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e7168ac563
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stop using fixed size buffers based on scale factor in shaders
this makes shader compile times tolerable on Wintel
- beginning of the shader cache
- increase size of tile idx in workdesc to 20 bits
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2023-09-26 23:21:38 +02:00 |
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e3495011bf
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take all edge cases into account for XMin/XMax calculation
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2023-09-26 23:20:16 +02:00 |
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2b52b45f66
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fix edge marking (polygon id is 6-bit not 5)
also make the code a bit nicer
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2023-09-26 23:20:15 +02:00 |
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fd073cdae7
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correct edge filling behaviour when AA is disabled
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2023-09-26 23:20:13 +02:00 |
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07bd9c06aa
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fix UB
also misc changes to use more unsigned multiplication
also fix framebuffer resize
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2023-09-26 23:20:12 +02:00 |
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60a3fe24ed
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add hires rendering to the compute shader renderer
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2023-09-26 23:20:11 +02:00 |
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91bea108ea
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it works!
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2023-09-26 23:18:50 +02:00 |
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b11b5bf522
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nothing works yet
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2023-09-26 23:15:01 +02:00 |
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