Commit Graph

364 Commits

Author SHA1 Message Date
af8efe1119 cleanup 2022-10-13 19:45:40 +02:00
4b0fc122a2 C stupidness 2022-10-13 19:39:49 +02:00
81d1ccb8de Fix small mistake in GL context creation on macOS causing version 3.2 to
be considered invalid
2022-10-13 19:34:55 +02:00
92951b6f04 do OGL surface resizing from the mainthread 2022-10-13 19:23:49 +02:00
db26406600 let's try this 2022-10-13 03:02:09 +02:00
8ebe8711bb try again for Windows 2022-10-13 02:01:19 +02:00
1edbc800be fix Ubuntu 2022-10-13 01:25:47 +02:00
5c6bf5fcf7 try creating an OGL 4.3 context first
(https://i.kym-cdn.com/photos/images/original/001/264/842/220.png)
2022-10-13 01:10:08 +02:00
ceec3f30ff Merge branch 'master' into no-more-context-mess 2022-10-12 23:55:50 +02:00
01113631b5 macos? 2022-10-12 23:54:30 +02:00
9a6cbc98c3 reorganise and cleanup build system
it's still not good, but better than before
2022-10-12 23:48:05 +02:00
dbd75f8ae4 don't segfault on closing 2022-10-12 23:28:07 +02:00
cdaa52256f linux support 2022-10-12 21:53:56 +02:00
b4599e3064 make it atleast a little more thread safe 2022-10-05 00:08:17 +02:00
aa9a6ceed5 Merge pull request #1282 from gal20/scale_fix
Fix screen scaling error
2022-10-04 20:40:00 +02:00
2f0c89cbe9 add back vsync 2022-10-04 13:15:50 +02:00
7e09c23f1d reenable gay OSD 2022-10-04 12:43:49 +02:00
ef763aa569 WIP: use Duckstation's context code to directly render into QT Widget from separate thread without two OpenGL contexts
currently only works on Windows
2022-10-04 12:21:16 +02:00
62879c4484 add support for UYVY format (FaceTime camera) 2022-10-02 19:43:57 +02:00
af9a77b0b4 camera: fix x-flip crustiness 2022-10-02 18:44:47 +02:00
3f4573574a actual DSi camera support (#1520)
basically feeding something that isn't a fixed stripe pattern, and emulating enough of the camera hardware to make this work
2022-10-02 16:47:57 +02:00
37e5e2c3c0 Account for the screen gap being scaled with the window size
Fixes #1430
2022-09-25 20:48:40 +02:00
86786738cc properly make the DSi NAND instance-unique 2022-09-23 22:53:23 +02:00
fc11258071 remove Windows console shito we don't need anymore 2022-09-22 20:33:32 +02:00
b1e4bd5520 merge local_wifi (#1516)
* attempt at betterer wifi

* add preliminary sync mechanism
* fix gaps in wifi implementation

* move local-MP comm to its own module instead of cramping Platform.cpp

* remove some stupid cruft

* as you wish, Sorer

(starting work on shared-memory system)

* shared-memory IPC that actually works (albeit Windows-only for now)

* shut up logging from NULL writes on ARM7 (ffs Nintendo learn to code)

* get this somewhat good

* leave client sync mode when host deauths. makes download play actually work.

* start implementing MP-comm error handling

* * add MP-reply error counters
* feeble attempt at fixing slowdown/desync/etc problems

* somewhat better exchange/sync method

* * when entering power-saving mode, be sure to finish transferring the current frame first
* fix misc bug due to old cruft leftover

makes for a more stable connection

* remove a bunch of cruft

* set wifi time interval to 34 cycles instead of 33. games seem sensitive to the general timing of wifi vs the rest of the system, and this seems to make things run better, atleast until I rewrite this to use a proper scheduler.

* more graceful handling of disconnects

* deal with FIFO overflow more gracefully

* BAHAHAHAHAHAHAHAHHHH

THE SNEAKY BASTARDS

so, when the DS receives a beacon with the right BSSID

that beacon's timestamp is copied to USCOUNTER

* attempt at making the connection process smoother for weird games

* * begin adding POWCNT2, only applies to wifi for now
* begin work on wifi scheduler

* implement the shitty timers

* add the RF wakeup thing

* begin work on receiving frames. for now it can just receive melonAP beacons, but hey, it's a start.

* add enough TX functionality that online wifi is a possibility again.

* there are problems with this scheduler thing. committing it anyway

* kind of a rollback... we're gonna work out a compromise on this, I guess

* don't transmit shit if RXCNT.bit15 isn't set

* move RX-finish to its own function. more accurate filtering. implement RXFILTER.

* remove some cruft

* fix some of the shittiness when trying to connect more than two players

* fix some more shittiness

* fix more wifi shittiness (mainly don't try to receive shit while sending a frame)

* run wifi every 8µs. improves performance.

* fix IRQ14/IRQ15

* make this work under Linux

* Make it work on macOS, for now using a custom sem_timedwait
implementation.

If anyone knows anything about mach ports and have an idea for how to
make this work using mach IPC, please do let me know.

* 25ms seems like a good timeout

* begin work on proper multiplayer UI shito.

for now, determine a global instance ID, and derivate the system MAC from it. remove 'randomize MAC' option.

* finish removing RandomizeMAC

* lay groundwork for instance-unique config

* work some on the UI... make it not labelled Fart

* more UI work: make it explicit that some things are instance-unique

* separate firmware files for multiplayer instances

* make instances save to different save files, too

* more UI work, make things somewhat less shitty

* lay base for the multiplayer settings dialog

* actually hook up most of that dialog

* actually implement the fun audio settings

* ensure all the wifi shit is properly savestated and reset. properly update timings for the wifi region when wifi is disabled.

* add more fun labels

* * ignore WEP frames if WEP is off
* implement RX_LEN_CROP

* fake enough of WEP processing to make Inazuma Eleven work

* * do not copy more ROM banner data than actually needed
* avoid trying to read out of bounds if the banner offset is bad

* Fix oversight with the preferences action causing the build to fail on macOS

Co-authored-by: Nadia Holmquist Pedersen <nadia@nhp.sh>
2022-09-22 20:32:27 +02:00
b5073e6014 lol oops 2022-09-18 23:39:19 +02:00
61de50069b Fix handling of utf16 title strings in ROMInfoDialog
Title strings should be null-terminated.
Read the string up until this point instead of reading the full 128 characters.
(Also fix the .ui file of ROMInfoDialog to prevent it from being too wide.)
2022-09-02 11:57:49 +01:00
3ad5f3e22e Fix Windows debug builds not having a console because something, probably some library's CMake script, sets -mwindows when it shouldn't. 2022-08-17 20:04:43 +02:00
5baf5fe77b a bit of refactoring around ScreenHandler
also gets rid of that annoying warning about const char* being converted to char*
2022-08-05 20:22:10 +02:00
2ba7f961a6 Apply strong focus policy to joystick mapping button as well. Fixes #1491 2022-07-31 21:18:08 +02:00
f5c1094d03 Fix triggers being recognized as negative analog stick values when assigning an input if the axis is moved too slowly. 2022-07-07 23:18:56 +02:00
f85925fcd6 Add 3DS 16:10 aspect ratio and refactor GUI aspect ratio code 2022-05-23 16:59:50 +02:00
94b33c924e Modernize CMake build system (#1434)
These changes modernize the CMake build system to (hopefully) match newer best practices

* Library linking is simpler and more automatic because of using imported targets
* Multi-configuration builds should be supported (Ninja Multi-Config, Visual Studio, etc. generators)
* Clean up build options using cmake_dependent_option
* Let CMake do its job in more cases, like finding the math/dl libraries and detecting and enabling LTO support
* Remove platform-specific kludges like the Fedora/flatpak LTO workaround and a bunch of Windows stuff
* Simplify Windows static builds
* Consistent formatting
2022-05-21 19:54:55 +02:00
ed2121d7ec Accomodate top/bottom only lzyout when setting screen size 2022-04-20 15:50:01 +02:00
02b859ad9d Disable firmware overrides UI when override checkbox isn't checked 2022-03-28 00:55:18 +02:00
cce9de5ee1 BLARG 2022-03-08 14:42:02 +01:00
fe96944fc0 insert wacky commit message 2022-03-08 12:03:16 +01:00
2eec033c72 save battery levels to config 2022-03-07 21:08:54 +01:00
532b1c967a fix up the power management dialog 2022-03-07 21:08:54 +01:00
9394dde67a fix copyright headers 2022-03-07 21:08:54 +01:00
2569c67a13 Add support for changing the DS and DSi battery level
The DS battery level is configured via the SPI Power Management Device,
and the DSi's is configured via the I2C BPTWL. Add support for changing
these registers and add the "Power Management" dialog in the UI.
2022-03-07 21:08:54 +01:00
c66df57256 Implement MainRAM management dialog😁 (#1248)
* Implement MainRAM management dialog

* Modify RAMInfoDialog

- use emuThread to avoid a race condition.
- replace RAMUpdateThread to QTimer

Co-Authored-By: RSDuck <RSDuck@users.noreply.github.com>

* Update src/frontend/qt_sdl/RAMInfoDialog.cpp

small typo

Co-authored-by: Rayyan Ansari <68647953+RayyanAnsari@users.noreply.github.com>

* Update src/frontend/qt_sdl/RAMInfoDialog.h

small typo

Co-authored-by: Rayyan Ansari <68647953+RayyanAnsari@users.noreply.github.com>

* typo errors in RAMInfoDialog

Rrevious->Previous

* add new line to the end of the file

Co-authored-by: Rayyan Ansari <rayyan@ansari.sh>

* enable raminfo when cart is inserted

* Modify that only the 'value' item can be edited in RAMinfoDialog

* fix: function name incorrect error

* fix: function name incorrect error2

* fix: wrong way to get ram value

Co-authored-by: RSDuck <RSDuck@users.noreply.github.com>
Co-authored-by: Rayyan Ansari <68647953+RayyanAnsari@users.noreply.github.com>
Co-authored-by: Rayyan Ansari <rayyan@ansari.sh>
2022-03-06 22:33:11 +01:00
088d49b9cb macOS: Use Qt 6 by default 2022-03-06 20:12:20 +01:00
b1565ec87a macOS: Bump minimum version to 10.15 2022-03-06 20:06:11 +01:00
2af8e65f23 we prolly don't need to init SDL video, given we don't use it 2022-03-06 10:49:05 +01:00
f4f6f6dfc5 InputConfig: change Group Box titles to Labels
On GNOME, the Group Box's titles don't align with the text in the buttons.
This commit removes the Group Box titles and instead uses Labels to fix this.
2022-03-04 17:52:49 +00:00
2c21787f33 fix typo in enum for screen sizing (#1377) 2022-02-25 20:28:21 +01:00
550db94a87 Use enum for screen sizing 2022-02-25 16:35:21 +01:00
e3ad78e84f Allowing Swap screens hotkey to swap between displaying only top screen and only bottom screen. (#1283) 2022-02-25 15:58:31 +01:00
03b5c48088 lower window update rate if rendering too fast 2022-02-14 00:27:00 +01:00