a4417b727a
lower GL requirement of renderer itself to 3.1
2019-05-19 23:59:43 +02:00
1fb3968047
properly clean up GL resources
2019-05-19 23:06:42 +02:00
6dbb645ffa
make shadows work without relying on black magic.
...
clean up the code some.
2019-05-19 22:08:30 +02:00
61c1ebe01c
finally fix shadows, mostly
2019-05-18 02:34:14 +02:00
5448969ca1
'fix' shadows
2019-05-18 02:16:07 +02:00
f1a970ec30
actually finish display capture in hardware-accel mode
2019-05-18 01:21:46 +02:00
de287825ee
start work on display capture
...
also fix a bug in the compositing shader
2019-05-17 22:50:41 +02:00
26f997172b
fix 3D doublebuffering
2019-05-17 19:09:41 +02:00
c1746f0c60
BAHAHAHHHH
...
HARK HARK HARK
2019-05-16 20:58:07 +02:00
c81bcccadc
BAHAHAHAHAHAHAHAA
2019-05-16 16:27:45 +02:00
4b874cc440
make GL renderer able to coexist with GL screen drawing
2019-05-16 01:08:53 +02:00
f2725791d8
preliminary, shitty, code for drawing the main window with OpenGL
2019-05-16 00:30:55 +02:00
256b8cb69c
botch GL support.
2019-05-15 19:49:21 +02:00
4d427c9d2d
BAHAHAHAHAHA
2019-05-14 17:45:16 +02:00
71ecb6a65b
derping around
2019-05-14 15:10:58 +02:00
0a464c504d
de-hardcode the GL renderer.
...
init framebuffer to black.
fix bugs.
2019-05-12 16:32:53 +02:00
53b2262917
calculate hi-res vertex positions. reduces shaking of polygons when rendering at a higher res.
2019-05-11 15:14:59 +02:00
5c9df6a4e5
attempt to take shadow support a bit further.
2019-05-11 15:01:54 +02:00
492d2cfa69
implement texture blending/shading modes
2019-05-10 17:49:13 +02:00
b74587a482
* optional path for chunked rendering (might be faster, but not always)
...
* fix bugs
2019-05-10 16:30:20 +02:00
13b0d13e23
move code around
2019-05-10 15:59:46 +02:00
92d67a17de
(disabled) proof-of-concept antialiasing
2019-05-10 02:28:26 +02:00
8efc8623ad
do not hardcode GL screen size all over the place
2019-05-10 01:52:05 +02:00
fb4f972cad
hires hax. somewhat functional
2019-05-08 01:58:34 +02:00
dc68842db4
some work on shadows.
...
(still need to check opaquePolyID)
2019-05-03 18:55:45 +02:00
3d77087320
betterer transparency support
2019-05-02 13:44:54 +02:00
1e29e1242d
beginning work on transparency support.
...
floats suck.
depth/stencil textures suck.
the world sucks.
burn it down.
r e v o l u t i o n
in the meantime getting this shit working wouldn't be too bad tho.
2019-05-02 04:16:48 +02:00
4a776f5d5b
half-proper screen clear.
...
still missing bitmap mode, but atleast you can play NSMB without being in the dark.
2019-05-02 02:28:31 +02:00
8c2b4b4813
very evil shit
2019-05-01 23:35:48 +02:00
88bc765455
don't lose half the zbuffer range
2019-04-29 19:13:20 +02:00
ffa0ddd94c
fix the alpha0 shit
2019-04-29 18:52:23 +02:00
41e7af8412
add remaining texture types
2019-04-29 18:47:32 +02:00
e7be82430b
texcoord wrap modes
2019-04-29 18:24:36 +02:00
eb9cfd12d4
* add type5 textures
...
* fix texture distortion. I knew it was something stupid like that.
2019-04-29 13:05:15 +02:00
2a63ba40d7
support 256-color textures.
...
but ass-batteringly shitty.
2019-04-29 04:19:56 +02:00
6febd79f83
finally get wbuffering covered.
2019-04-25 13:32:15 +02:00
448806fada
weak little attempt at a zbuffer.
...
still bad for wbuffering because of course it is
2019-04-24 22:38:50 +02:00
15b7903170
now with perspective correction!
2019-04-10 23:55:34 +02:00
3888518575
here, have vertex colors
2019-04-10 23:47:58 +02:00
210a5b583e
make it actually work without asploding half the geometry
...
also, fix colors
2019-04-10 23:25:01 +02:00
ccc9608ad2
it renders shit!!
...
albeit in monochrome and with fucky clipping for some reason
2019-04-10 22:49:06 +02:00
32c75e20a6
here, have shader shit
2019-04-09 23:23:24 +02:00
00341bbae5
actually, seems faster to read it all at once??
2019-04-01 04:58:21 +02:00
1f13d9ce80
* move GL init to main thread
...
* fix potential bug causing the screen bitmap to be created twice
2019-04-01 04:50:48 +02:00
2d0d501d1f
probs better this way
...
(ultimately RequestLine should be axed)
2019-04-01 04:22:03 +02:00
8bc4ca3fc8
fasterer framebuffer read
2019-04-01 04:20:43 +02:00
f8751bd1fb
first attempt at things
...
(also fix softrenderer reset)
2019-04-01 02:51:31 +02:00