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6
BUILD.md
6
BUILD.md
@ -12,7 +12,7 @@
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* 22.04: `sudo apt install qtbase6-dev qtbase6-private-dev qtmultimedia6-dev libqt6svg6-dev`
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* Older versions: `sudo apt install qtbase5-dev qtbase5-private-dev qtmultimedia5-dev libqt5svg5-dev`
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Also add `-DUSE_QT6=OFF` to the first CMake command below.
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* Fedora: `sudo dnf install gcc-c++ cmake extra-cmake-modules SDL2-devel libarchive-devel enet-devel libzstd-devel qt6-{qtbase,qtmultimedia,qtsvg}-devel wayland-devel`
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* Fedora: `sudo dnf install gcc-c++ cmake extra-cmake-modules SDL2-devel libarchive-devel enet-devel libzstd-devel qt6-{qtbase,qtbase-private,qtmultimedia,qtsvg}-devel wayland-devel`
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* Arch Linux: `sudo pacman -S base-devel cmake extra-cmake-modules git libpcap sdl2 qt6-{base,multimedia,svg} libarchive enet zstd`
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2. Download the melonDS repository and prepare:
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```bash
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@ -40,7 +40,7 @@
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5. Install dependencies:
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Replace `<prefix>` below with `mingw-w64-ucrt-x86_64` on x64 systems, or `mingw-w64-clang-aarch64` on ARM64 systems.
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```bash
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pacman -S <prefix>-{toolchain,cmake,SDL2,libarchive,enet,zstd}`
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pacman -S <prefix>-{toolchain,cmake,SDL2,libarchive,enet,zstd}
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```
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6. Install Qt and configure the build directory
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* Dynamic builds (with DLLs)
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@ -78,4 +78,4 @@ If you want an app bundle that can be distributed to other computers without nee
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melonDS provides a Nix flake with support for both macOS and Linux. The [Nix package manager](https://nixos.org) needs to be installed to use it.
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* To run melonDS, just type `nix run github:melonDS-emu/melonDS`.
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* To get a shell for development, clone the melonDS repository and type `nix develop` in its directory.
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* To get a shell for development, clone the melonDS repository and type `nix develop` in its directory.
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@ -127,6 +127,8 @@ if (ENABLE_JIT)
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endif()
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endif()
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target_include_directories(core INTERFACE "${CMAKE_CURRENT_SOURCE_DIR}")
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set(MELONDS_VERSION_SUFFIX "$ENV{MELONDS_VERSION_SUFFIX}" CACHE STRING "Suffix to add to displayed melonDS version")
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option(MELONDS_EMBED_BUILD_INFO "Embed detailed build info into the binary" OFF)
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set(MELONDS_GIT_BRANCH "$ENV{MELONDS_GIT_BRANCH}" CACHE STRING "The Git branch used for this build")
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@ -178,13 +180,14 @@ endif()
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if (WIN32)
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target_link_libraries(core PRIVATE ole32 comctl32 wsock32 ws2_32)
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target_compile_definitions(core PUBLIC WIN32_LEAN_AND_MEAN NOMINMAX)
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elseif(NOT APPLE AND NOT HAIKU)
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check_library_exists(rt shm_open "" NEED_LIBRT)
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if (NEED_LIBRT)
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target_link_libraries(core PRIVATE rt)
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endif()
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elseif(HAIKU)
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target_link_libraries(core PRIVATE network)
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target_link_libraries(core PRIVATE network)
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endif()
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if (ENABLE_JIT_PROFILING)
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@ -967,50 +967,58 @@ void GPU3D::SubmitPolygon() noexcept
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VertexSlotCounter = 1;
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VertexSlotsFree = 0b11110;
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// culling
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// polygon orientation
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// TODO: work out how it works on the real thing
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// the normalization part is a wild guess
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Vertex *v0, *v1, *v2, *v3;
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Vertex *v0, *v1, *v2;
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s64 normalX, normalY, normalZ;
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s64 dot;
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bool facingview;
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v0 = &TempVertexBuffer[0];
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v1 = &TempVertexBuffer[1];
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v2 = &TempVertexBuffer[2];
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v3 = &TempVertexBuffer[3];
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normalX = ((s64)(v0->Position[1]-v1->Position[1]) * (v2->Position[3]-v1->Position[3]))
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- ((s64)(v0->Position[3]-v1->Position[3]) * (v2->Position[1]-v1->Position[1]));
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normalY = ((s64)(v0->Position[3]-v1->Position[3]) * (v2->Position[0]-v1->Position[0]))
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- ((s64)(v0->Position[0]-v1->Position[0]) * (v2->Position[3]-v1->Position[3]));
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normalZ = ((s64)(v0->Position[0]-v1->Position[0]) * (v2->Position[1]-v1->Position[1]))
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- ((s64)(v0->Position[1]-v1->Position[1]) * (v2->Position[0]-v1->Position[0]));
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while ((((normalX>>31) ^ (normalX>>63)) != 0) ||
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(((normalY>>31) ^ (normalY>>63)) != 0) ||
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(((normalZ>>31) ^ (normalZ>>63)) != 0))
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// setup vectors for v0->v2 and v1->v2, with w serving as the z axis
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s64 vector0[3] = { (s64)v0->Position[0] - v2->Position[0], (s64)v0->Position[1] - v2->Position[1], (s64)v0->Position[3] - v2->Position[3] };
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s64 vector1[3] = { (s64)v1->Position[0] - v2->Position[0], (s64)v1->Position[1] - v2->Position[1], (s64)v1->Position[3] - v2->Position[3] };
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// if either vector is entirely 0, the polygon is accepted, and the front facing flag is set for the rasterizer
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if (((vector0[0] | vector0[1] | vector0[2]) == 0) || ((vector1[0] | vector1[1] | vector1[2]) == 0))
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{
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normalX >>= 4;
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normalY >>= 4;
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normalZ >>= 4;
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facingview = true;
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}
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dot = ((s64)v1->Position[0] * normalX) + ((s64)v1->Position[1] * normalY) + ((s64)v1->Position[3] * normalZ);
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bool facingview = (dot <= 0);
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if (dot < 0)
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else
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{
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if (!(CurPolygonAttr & (1<<7)))
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// calculate cross product of the two vectors
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normalX = ((s64)vector0[1] * vector1[2]) - ((s64)vector0[2] * vector1[1]);
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normalY = ((s64)vector0[2] * vector1[0]) - ((s64)vector0[0] * vector1[2]);
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normalZ = ((s64)vector0[0] * vector1[1]) - ((s64)vector0[1] * vector1[0]);
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// normalization (currently a guess)
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while ((((normalX>>31) ^ (normalX>>63)) != 0) ||
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(((normalY>>31) ^ (normalY>>63)) != 0) ||
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(((normalZ>>31) ^ (normalZ>>63)) != 0))
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{
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LastStripPolygon = NULL;
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return;
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normalX >>= 4;
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normalY >>= 4;
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normalZ >>= 4;
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}
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}
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else if (dot > 0)
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{
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if (!(CurPolygonAttr & (1<<6)))
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// calculate dot product against the "camera vector" (we can use any of the vertices to do that)
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dot = (v1->Position[0] * normalX) + (v1->Position[1] * normalY) + (v1->Position[3] * normalZ);
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// front facing flag is set for the rasterizer to be used for:
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// unwinding vertices
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// determining whether slopes should be treated as "swapped"
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// and whether to overwrite a pixel with equal depth when using the < depth test
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facingview = (dot >= 0);
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// cull polygon faces
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if (!(((dot >= 0) && (CurPolygonAttr & (1<<7))) || // front facing
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((dot <= 0) && (CurPolygonAttr & (1<<6))))) // back facing
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{
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LastStripPolygon = NULL;
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return;
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@ -681,6 +681,7 @@ void main()
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vec4 fpos;
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fpos.xy = (((vec2(vPosition.xy) ) * 2.0) / uScreenSize) - 1.0;
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fpos.z = 0.0;
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fZ = float(vPosition.z << zshift) / 16777216.0;
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fpos.w = float(vPosition.w) / 65536.0f;
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fpos.xy *= fpos.w;
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@ -113,7 +113,7 @@ Gdb::ReadResult GdbStub::ParseAndSetupPacket()
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ReadResult result, prevResult;
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while (true)
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{
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ReadResult result = TryParsePacket(i, packetStart, packetSize, packetContentSize);
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result = TryParsePacket(i, packetStart, packetSize, packetContentSize);
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if (result == ReadResult::NoPacket)
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break;
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if (result != ReadResult::CmdRecvd && result != ReadResult::Break)
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@ -133,6 +133,9 @@
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<property name="text">
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<string>By Arisotura, the melonDS team <a href="https://github.com/melonDS-emu/melonDS/graphs/contributors">and contributors</a>.</string>
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</property>
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<property name="openExternalLinks">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item>
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@ -91,8 +91,7 @@ add_compile_definitions(ARCHIVE_SUPPORT_ENABLED)
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add_executable(melonDS ${SOURCES_QT_SDL})
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add_subdirectory("../../net"
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"${CMAKE_BINARY_DIR}/net"
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)
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${CMAKE_BINARY_DIR}/net)
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target_link_libraries(melonDS PRIVATE net-utils)
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@ -171,10 +170,10 @@ if (BUILD_STATIC)
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endif()
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endif()
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target_include_directories(melonDS PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}")
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target_include_directories(melonDS PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/..")
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target_include_directories(melonDS PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/../..")
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target_include_directories(melonDS PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/../../net")
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target_include_directories(melonDS PUBLIC
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"${CMAKE_CURRENT_SOURCE_DIR}"
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"${CMAKE_CURRENT_SOURCE_DIR}/..")
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if (USE_QT6)
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target_include_directories(melonDS PUBLIC ${Qt6Gui_PRIVATE_INCLUDE_DIRS})
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else()
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@ -11,9 +11,9 @@ add_library(net-utils STATIC
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MPInterface.cpp
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)
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target_include_directories(net-utils PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}")
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target_include_directories(net-utils PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/..")
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target_include_directories(net-utils PUBLIC
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"${CMAKE_CURRENT_SOURCE_DIR}"
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"${CMAKE_CURRENT_SOURCE_DIR}/..")
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option(USE_SYSTEM_LIBSLIRP "Use system libslirp instead of the bundled version" OFF)
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if (USE_SYSTEM_LIBSLIRP)
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