |
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StapleButter
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da31af9202
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fix Z-buffering. not really clean, and not perfectly accurate.
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2017-04-29 00:20:04 +02:00 |
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StapleButter
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2273bd2ea4
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fix texcoord-from-vertex mode. it works like for normals (1.0 = 1/16 texel)
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2017-04-28 17:35:57 +02:00 |
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