3aa971403b
lay base for OSD
2019-06-02 14:33:20 +02:00
27d21e06df
use regular slash instead of backslash in config file name. fixes #413
2019-06-01 02:54:38 +02:00
06e08b053f
do binding of VS inputs and FS outputs before linking shader programs, as per OpenGL standard.
...
should fix the rendering issues with strict drivers (AMD, Intel).
2019-05-31 02:26:13 +02:00
6f5e45ef2c
also, properly delete glarea framebuffers on exit
2019-05-30 23:16:56 +02:00
b9529e8361
Linux: fix uiGLGetProcAddress()
2019-06-01 00:27:54 +02:00
f6814e02c0
* add needed libui functions under Windows, even if they don't do a whole lot
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* fix ass-stupid fog bug
2019-05-31 21:37:30 +02:00
65ccf2a717
blarg
2019-05-31 19:29:48 +02:00
1a3314f0bd
GL: don't draw the screens when nothing is running
2019-05-31 12:25:16 +02:00
464b116916
fix the whole mutex shito
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fixes potential crash when resizing window
2019-05-31 04:15:37 +02:00
d8d7ba9251
fix potential crash when switching video output methods
2019-05-31 03:18:09 +02:00
c49dec1acd
try to fix fog consecutively to the Intel fix. still not perfect for whatever reason
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also clean up more code
2019-05-31 03:00:53 +02:00
3ef00f8fa6
attempt at fixing THE FLICKERING without making everything shitty. also, clean up code
2019-05-31 02:21:41 +02:00
27d451d07a
clean up code, attempt at shit
2019-05-31 01:46:47 +02:00
ce9d728fb6
fix cleanup of libui objects when closing melonDS
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fixes to Cmake shito
attempt shit
2019-05-30 17:29:41 +02:00
891ab9fd3c
Linux: start getting somewhere with the whole OpenGL shito
2019-05-28 19:48:59 +02:00
ebad773a38
apply tgsm's changes (see PR #411 )
2019-05-26 00:50:27 +02:00
38f61a24fc
'port' libui GL stuff to Linux
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Only implemented the functions needed by melonDS, and only tested using
a very recent mesa+libglvnd+nouveau. Will most likely bork using
proprietary nvidia or old(er) drivers (see gl.c)
2019-05-26 00:38:24 +02:00
31e0f15797
fix oudated CMake compile settings, add OpenGL dependency for Linux
2019-05-26 00:37:51 +02:00
dd14a3e88e
for config dialogs that reflect changes instantly, make behavior of window close button consistent with that of Cancel button
2019-05-25 21:03:39 +02:00
eb6fe823f8
close any opened dialogs when closing the main window
2019-05-25 20:58:32 +02:00
af581513fb
* remove old 'threaded 3D' setting from emu settings dialog
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* remove 'antialiasing' for now
2019-05-25 20:51:26 +02:00
94f5ecb647
Merge branch 'blackmagic'
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BAHAHAHHAHAHAHAAHAHAHAHHH
HARK HARK HARK HARK HA-*~
2019-05-25 20:42:27 +02:00
9ed1dda9ca
fix possible crash
2019-05-25 19:52:56 +02:00
956c2c5d86
finalize the GL/software switch
2019-05-25 19:47:19 +02:00
70a3243714
simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels individually for filtering.
2019-05-25 19:36:47 +02:00
8a63c76f4f
of course
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I'm a complete and absolute fucking idiot
2019-05-24 02:41:24 +02:00
9e2f47f4a0
fix more bugs
2019-05-24 02:35:25 +02:00
0bb3321262
getting somewhere??
2019-05-24 02:29:16 +02:00
79ea104931
properly recreate window based on changes to either video output method or 3D renderer
2019-05-24 02:12:46 +02:00
667dee6754
more code botching
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it's less shitty tho
but still has bugs
2019-05-24 02:04:41 +02:00
e5236f0cde
add API for getting/setting window size
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bahahahaaa
2019-05-23 22:50:46 +02:00
3915b8cb4e
botch the code
2019-05-23 22:41:21 +02:00
db396e992b
welp.
...
progress
2019-05-21 22:28:46 +02:00
c835b24f07
modify libui GL support so that it will be compatible with GTK
2019-05-21 14:53:22 +02:00
139c2d24ec
burp
2019-05-20 22:24:11 +02:00
f5a7cb71fd
also, do master brightness
2019-05-18 01:42:50 +02:00
de287825ee
start work on display capture
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also fix a bug in the compositing shader
2019-05-17 22:50:41 +02:00
8bf4557175
make screen shaders work with OpenGL 3.1
2019-05-17 15:47:40 +02:00
72920bb763
fix 3D on bottom screen
2019-05-16 22:04:27 +02:00
c1746f0c60
BAHAHAHHHH
...
HARK HARK HARK
2019-05-16 20:58:07 +02:00
c81bcccadc
BAHAHAHAHAHAHAHAA
2019-05-16 16:27:45 +02:00
f2282e9e32
Arisotura is a fucking derp
2019-05-16 01:46:09 +02:00
4b874cc440
make GL renderer able to coexist with GL screen drawing
2019-05-16 01:08:53 +02:00
f75106c61b
don't hardcode screen sizes
2019-05-16 00:46:50 +02:00
f2725791d8
preliminary, shitty, code for drawing the main window with OpenGL
2019-05-16 00:30:55 +02:00
256b8cb69c
botch GL support.
2019-05-15 19:49:21 +02:00
a89366cb5a
begin butchering uiArea
2019-05-15 16:43:56 +02:00
f769d6e23f
Ensure that 'Limit framerate' option is synced with the toggle hotkeys
2019-05-14 17:29:49 +01:00
02b4919005
resolution switch somewhat functional
2019-05-12 17:43:39 +02:00
f5ba35ca9f
don't scale the screen gap
2019-05-12 16:47:34 +02:00