Commit Graph

17 Commits

Author SHA1 Message Date
Arisotura
ffa0ddd94c fix the alpha0 shit 2019-04-29 18:52:23 +02:00
Arisotura
41e7af8412 add remaining texture types 2019-04-29 18:47:32 +02:00
Arisotura
e7be82430b texcoord wrap modes 2019-04-29 18:24:36 +02:00
Arisotura
eb9cfd12d4 * add type5 textures
* fix texture distortion. I knew it was something stupid like that.
2019-04-29 13:05:15 +02:00
Arisotura
2a63ba40d7 support 256-color textures.
but ass-batteringly shitty.
2019-04-29 04:19:56 +02:00
Arisotura
6febd79f83 finally get wbuffering covered. 2019-04-25 13:32:15 +02:00
Arisotura
448806fada weak little attempt at a zbuffer.
still bad for wbuffering because of course it is
2019-04-24 22:38:50 +02:00
Arisotura
15b7903170 now with perspective correction! 2019-04-10 23:55:34 +02:00
Arisotura
3888518575 here, have vertex colors 2019-04-10 23:47:58 +02:00
Arisotura
210a5b583e make it actually work without asploding half the geometry
also, fix colors
2019-04-10 23:25:01 +02:00
Arisotura
ccc9608ad2 it renders shit!!
albeit in monochrome and with fucky clipping for some reason
2019-04-10 22:49:06 +02:00
Arisotura
32c75e20a6 here, have shader shit 2019-04-09 23:23:24 +02:00
Arisotura
00341bbae5 actually, seems faster to read it all at once?? 2019-04-01 04:58:21 +02:00
Arisotura
1f13d9ce80 * move GL init to main thread
* fix potential bug causing the screen bitmap to be created twice
2019-04-01 04:50:48 +02:00
Arisotura
2d0d501d1f probs better this way
(ultimately RequestLine should be axed)
2019-04-01 04:22:03 +02:00
Arisotura
8bc4ca3fc8 fasterer framebuffer read 2019-04-01 04:20:43 +02:00
Arisotura
f8751bd1fb first attempt at things
(also fix softrenderer reset)
2019-04-01 02:51:31 +02:00