Commit Graph

2462 Commits

Author SHA1 Message Date
RSDuck
1aaf22d181 fix last commit 2023-09-02 18:56:58 +02:00
jdp_
2a3a071216
Reduce code stink (#1818)
CRC32.cpp:
Make table initialization compile time

DSi_NAND.cpp:
Fix file close / unmount / disk close on error
~L427: Remove redundant calls, as they are immediately rendered useless by `rem` being overwritten

NDS.cpp / FreeBIOS.h:
Remove unneeded size values in header
Remove unneeded memset's as they are initialized anyway

sha1.c / sha1.h:
Fix useless warning

Wifi.cpp:
Remove unneeded includes

DSi.cpp:
Reduce ugly casts
Deduplicate code

qt_sdl/main.cpp:
silence clang switch statement warning

qt_sdl/main.h:
fix override warnings

dolphin/BitSet.h:
use msvc extensions only when appropriate, fix broken bit set count under _WIN32
2023-08-28 20:01:15 +02:00
Tuffy
b4aa7fafc9
Updated README.md (#1681)
inserted missing dependency in dynamic build instructions (qt5-tools)
2023-08-27 13:49:13 +02:00
xenticore
b4756c5944
Update macOS icon (#1609)
* Add SVG icon

* Update macOS icon

* Don't force change the application icon at runtime on macOS
2023-08-27 13:37:42 +02:00
StraDaMa
bc71618457
remove AR code size limit (#1802)
Co-authored-by: Arisotura <thetotalworm@gmail.com>
2023-08-27 13:34:11 +02:00
Jaklyy
2bd12669b2
Edge fill rules for swapped polygons + a few minor fixes to edge cases (#1815)
* fix edge fill rules for swapped polygons

also fixes translucent polygons not being always edge filled.

* fix right edge fill rule

* fix right edge fill rule for realsies

* fix a few more glitchy polygons

specifically quads similar to: (-67,40) (64, 160) (192, 160), (8, 111)

* fix one edge case pixel

i hate this so much

* fix "flat bottom" edge fill

* fix regression + apply changes to shadow masks

fix a regression with certain line polygons not rendering; there seems to be an exception made by the ds'  gpu in order for these polygons to render properly.
also apply these changes to shadow masks because i forgot to

* forgot to remove a line

---------

Co-authored-by: Arisotura <thetotalworm@gmail.com>
2023-08-27 13:32:31 +02:00
Mireille
a571fe19c3
Make sprite mosaic (more) accurate (#1687)
* Make horizontal sprite mosaic (more) accurate

* Vertical sprite mosaic should not extend the sprite's bounding area

* Vertical sprite mosaic should not extend the sprite's bounding area (2)

* OBJIndex is no longer needed
2023-08-27 13:29:23 +02:00
Jaklyy
d69745b3a8
Fix Incorrect Polygon Swapping Behavior and Implement Correct Rules for Shifting Right Edges Left (#1816)
* fix polygons being swapped incorrectly

"borrowed" this from noods
needs verification that the >= and <= signs aren't actually supposed to be > and <

* proper rules for moving vertical right slopes left

* nvm most of that was actually pointless

that's on me for not checking
2023-08-27 13:29:12 +02:00
Jaklyy
dc8efb62b8
Fix aa being upside down on swapped y-major slopes (#1803)
* fix aa being upside down on swapped y-major slopes

* further improvements to swapped aa

in addition to fixing swapped y-major slope aa, now fixes:
swapped x-major slope aa
swapped vertical slope aa

* use templates instead + style/comment tweaks

should force the compiler to precompile if statements like i want it to do, instead of just hoping it does so on its own
2023-08-27 13:28:44 +02:00
Jaklyy
d7369857c3
Small Fix to Anti-Aliasing + Edge Marking Behavior (#1680)
* Anti-Alias All Edges

Changing a bunch of 0x3s to 0xF since I figure if they're checking the left and right edge they wanna be checking the top and bottom too now that they're gonna be aa'd. also copy that if statement over since otherwise there won't be anything to blend with.

* small optimization

its probably a tiny bit faster?
idk id need actual benchmarking tools.
doesn't break anything at least.
2023-08-27 13:28:26 +02:00
Jaklyy
758b5ee7a1
fix aa calc for 1px tall 0px wide slopes (#1795) 2023-08-27 13:27:42 +02:00
Jesse Talavera-Greenberg
ee55677086
Assorted portability enhancements (#1800)
* Introduce some Platform calls for managing dynamic libraries

* Add Platform::WriteFATSectors

* Introduce some Platform calls for managing dynamic libraries

* Add Platform::WriteFATSectors

* Change includes of "../types.h" to "types.h"

- Makes it easier to directly include these headers in downstream projects

* Change an include of "../Wifi.h" to "Wifi.h"

* Allow CommonFuncs.cpp to compile on Android

* Tidy up some logging calls

- Use Platform::Log in LAN_Socket.cpp
- Soften some warnings to Debug logs (since they don't necessarily represent problems)

* Add Platform::EnterGBAMode

- Gracefully stop the emulator if trying to enter GBA mode

* Soften some logs that most players won't care about

* Soften some more logs

* Introduce Platform wrappers for file operations

* Fix pointer spacing

* Fix more style nits

* Log the errno when ftruncate fails

* Fix FileSeek offset argument

- With an s32 offset, we couldn't access files larger than 2GB

* Revise Platform::StopEmu to address feedback

- Remove Platform::EnterGBAMode in favor of adding a reason to Platform::StopEmu
- Also rename Platform::StopEmu to Platform::SignalStop
- Add an optional argument to NDS::Stop
- Use the new argument everywhere that the console stops itself

* Rename FileGetString to FileReadLine

- It conveys the meaning better

* Rename FileSeekOrigin::Set to Start

- It conveys the meaning better

* Change definition of FileGetString to FileReadLine

- Oops, almost forgot it

* Rename FlushFile to FileFlush

- To remain consistent with the other File functions

* Add a FileType usage

* Fix line break in FileSeekOrigin

* Document Platform::DeInit

* Clarify that StopReason::Unknown doesn't always mean an error

* Move and document FileType::HostFile

* Remove Platform::OpenDataFile

- Nothing currently uses it

* Refactor Platform::OpenFile and Platform::OpenLocalFile to accept a FileMode enum instead of a string

- The enum is converted to fopen flags under the hood
- The file type is used to decide whether to add the "b" flag
- Some helper functions are exposed for the benefit of consistent behavior among frontends
- Equivalent behavior is maintained

* Fix a tab that should be spaces

* Use Windows' 64-bit implementations of fseek/ftell

* Move Platform::IsBinaryFile to Platform.cpp

- It could vary by frontend

* Remove an unused FileType

* Rename an enum constant

* Document various Platform items

* Use Platform::DynamicLibrary to load libandroid

- And clean it up at the end

* Fix a typo

* Pass the correct filetype to FATStorage

- Since it can be used for DSI NAND images or for SD cards

* Remove Platform::FileType
2023-08-18 22:50:57 +02:00
Jaklyy
f454eba3c3
check lower pixel when top pixel ignores fog (#1808) 2023-08-13 05:38:26 +02:00
Jaklyy
5f9e7e19f3
Improve Interpolation Accuracy (#1686)
* Fix Up Y Interp Inputs

* Change Linear Interp Formula

Fixes a handful of pixels.
Still not perfect.

* Cleanup

remove some unnecessary code and parentheses
2023-08-10 18:00:40 +02:00
RSDuck
7731f66e55 fix some UB 2023-08-01 03:00:41 +02:00
RSDuck
3efbf1b813 a bit of frontend refactoring 2023-07-29 21:27:28 +02:00
Arisotura
8fd46e5f8c wifi: attempt two at optimizing the sync mechanism. this time it should be far less prone to problems. 2023-07-28 10:14:33 +02:00
Arisotura
9c5cde8109 wifi: implement CMD retries 2023-07-27 21:54:30 +02:00
Arisotura
c3943b29ec wifi:
* rework and clean up frame transfer code
* disable melonAP during local multiplayer comm
2023-07-27 21:11:30 +02:00
Arisotura
b04c250e2f cancel CMD transfer if there isn't enough time left 2023-07-25 23:45:10 +02:00
Arisotura
a87dc83279 wifi: mystery ack value is CMD_COUNT 2023-07-25 20:50:07 +02:00
Arisotura
c7afa8d3f6 keep that one extra line in, tho
(remind me to rename these with the proper reg names)
2023-07-25 20:32:54 +02:00
Arisotura
193c7ed97b Revert "attempt at making local multiplayer faster"
This reverts commit 8772258fe7.
2023-07-25 20:32:01 +02:00
Nadia Holmquist Pedersen
75ae38ec7b codesign the final universal macOS app bundle
otherwise the code signature in it will be invalid, and macOS won't run
it witohout manually removing xattrs
2023-07-24 11:29:43 +02:00
Nadia Holmquist Pedersen
e6cc4b14b0 Work around a strange bug in Qt5 that causes melonDS to crash on launch
...but only with LTO enabled
...but only on some UNIX systems
...but only with some additional build options except when it breaks
   without any as well
2023-07-16 15:49:51 +02:00
PoroCYon
fbb41bd73d
DSi: add option to boot the full boot ROMs (#1581)
* DSi: add option to boot the full boot ROMs

added a config option for this so that this can be enabled or disabled

also added IO regs for DSi GPIO, but those don't do anything yet.

* reset GPIO regs on reset
2023-07-16 02:40:50 +02:00
Arisotura
cf7375f9ea Merge branch 'master' of github.com:Arisotura/melonDS 2023-07-15 01:16:46 +02:00
Arisotura
8772258fe7 attempt at making local multiplayer faster 2023-07-15 01:16:31 +02:00
TGP17
24a4cacaae
Add AppImage Builds (#1670)
* Create build-appimage.yml

* Update build-appimage.yml

This Adds the new Dependencies for MelonDS
2023-07-14 22:40:35 +02:00
Arisotura
4b7c2ba8c2 fix bad seqno bug with MP replies (oops) 2023-07-14 12:03:58 +02:00
Arisotura
a2033a62fd wifi: only allow setting TXSLOT_CMD bit15 if CMDCOUNT is nonzero, as per GBAtek 2023-07-14 11:39:58 +02:00
Nadia Holmquist Pedersen
f432e559d4 Add a fallback to streaming decompression when loading zstd-compressed ROMs.
Because of course some compression programs aren't nice enough to tell
you the decompressed size up front in the file, so the other approach
will fail. Things just can't ever be easy and straight forward, can they?
2023-07-14 03:05:34 +02:00
Nadia Holmquist Pedersen
ca5e8792c8 Don't try to open the mic device every time if SDL says it has none
Fixes the UI hanging up on Windows 11 when there are no mics, but the mic
input is set to external device as it is by default.
2023-07-14 02:32:09 +02:00
Jesse Talavera-Greenberg
0947e941b8
Modest cleanups for DSi_NAND (#1714)
* Add a definition for TMD files

* Wrap TitleMetadata in a namespace

* Add a comment

* Remove TitleMetadataCertificate

- melonDS ignores it anyway

* Refactor the use of title metadata

- Move bitwise operations on the title ID into helper methods
- Use TitleMetadata objects instead of pointers to raw data

* Slight cleanup in DSi_NAND

- Replace some constants with sizeof
- Use an NDSHeader object instead of a raw array of bytes

* Add a DSi_NAND::ImportFile overload that loads a file from memory

* Split most of ImportTitle into InitTitleFileStructure

- It will be reused in the next commit

* Add ability to import title from memory

* Fix another potential issue

* Fix broken DSiWare installation

- The bytes of the title ID/category were being swapped in most places, but not all

* Add some logging calls

* Declare array sizes in DSi_TMD in decimal, not hex

* Add a space after the #endif

- To adhere to the style guide

* Assert the size of TitleMetadataContent

* Change the type of SignatureName

* Don't mark the TMD structs as packed

* Remove extraneous comments

* Cut down some newlines
2023-07-08 22:17:30 +02:00
Jesse Talavera-Greenberg
d1ff103259
Make linking librt conditional on it containing shm_open
Fixes building on UNIX platforms with no librt.

Co-authored-by: Nadia Holmquist Pedersen <nadia@nhp.sh>
2023-07-08 01:36:22 +02:00
Jesse Talavera-Greenberg
3c6359837d
Forgot an #include (#1712) 2023-06-30 14:28:53 +02:00
Jesse Talavera-Greenberg
b659bce3c1
Split the cart parsing and loading steps (#1707)
* Split ROMList into a .cpp file

- Its definition in ROMList.h was causing multiple-definition linker errors
- Introduce ROMListSize, since you can't take a sizeof() of an extern declaration
- Mark ROMList and ROMListSize as const

* Update ReadROMParams to accommodate ROMList changes

* Split parsing and loading of NDS ROMs

- Introduce an NDSCartData class for parsing a ROM file
- Introduce InsertROM for loading a NDS cart
- Refactor LoadROM to use NDSCartData and InsertROM under the hood

* Reset cart state and initialize save memory in the NDSCartData constructor

- Otherwise there's no way to know about SRAM-specific attributes before inserting the game

* Add a comment to NDSCartData

* First crack at splitting parsing and loading for GBACart

* Add some logging calls for encrypting the secure area

* Log the XXH64 hash of the inserted NDS ROM

* Log the XXH64 hash of the secure area after decryption

* Add some logging to Key1_LoadKeyBuf

* Re-encrypt the secure area when inserting the cart, not when parsing it

- This way, constructing a NDSCart doesn't imply a read from the filesystem (as is done in Key1_KeyBuf)

* Load Key1_KeyBuf from memory, not from the file system

- Now that the cart's secure area isn't re-encrypted until insertion, we can expect that the BIOS will be ready at this point

* Add some helper query methods to NDSHeader

* Query the DSi region directly from the header instead of checking the ROM again

* Introduce a CartType enum

- So CartCommon::Type doesn't have to return magic numbers

* Reset the cart in NDSCart::InsertROM instead of the NDSCartData constructor

- That way the constructor doesn't rely on the config or on file I/O when loading homebrew
- This keeps the use of global state closer to one place

* Add non-const getters for the carts

* Add InsertROM overloads that accept unique_ptrs

* Fix a comment

* Rename member functions on NDSCartData and GBACartData to adhere to the convention

* Rename members on NDSCartData and GBACartData to adhere to the convention

* Fix build errors on some platforms

* Add NDSHeader::IsDSiWare

* Add a ROMListEntry parameter to the cart constructors

- To allow for looking up details of SRAM or expected ROM size

* Add some new getters to CartCommon

* Use the Header/Banner members instead of globals

* Make CartCommon abstract

- It's not supposed to be instantiated anyway

* Change the signature of CartCommon::Checksum

- It's neither overridden nor mutating

* Add some clarifying comments to NDSHeader

* Delete CartCommon::ROM in its destructor

- ParseROM copies its input and gives that copy to the cart object, so it's okay

* Add some getters to CartCommon

* Refactor NDSCart

- Get rid of NDSCartData
- Get rid of cart-specific global state within NDSCart (so registers are untouched)
- Refactor uses of removed global variables to use the Cart pointer instead
- Refactor ROMInfoDialog's icon functions to accept const arguments

* Return the cart pointer

- So *that's* why it was crashing. Whoops
- Why is this even allowed?

* Refactor GBACart

- Delete CartGame::ROM in the destructor
- Get rid of GBACartData
- Remove some global state

* Mark NDSCart::CartCommon::Type as const

* Slightly refactor GBACart::CartCommon

- Mark Type as const
- Use enum constants
- Make CartCommon itself abstract

* Mark CRC32's data parameter as const

* Mark GBACart::CartCommon::Checksum as const

* Use assert.h instead of cassert

- As demanded by the style guide

* Fix some includes to adhere to the style guide

* Get the ARM9 entry address directly from the header object

* Use more Header fields directly

* Rename some parameters to match the style guide

* Remove some unused includes

* Slightly change NDS_Header::IsHomebrew for clarity
2023-06-30 13:28:52 +02:00
Nadia Holmquist Pedersen
7b948e6ec9 Assign Qt standard Quit keyboard shortcut 2023-06-29 19:12:07 +02:00
falsidge
52d6265b58
Add microphone combobox using SDL (#1709) 2023-06-27 21:31:41 +02:00
Nadia Holmquist Pedersen
4b32fb802c actually rename that setting 2023-06-24 16:34:23 +02:00
Nadia Holmquist Pedersen
74b166cba3 Add a description to the wifi settings dialog
Explains that the settings only affect online play, not local
multiplayer
2023-06-24 16:14:13 +02:00
Jesse Talavera-Greenberg
391ad8c95e
Implement in-memory savestates (#1693)
* Refactor Savestate::Var{8,16,32,64}

- They now delegate to VarArray
- They're declared in the class header so they're likely to be inlined

* First crack at refactoring Savestate to work in-memory

- Well, third, but who's counting?

* Implement Savestate::Finish

* Remove the VersionMajor and VersionMinor fields

- Instead, pull their values directly from the savestate buffer

* Mark a new constructor as explicit

* Rename Reset to Rewind

* Fix a linebreak

* Implement Savestate::Rewind

* Add ROMManager::ClearBackupState

* Refactor ROMManager to use the refactored Savestate

* Capitalize "Least"

- It was driving me nuts

* Add a log call

* Increase default Savestate buffer length to 32MB

* Use C-style file I/O instead of C++-style

- Dumping bytes to a file with C++'s standard library is a MONSTROUS PAIN IN THE ASS

* Quote the savestate's file path for clarity

* Write the savestate's length into the header

* Add some extra logging calls

* Fix section-loading

* Remove the deprecated Savestate constructor

* Convert a char* to a u32 with memcpy, not a cast

* Fix section-handling in loads

* Include <cstring> in Savestate.h

- This was causing a build error on Linux
2023-06-12 23:56:09 +02:00
RSDuck
ca7fb4f55e disable DSi mode cartridge protection when DSi header is borked 2023-05-11 13:24:01 +02:00
RSDuck
758db2b986 disable screen filtering when drawing with QT
it can bring everything to a crawl and OpenGL display can be used as an alternative
2023-05-06 19:41:28 +02:00
Nadia Holmquist Pedersen
5f991d07a3 Fix tab ordering everywhere 2023-05-01 06:24:53 +02:00
Nadia Holmquist Pedersen
c6778bc6d5 Fix the layout of the video settings dialog a bit 2023-05-01 05:36:44 +02:00
RSDuck
787227b9ae add missing GPL header 2023-05-01 03:07:56 +02:00
RSDuck
e4586e53ad fix UB 2023-05-01 02:34:59 +02:00
RSDuck
81c284b7cf refactor frontend audio functionality 2023-05-01 02:30:26 +02:00
Nadia Holmquist Pedersen
38b0d21c22
Support loading Zstandard-compressed ROMs (#1667)
This is different from the archive support in that the compressed ROMs
are standalone files, rather than archives, making it possible to use
them exactly as if they were regular ROMs, while saving a bunch of space
on disk. This is supported both for DS and GBA ROMs, though given GBA
ROMs' generally small size it's mostly useful for the former.
2023-04-28 19:19:58 +02:00