Arisotura
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ffa0ddd94c
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fix the alpha0 shit
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2019-04-29 18:52:23 +02:00 |
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Arisotura
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41e7af8412
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add remaining texture types
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2019-04-29 18:47:32 +02:00 |
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Arisotura
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e7be82430b
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texcoord wrap modes
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2019-04-29 18:24:36 +02:00 |
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Arisotura
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eb9cfd12d4
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* add type5 textures
* fix texture distortion. I knew it was something stupid like that.
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2019-04-29 13:05:15 +02:00 |
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Arisotura
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2a63ba40d7
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support 256-color textures.
but ass-batteringly shitty.
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2019-04-29 04:19:56 +02:00 |
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Arisotura
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6febd79f83
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finally get wbuffering covered.
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2019-04-25 13:32:15 +02:00 |
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Arisotura
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448806fada
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weak little attempt at a zbuffer.
still bad for wbuffering because of course it is
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2019-04-24 22:38:50 +02:00 |
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Arisotura
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15b7903170
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now with perspective correction!
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2019-04-10 23:55:34 +02:00 |
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Arisotura
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3888518575
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here, have vertex colors
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2019-04-10 23:47:58 +02:00 |
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Arisotura
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210a5b583e
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make it actually work without asploding half the geometry
also, fix colors
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2019-04-10 23:25:01 +02:00 |
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Arisotura
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ccc9608ad2
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it renders shit!!
albeit in monochrome and with fucky clipping for some reason
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2019-04-10 22:49:06 +02:00 |
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Arisotura
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32c75e20a6
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here, have shader shit
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2019-04-09 23:23:24 +02:00 |
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Arisotura
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00341bbae5
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actually, seems faster to read it all at once??
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2019-04-01 04:58:21 +02:00 |
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Arisotura
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1f13d9ce80
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* move GL init to main thread
* fix potential bug causing the screen bitmap to be created twice
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2019-04-01 04:50:48 +02:00 |
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Arisotura
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2d0d501d1f
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probs better this way
(ultimately RequestLine should be axed)
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2019-04-01 04:22:03 +02:00 |
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Arisotura
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8bc4ca3fc8
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fasterer framebuffer read
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2019-04-01 04:20:43 +02:00 |
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Arisotura
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f8751bd1fb
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first attempt at things
(also fix softrenderer reset)
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2019-04-01 02:51:31 +02:00 |
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