Commit Graph

478 Commits

Author SHA1 Message Date
e33cbb4018 fix slirp includes
This accidentally worked locally because I had it installed
Also explains the weird error I got about struct sizes being different...
2024-05-15 15:54:08 +02:00
679e5b9c17 shut up warning about missing semicolon 2024-05-15 15:51:25 +02:00
e7cddd4c3a Use vendored libslirp 2024-05-15 15:48:59 +02:00
22afac315b Add libslirp with glib shim 2024-05-15 15:48:56 +02:00
5ab8161a21 Prevent turning on compute renderer on macOS 2024-05-14 11:39:06 +02:00
347f4a79fd Fix division by zero 2024-05-13 17:23:05 +02:00
043244a56d Compute shader renderer (#2041)
* nothing works yet

* don't double buffer 3D framebuffers for the GL Renderer
looks like leftovers from when 3D+2D composition was done in the frontend

* oops

* it works!

* implement display capture for compute renderer
it's actually just all stolen from the regular OpenGL renderer

* fix bad indirect call

* handle cleanup properly

* add hires rendering to the compute shader renderer

* fix UB
also misc changes to use more unsigned multiplication
also fix framebuffer resize

* correct edge filling behaviour when AA is disabled

* fix full color textures

* fix edge marking (polygon id is 6-bit not 5)
also make the code a bit nicer

* take all edge cases into account for XMin/XMax calculation

* use hires coordinate again

* stop using fixed size buffers based on scale factor in shaders
this makes shader compile times tolerable on Wintel
- beginning of the shader cache
- increase size of tile idx in workdesc to 20 bits

* apparently & is not defined on bvec4
why does this even compile on Intel and Nvidia?

* put the texture cache into it's own file

* add compute shader renderer properly to the GUI
also add option to toggle using high resolution vertex coordinates

* unbind sampler object in compute shader renderer

* fix GetRangedBitMask for 64 bit aligned 64 bits
pretty embarassing

* convert NonStupidBitfield.h back to LF only new lines

* actually adapt to latest changes

* fix stupid merge

* actually make compute shader renderer work with newest changes

* show progress on shader compilation

* remove merge leftover
2024-05-13 17:17:39 +02:00
c85a2103bb Allow adding a suffix to the displayed melonDS version 2024-05-11 22:40:45 +02:00
35cea5e1d7 Fix zstd ROM loading issues
* fix use-after-free of inContent
* don't try to free the DStream twice
2024-05-04 18:16:24 +02:00
5a852cb00d ROMManager: optimise ROMIcon function
Precompute all 16 5-bit RGB palette colours into 8-bit RGBA to avoid
repeated and superfluous calculation within the nested loop at the
point of index lookup.

A speedup was observed, from ~7ms, to a consistent 1ms
(i.e. now practically instantaneous) through timing with
std::chrono::high_resolution_clock.

Also improve comprehensibility, by using meaningful names, where
appropriate, for loop counter variables.
2024-04-16 23:39:22 +01:00
8feeee6103 Input: only check joystick input if a joystick actually exists 2024-04-12 20:02:16 +02:00
111dc7a563 wifi improvements:
* implement channels
* rework power-down support, fixing bugs
* fix bug when W_BeaconInterval is zero
* fix potential missing IRQs when writing to W_IE
2024-04-12 17:28:51 +02:00
0b87dd5fa6 fix touchscreen bug on Wayland 2024-04-09 12:54:31 +02:00
968bd26d85 fix generation of instance-unique MAC address when using an external firmware 2024-04-09 11:38:38 +02:00
31a7f53282 Fix a crash when using DSi mode in debug builds on macOS (#1976)
Store the BIOS images in `NDSArgs`/`DSiArgs` through pointers, not directly

- This will make it easier to keep such objects on the stack
2024-03-13 14:55:20 +01:00
ea1755bed0 call Start again NDS object after Reset
fixes issue where game doesn't properly start after changing settings
2024-03-12 09:23:20 +01:00
5fdd285c9a fix aarch64 build 2024-03-12 08:41:42 +01:00
18d1df606f fix #1959
Use QT again for opening file so that we don't depend on locale
2024-03-12 08:35:56 +01:00
faf3c0f2e0 Add Gaussian (SNES) audio interpolation
Probably not a good choice for most DS games unless you really want a
very soft sound, but it could be fun if you wanted to run lolSnes in
melonDS :p
2024-03-08 16:36:00 +01:00
e227902cec Util_Audio: use basic linear interpolation
Should remove the artifacts caused by the previous nearest
resampling. May be worth replacing with something better in the
future, but this is an improvement for now.
2024-03-03 16:58:59 +01:00
67ca4997e2 Release all keyboard keys on focus loss (fixes #1987) 2024-02-25 14:25:50 +01:00
9430502b16 fix malloc on OpenBSD targets (#1979) 2024-02-20 03:33:39 +01:00
a8429af131 dont make a save file on launching a game (#1974)
avoids the issue of saves being created for roms that dont use save files.
2024-02-13 20:17:29 +01:00
5ffa642980 Check for write permissions for some key files (#1972)
* check if an nds save file can be opened for writing

also add the ability to open a file in append mode

* fix multi-instance saves

also move the check for file writability into a separate function (probably uneeded?)

* implement check for gba roms

* move rom load error messages into the functions

also finish gba slot (oops)

* improve error string

* check write perms before saving path settings

* fix memory leak

* check for writability of firmware/nand/sds

* add secondary checks for nand/firmware

* add check for config file being writable

* Return the file write error as a QString to avoid the invalid char*
causing a garbled error message.

Qt wants it as QString either way.
2024-02-07 23:04:36 +01:00
a7575ec7b3 Allow the user to choose the UI theme
Mainly useful for those who want dark mode on Windows.
2024-02-07 20:20:54 +01:00
7dd4152d67 Add MaxFPS setting 2024-01-26 13:06:32 +01:00
4b576d066e Add support for using a portable directory without special build flags. (#1956) 2024-01-24 10:27:25 +01:00
d1cbc41115 Slight fixups with FATStorage (#1934)
* Reload the SD card for `CartSD` and all subclasses

* Make `ROMManager::LoadDLDISDCard` delegate to `GetDLDISDCardArgs`

* Add a method overload for `CartSD::SetSDCard`

* Initialize new SD card images with the correct size

* Sync the old card to the host (if applicable) when move-assigning a new one

* Only sync the old card to the host if it's not read-only

* Remove static state in `FATStorage`

- Replace `FF_ReadStorage` and `FF_WriteStorage` with lambda functions
- Keep open and use the single `File` handle throughout the `FATStorage`'s life
2024-01-03 13:32:17 +01:00
8bfc6df8de TitleManagerDialog: Fix wrong color format 2023-12-31 13:52:58 +01:00
345b7439e4 integrate OSD into ScreenPanel and make it nicer 2023-12-28 14:40:37 +01:00
5a08118c87 sfjsh 2023-12-27 21:28:03 +01:00
ab8938a695 fix OSD scaling on hiDPI screens 2023-12-26 19:32:38 +01:00
f905b6fb93 separate EmuThread to its own file 2023-12-26 19:24:14 +01:00
fd1e4379b9 Merge branch 'master' of github.com:melonDS-emu/melonDS 2023-12-26 19:04:31 +01:00
7f437d48db start cleaning up: move OpenGL stuff out of EmuThread 2023-12-26 19:04:01 +01:00
740489f7a4 Don't call Reset on nullptr 2023-12-26 08:49:02 +01:00
ac3153d86b "Incorrectly" link libslirp to stop its broken build system fucking up
our linker flags
2023-12-26 08:14:30 +01:00
f16de402cf Screen.cpp: include missing headers 2023-12-26 04:26:38 +01:00
5c90cb939d oops 2023-12-25 22:52:44 +01:00
80c6dd524b add convenience method to Window class for OSD messages 2023-12-25 16:34:29 +01:00
6a1232b9a9 move MainWindow and Screen stuff to separate files; WIP 2023-12-24 15:11:30 +01:00
de4ae9dd92 fix possible crash 2023-12-23 23:59:59 +01:00
989b93c92a do not access NDS object emulation is paused 2023-12-22 23:30:59 +01:00
521fc249a3 Don't try to call transferLayout on non-GL ScreenPanel 2023-12-22 02:17:26 +01:00
752b37ed82 Attempt to get rid of leftover QSharedMemory instance after crash 2023-12-22 01:35:45 +01:00
084747abc5 Reset DS object directly after creation 2023-12-21 22:15:12 +01:00
fd3c349735 Check Q_OS_UNIX define instead 2023-12-20 21:38:55 +01:00
6c6318b63b Fix generic icon when using Wayland 2023-12-20 21:38:55 +01:00
e1821d0023 Simplify the SRAM's representation in NDSCartArgs (#1914)
* Simplify the SRAM's representation in  `NDSCartArgs`

- I overthought this one.
- I could've just checked `args && args->SRAM`, but then some other poor bastard might make this mistake.
- Don't mix `pair`, `optional`, and `unique_ptr` all at once, kids.

* Fix a `nullptr` read
2023-12-15 14:56:10 +01:00
24c402af51 Fix detection of native NDS ARM BIOS images (#1910)
* Fix detection of native NDS ARM BIOS images

- Instead of checking for built-in BIOS images, now the altered methods check for native ones
- The CRC32 must match exactly; patched BIOS images will result in `false`

* Encapsulate `NDS::ARM9BIOS` and `ARM7BIOS`

- Also compute the checksum only when setting the BIOS
2023-12-15 14:54:41 +01:00