b569c03884
make it fasterer
2018-12-09 01:26:51 +01:00
29bca33bc6
take it somewhere.
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still need to speed it up a tad.
2018-12-09 01:17:05 +01:00
86dae1a25c
make this other branch where we're going to actually make it usable
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but it'll be a gross hack
2018-12-08 20:27:00 +01:00
0b1c2f9691
begin PU work
2018-12-04 18:32:19 +01:00
172fb4876a
begin work on general timing renovation. way shitty because it behaves as if caches were off, so everything will be slow as shit.
2018-12-04 17:54:10 +01:00
b4165cc0a9
3D: keep the rasterizer from accidentally going out of bounds when given very flat X-major edge slopes.
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this, by a fucking shitshow of butterfly effect, ends up fixing #234 . technically, the rasterizer was going out of bounds, which, under certain circumstances, caused interpolation to shit itself and generate Z values that were out of range (but still ended up in the zbuffer). sometimes those values ended up negative, which caused these glitches when polygons had to be drawn over those.
about fucking time.
2018-11-04 23:21:58 +01:00
de91eabf71
savestate shito: fix compile errors.
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still far from being finished, so avoid using unless you want to spawn blackholes or some pretty bad shit.
2018-10-18 00:27:55 +02:00
0bfd019dc0
start implementing actual shito
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(also looks like the test bench in libui_sdl/main.cpp snuck in with the copyright update. shit)
2018-09-15 02:47:34 +02:00
fea7955675
fixor copyright years.
2018-09-15 02:32:13 +02:00
529039f766
* delay 3D rendering a bit (fixes Monster Trucks flickering)
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* remove logging for ITCM/DTCM
2017-05-27 23:47:20 +02:00
8a4ed8f41c
reorganize repo, move shit around
2017-03-16 23:01:22 +01:00