f5a7cb71fd
also, do master brightness
2019-05-18 01:42:50 +02:00
a752b1d7c2
woops
2019-05-18 01:32:31 +02:00
f1a970ec30
actually finish display capture in hardware-accel mode
2019-05-18 01:21:46 +02:00
de287825ee
start work on display capture
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also fix a bug in the compositing shader
2019-05-17 22:50:41 +02:00
c1746f0c60
BAHAHAHHHH
...
HARK HARK HARK
2019-05-16 20:58:07 +02:00
c81bcccadc
BAHAHAHAHAHAHAHAA
2019-05-16 16:27:45 +02:00
02b4919005
resolution switch somewhat functional
2019-05-12 17:43:39 +02:00
a32c5c99bb
finish de-hardcoding it. also, code 4x variant (not that I guarantee it to be fast, but hey, it's here)
2019-05-12 15:58:12 +02:00
2a0bc4e700
make GPU2D somewhat more flexible. change LineScale to be log2.
2019-05-12 15:45:58 +02:00
858c0eecb9
scale screen gap
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also moar optimization...
2019-05-11 01:46:38 +02:00
44e1593e1f
some optimization to the 2D pipeline
2019-05-10 22:22:17 +02:00
7a2504a3a4
fix derpy bug
2019-05-10 18:22:34 +02:00
b74587a482
* optional path for chunked rendering (might be faster, but not always)
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* fix bugs
2019-05-10 16:30:20 +02:00
f1d1a9b828
temp fix for color effects
2019-05-08 03:24:22 +02:00
fb4f972cad
hires hax. somewhat functional
2019-05-08 01:58:34 +02:00
587d432677
don't do OBJ window if it isn't enabled (oops)
2019-05-07 21:19:33 +02:00
83331bc7e5
lay base for hi-res rendering
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IT'S A PILE OF HACKS
2019-05-03 19:28:15 +02:00
785716ac41
* readme update
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* remove TODO that has already been done
2019-03-26 13:38:59 +01:00
b0efde8bf7
also, update copyright name
2019-01-22 15:58:29 +01:00
d2701a0401
small optimization: avoid calling InterleaveSprites() if no sprites were drawn.
2019-01-06 23:16:10 +01:00
7a949ddd0e
2D: add support for 8bit reads to DISPCNT/BGCNT.
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fixes #331
2018-12-21 17:53:48 +01:00
0c37824447
2D: fix fade effects to semitransp sprites and 3D layer. fixes #263
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(also remove some useless variable. wtf)
2018-12-19 05:54:39 +01:00
dd30b417b8
implement proper support for POWCNT1.
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fixes #260
2018-12-18 17:04:42 +01:00
32392cc8e2
2D: blending cases that bypass the BLDCNT first-target check (semitransp sprite, 3D layer) also bypass the window 'color effect enable' check.
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fixes #299
2018-12-13 19:21:03 +01:00
b1973014d3
add some missing shit to savestates
2018-11-25 22:40:08 +01:00
4b8cea3b38
revise windows to be even closer to hardware.
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apparently hardware only ever updates its 'inside/outside window' status when reaching the coordinates. which becomes apparent if you, like, try to invert a window midframe.
2018-11-25 19:13:23 +01:00
2035784f9f
on the DS, windows with backward coordinates end up inside-out. revise window code accordingly. fixes #287 .
2018-11-25 18:36:47 +01:00
3f8befaf4e
add support for forced-blank. fixing spurious colors during screen transitions in Picross 3D.
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I thought I had already fixed that, but it was stuck in the long-dead jit branch, so, here it is, back from the dead.
2018-11-24 21:10:26 +01:00
a2cc7087f7
GPU done
2018-10-18 02:31:01 +02:00
fea7955675
fixor copyright years.
2018-09-15 02:32:13 +02:00
62405cde0a
change final framebuffer format (again. sorry.) to xRGB, more compatible
2017-09-19 15:39:00 +02:00
51d29c8804
dgfhtrydthg
2017-07-23 18:43:22 +02:00
82e42c5be7
2D: mosaic
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sprites might be mosaiced wrong, esp. rotscaled ones. blrgdfgdf
2017-07-23 18:36:00 +02:00
e6f5507c9e
add some more GPU IO
2017-07-23 15:31:09 +02:00
f869975a51
implement 8bit writes to DISPCNT/BGCNT/BGPOS
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fixes #98
2017-07-23 01:39:21 +02:00
cfb9e20fe1
* bump version number
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* BLDALPHA is readable
2017-07-16 03:47:44 +02:00
e1926d6e97
2D: fix blending against the 3D layer or bitmap sprites (when those are second target)
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fixes #68
2017-07-14 00:32:25 +02:00
b29b128a1b
2D: fix rotscaled bitmap sprites (dumb bug of the year).
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fixes #41 and #34
2017-07-06 12:17:45 +02:00
93ab7064b2
2D: implement large BG, fix non-large bitmap BG. fixes #61
2017-07-05 19:31:13 +02:00
209a639461
2D: implement enough of mode6 to fix #65 -- shows 3D layer. large BG still needs to be done.
2017-06-28 17:01:20 +02:00
fbc6ce5fa0
fix render/capture order, corrects interaction of capture and VRAM display. fixes #56 .
2017-06-26 13:39:42 +02:00
4afac28263
proper display FIFO emulation
2017-06-26 11:02:10 +02:00
529039f766
* delay 3D rendering a bit (fixes Monster Trucks flickering)
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* remove logging for ITCM/DTCM
2017-05-27 23:47:20 +02:00
4b3caedbe7
first attempt at threading the 3D renderer
2017-05-23 23:38:28 +02:00
9a2e2998e9
salvage socket init code
2017-05-11 19:57:49 +02:00
f54f54fb7e
add support for writing to VCount. incl. fucked-up display and altering framerate accordingly.
2017-05-10 02:21:02 +02:00
ee0effd22f
implement xflip for bitmap sprites ( fixes #32 )
2017-04-29 16:18:33 +02:00
d9afcc37b8
fix display capture blending bugs. fancypants motion blur filters shouldn't look like acid trips anymore.
2017-04-25 16:55:19 +02:00
7ea488a3c9
support 8-bit writes to the color effect registers
2017-04-24 16:01:24 +02:00
60cdc7d6f7
fix display capture. dumb bug of the year.
2017-04-23 01:05:04 +02:00