4528441c74
for OGL renderer W buffer rendering avoid undefined vertex z
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see https://github.com/melonDS-emu/melonDS/issues/2017
2024-11-09 14:19:02 +01:00
8fc403cdad
update copyright headers
2024-06-15 17:01:19 +02:00
346dd4006e
Move all core types into namespaces ( #1886 )
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* Reorganize namespaces
- Most types are now moved into the `melonDS` namespace
- Only good chance to do this for a while, since a big refactor is next
* Fix the build
2023-11-25 18:32:09 +01:00
ac38faef14
update copyright years
2023-11-04 00:21:46 +01:00
35cc79787d
update copyright headers
2022-01-09 02:15:50 +01:00
436b3c4c1d
update copyright year and add missing GPL headers
2021-03-12 20:07:40 +01:00
83f8e11bc1
update copyright years
2020-02-14 20:18:08 +01:00
1d8902c631
remove stupid hack that caused more problems than it fixed
2019-06-25 13:09:06 +02:00
ea5dc39e83
cheapass fix for texture positions, atleast effective at 1xIR
2019-06-12 02:55:38 +02:00
a3fed77da3
somewhat better edge marking
2019-06-12 02:23:40 +02:00
086354a420
miserable, feeble little attempt at edge marking
2019-06-09 19:32:02 +02:00
f6814e02c0
* add needed libui functions under Windows, even if they don't do a whole lot
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* fix ass-stupid fog bug
2019-05-31 21:37:30 +02:00
c49dec1acd
try to fix fog consecutively to the Intel fix. still not perfect for whatever reason
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also clean up more code
2019-05-31 03:00:53 +02:00
478ca019da
implement fog correctly
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also some base work for edgemarking
2019-05-25 13:43:06 +02:00
7cdeb7fa4e
feeble, miserable little attempt at emulating fog
2019-05-25 04:28:00 +02:00
b493c24128
remove reference to GL version 4.3 from filenames and namespaces
2019-05-20 00:05:37 +02:00