Commit Graph

561 Commits

Author SHA1 Message Date
391ad8c95e Implement in-memory savestates (#1693)
* Refactor Savestate::Var{8,16,32,64}

- They now delegate to VarArray
- They're declared in the class header so they're likely to be inlined

* First crack at refactoring Savestate to work in-memory

- Well, third, but who's counting?

* Implement Savestate::Finish

* Remove the VersionMajor and VersionMinor fields

- Instead, pull their values directly from the savestate buffer

* Mark a new constructor as explicit

* Rename Reset to Rewind

* Fix a linebreak

* Implement Savestate::Rewind

* Add ROMManager::ClearBackupState

* Refactor ROMManager to use the refactored Savestate

* Capitalize "Least"

- It was driving me nuts

* Add a log call

* Increase default Savestate buffer length to 32MB

* Use C-style file I/O instead of C++-style

- Dumping bytes to a file with C++'s standard library is a MONSTROUS PAIN IN THE ASS

* Quote the savestate's file path for clarity

* Write the savestate's length into the header

* Add some extra logging calls

* Fix section-loading

* Remove the deprecated Savestate constructor

* Convert a char* to a u32 with memcpy, not a cast

* Fix section-handling in loads

* Include <cstring> in Savestate.h

- This was causing a build error on Linux
2023-06-12 23:56:09 +02:00
758db2b986 disable screen filtering when drawing with QT
it can bring everything to a crawl and OpenGL display can be used as an alternative
2023-05-06 19:41:28 +02:00
5f991d07a3 Fix tab ordering everywhere 2023-05-01 06:24:53 +02:00
c6778bc6d5 Fix the layout of the video settings dialog a bit 2023-05-01 05:36:44 +02:00
787227b9ae add missing GPL header 2023-05-01 03:07:56 +02:00
e4586e53ad fix UB 2023-05-01 02:34:59 +02:00
81c284b7cf refactor frontend audio functionality 2023-05-01 02:30:26 +02:00
38b0d21c22 Support loading Zstandard-compressed ROMs (#1667)
This is different from the archive support in that the compressed ROMs
are standalone files, rather than archives, making it possible to use
them exactly as if they were regular ROMs, while saving a bunch of space
on disk. This is supported both for DS and GBA ROMs, though given GBA
ROMs' generally small size it's mostly useful for the former.
2023-04-28 19:19:58 +02:00
4b170b94d5 pointless micro optimisations 2023-04-28 17:05:34 +02:00
613280d3b4 DSi power button and volume switch support (#1630)
* Add proper BPTWL interrupts

* Added DSi power button and volume switch hotkeys

* Added hardware reset workaround

* Adjusted syntax to follow guidelines

* Added DSi output volume synchronization

* Fix trivial member function error
2023-04-04 12:31:58 +02:00
350292fb3c Allow toggling Wayland support (#1654) 2023-04-03 16:02:50 +02:00
808292e424 Fixed unhandled error status for LastSep(std::string) (#1645) 2023-03-25 13:15:47 +01:00
79dfb8dc8f Introduce Platform::Log (#1640)
* Add Platform::Log and Platform::LogLevel

* Replace most printf calls with Platform::Log calls

* Move a brace down

* Move some log entries to one Log call

- Some implementations of Log may assume a full line

* Log the MAC address as LogLevel::Info
2023-03-23 18:04:38 +01:00
19280cff2d BIOS/NAND UI changes (#1587)
* Remember the last folder for BIOS files
Add .mmc to the list of NAND filename extensions

* Add .sd file extension for SD images

* Fix UI code according to the review

---------

Co-authored-by: yeah-its-serena <32610623+yeah-its-serena@users.noreply.github.com>
2023-03-20 16:56:14 +01:00
4ba7a2c5e6 tiny refactoring around the input config dialog 2023-03-02 14:41:46 +01:00
382155e6fe Add hotkey to toggle screen emphasis
Toggles which screen is emphasized when the screen sizing is set to
emphasize top or bottom. (Closes issue #1565)
2023-02-17 04:33:26 +01:00
3e02d3ff76 Rebase: Make archive detection more robust and add it to the CLI (#1560)
* Rebase/recreate my changes and add MIME support

This commit recreates the changes proposed in #1394 on top of the
current master (b069a2acf1).
This also adds support for determining filetypes using the MIME database
provided by `QMimeDatabase`.

* Move member syntax warning to a more appropriate place

* Deduplicate member syntax warning

* Change warning from "vertical bars" to "|"

* Conform brace placement to coding style

* Fix QFileDialog filter when ArchiveExtensions is empty

* Final cleanup and fixes

- Changes the NDS and GBA ROM MIME-Type constants to QStrings.
- Removes a leftover warning message.
- Uses Type() syntax instead of Type{} syntax for temporaries.

* Explain the origin of the supported archive list

Co-authored-by: Jan Felix Langenbach <insert-penguin@protonmail.com>
2023-01-18 00:49:18 +01:00
d83172e595 fix window aspect ratio 2023-01-17 20:00:21 +01:00
3111431a3f fix #1556 2022-11-14 18:29:44 +01:00
5488e0bf3d prevent screensaver (#1485) 2022-11-11 23:18:28 +01:00
726fde4e8d Explicitly include the build/res directory so windres will find it when
using the CMake Makefile generator
2022-11-09 19:44:07 +01:00
31a0d7ecd2 Allow import/export of .pub/.prv/.bnr saves (#1558) 2022-11-07 16:03:00 +01:00
ca19ea1ce8 Windows resource/manifest fixes
* Report correct Windows architecture for the build in the manifest
* Output processed .rc/.manifest in the CMake binary dir to prevent
  potential issues with the files conflicting if cross compiling melonDS
  on the same Windows machine
* Make the original file name actually make sense
2022-11-06 02:53:51 +01:00
c387fb1819 mainWindow may be nullptr when audioMute() is called.
Fixes potential crash on launch when multiplayer audio output is set to only the current window.
2022-11-05 16:57:28 +01:00
561781b954 CLI 2.0: Electric Boogaloo (#1546)
* CLI: begin QT reimplementation

* Add first batch of parameters
* ROM loading (no archives yet)
* --fullscreen
* --boot (non-functional???)

* fix --boot

* archives!

* Add disclaimer that a.zip|b.nds is kind of fucky

* remove shit7 debugging

* Apply requested changes
2022-10-28 12:27:55 +02:00
b6776bd826 getWindowInfo: handle if the Wayland window handle is null 2022-10-19 00:03:28 +02:00
ac3118cbc5 No more context mess (#1531)
* WIP: use Duckstation's context code to directly render into QT Widget from separate thread without two OpenGL contexts

currently only works on Windows

* reenable gay OSD

* add back vsync

* make it atleast a little more thread safe

* linux support

* don't segfault on closing

* reorganise and cleanup build system
it's still not good, but better than before

* macos?

* try to get it working on Ubuntu CI
also update instructions

* let's try this

* ok how about this

* try creating an OGL 4.3 context first
(https://i.kym-cdn.com/photos/images/original/001/264/842/220.png)

* fix Ubuntu

* hm

* try again for Windows

* let's try this

* make the OpenGL renderer work again
that was stupid

* do OGL surface resizing from the mainthread

* Fix small mistake in GL context creation on macOS causing version 3.2 to
be considered invalid

* C stupidness

* cleanup

* don't let the emuthread deinit OGL if there's no OGL

* reset lastScreenWidth/Height when deiniting OpenGL

* disable stencil test while drawing framebuffers

* macOS: Link Cocoa framework explicitly when not building with Qt6

Seems to be needed for the classes used by DuckStation's GL context
code.

* Set ScreenPanelGL's minimum size immediately

Fixes GL context creation for OpenGL display on macOS using the wrong
size as the underlying window was not resized to the correct size by Qt
yet.

* don't emit window updates when OGL display is used

* stuff Arisotura said

Co-authored-by: Nadia Holmquist Pedersen <nadia@nhp.sh>
2022-10-17 22:55:11 +02:00
aa9a6ceed5 Merge pull request #1282 from gal20/scale_fix
Fix screen scaling error
2022-10-04 20:40:00 +02:00
62879c4484 add support for UYVY format (FaceTime camera) 2022-10-02 19:43:57 +02:00
af9a77b0b4 camera: fix x-flip crustiness 2022-10-02 18:44:47 +02:00
3f4573574a actual DSi camera support (#1520)
basically feeding something that isn't a fixed stripe pattern, and emulating enough of the camera hardware to make this work
2022-10-02 16:47:57 +02:00
37e5e2c3c0 Account for the screen gap being scaled with the window size
Fixes #1430
2022-09-25 20:48:40 +02:00
86786738cc properly make the DSi NAND instance-unique 2022-09-23 22:53:23 +02:00
fc11258071 remove Windows console shito we don't need anymore 2022-09-22 20:33:32 +02:00
b1e4bd5520 merge local_wifi (#1516)
* attempt at betterer wifi

* add preliminary sync mechanism
* fix gaps in wifi implementation

* move local-MP comm to its own module instead of cramping Platform.cpp

* remove some stupid cruft

* as you wish, Sorer

(starting work on shared-memory system)

* shared-memory IPC that actually works (albeit Windows-only for now)

* shut up logging from NULL writes on ARM7 (ffs Nintendo learn to code)

* get this somewhat good

* leave client sync mode when host deauths. makes download play actually work.

* start implementing MP-comm error handling

* * add MP-reply error counters
* feeble attempt at fixing slowdown/desync/etc problems

* somewhat better exchange/sync method

* * when entering power-saving mode, be sure to finish transferring the current frame first
* fix misc bug due to old cruft leftover

makes for a more stable connection

* remove a bunch of cruft

* set wifi time interval to 34 cycles instead of 33. games seem sensitive to the general timing of wifi vs the rest of the system, and this seems to make things run better, atleast until I rewrite this to use a proper scheduler.

* more graceful handling of disconnects

* deal with FIFO overflow more gracefully

* BAHAHAHAHAHAHAHAHHHH

THE SNEAKY BASTARDS

so, when the DS receives a beacon with the right BSSID

that beacon's timestamp is copied to USCOUNTER

* attempt at making the connection process smoother for weird games

* * begin adding POWCNT2, only applies to wifi for now
* begin work on wifi scheduler

* implement the shitty timers

* add the RF wakeup thing

* begin work on receiving frames. for now it can just receive melonAP beacons, but hey, it's a start.

* add enough TX functionality that online wifi is a possibility again.

* there are problems with this scheduler thing. committing it anyway

* kind of a rollback... we're gonna work out a compromise on this, I guess

* don't transmit shit if RXCNT.bit15 isn't set

* move RX-finish to its own function. more accurate filtering. implement RXFILTER.

* remove some cruft

* fix some of the shittiness when trying to connect more than two players

* fix some more shittiness

* fix more wifi shittiness (mainly don't try to receive shit while sending a frame)

* run wifi every 8µs. improves performance.

* fix IRQ14/IRQ15

* make this work under Linux

* Make it work on macOS, for now using a custom sem_timedwait
implementation.

If anyone knows anything about mach ports and have an idea for how to
make this work using mach IPC, please do let me know.

* 25ms seems like a good timeout

* begin work on proper multiplayer UI shito.

for now, determine a global instance ID, and derivate the system MAC from it. remove 'randomize MAC' option.

* finish removing RandomizeMAC

* lay groundwork for instance-unique config

* work some on the UI... make it not labelled Fart

* more UI work: make it explicit that some things are instance-unique

* separate firmware files for multiplayer instances

* make instances save to different save files, too

* more UI work, make things somewhat less shitty

* lay base for the multiplayer settings dialog

* actually hook up most of that dialog

* actually implement the fun audio settings

* ensure all the wifi shit is properly savestated and reset. properly update timings for the wifi region when wifi is disabled.

* add more fun labels

* * ignore WEP frames if WEP is off
* implement RX_LEN_CROP

* fake enough of WEP processing to make Inazuma Eleven work

* * do not copy more ROM banner data than actually needed
* avoid trying to read out of bounds if the banner offset is bad

* Fix oversight with the preferences action causing the build to fail on macOS

Co-authored-by: Nadia Holmquist Pedersen <nadia@nhp.sh>
2022-09-22 20:32:27 +02:00
b5073e6014 lol oops 2022-09-18 23:39:19 +02:00
61de50069b Fix handling of utf16 title strings in ROMInfoDialog
Title strings should be null-terminated.
Read the string up until this point instead of reading the full 128 characters.
(Also fix the .ui file of ROMInfoDialog to prevent it from being too wide.)
2022-09-02 11:57:49 +01:00
3ad5f3e22e Fix Windows debug builds not having a console because something, probably some library's CMake script, sets -mwindows when it shouldn't. 2022-08-17 20:04:43 +02:00
5baf5fe77b a bit of refactoring around ScreenHandler
also gets rid of that annoying warning about const char* being converted to char*
2022-08-05 20:22:10 +02:00
2ba7f961a6 Apply strong focus policy to joystick mapping button as well. Fixes #1491 2022-07-31 21:18:08 +02:00
f5c1094d03 Fix triggers being recognized as negative analog stick values when assigning an input if the axis is moved too slowly. 2022-07-07 23:18:56 +02:00
f85925fcd6 Add 3DS 16:10 aspect ratio and refactor GUI aspect ratio code 2022-05-23 16:59:50 +02:00
94b33c924e Modernize CMake build system (#1434)
These changes modernize the CMake build system to (hopefully) match newer best practices

* Library linking is simpler and more automatic because of using imported targets
* Multi-configuration builds should be supported (Ninja Multi-Config, Visual Studio, etc. generators)
* Clean up build options using cmake_dependent_option
* Let CMake do its job in more cases, like finding the math/dl libraries and detecting and enabling LTO support
* Remove platform-specific kludges like the Fedora/flatpak LTO workaround and a bunch of Windows stuff
* Simplify Windows static builds
* Consistent formatting
2022-05-21 19:54:55 +02:00
ed2121d7ec Accomodate top/bottom only lzyout when setting screen size 2022-04-20 15:50:01 +02:00
02b859ad9d Disable firmware overrides UI when override checkbox isn't checked 2022-03-28 00:55:18 +02:00
cce9de5ee1 BLARG 2022-03-08 14:42:02 +01:00
fe96944fc0 insert wacky commit message 2022-03-08 12:03:16 +01:00
2eec033c72 save battery levels to config 2022-03-07 21:08:54 +01:00
532b1c967a fix up the power management dialog 2022-03-07 21:08:54 +01:00
9394dde67a fix copyright headers 2022-03-07 21:08:54 +01:00