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15 Commits

Author SHA1 Message Date
Jakly
55a976fe33
Merge 094af17674 into 7c1d2a64f4 2024-11-13 08:24:06 -03:00
Nadia Holmquist Pedersen
7c1d2a64f4 Set WIN32_LEAN_AND_MEAN, gets rid of the winsock2 warnings and probably
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speeds up compilation a tiny bit

oh and NOMINMAX too for good measure while we're at it
2024-11-11 14:18:05 +01:00
Nadia Holmquist Pedersen
b2f6fab6f4 cmake: use interface include directories properly
and fix an indent I guess
2024-11-11 12:06:12 +01:00
RSDuck
4528441c74 for OGL renderer W buffer rendering avoid undefined vertex z
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see https://github.com/melonDS-emu/melonDS/issues/2017
2024-11-09 14:19:02 +01:00
Nadia Holmquist Pedersen
8e3f6cc519 add missing qtbase-private-devel for Fedora
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2024-11-09 08:32:34 +01:00
Rayyan Ansari
7041b52ebc
Remove extra backtick in Windows build instructions
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2024-11-08 21:41:27 +00:00
Rayyan Ansari
adf143a38d
Fix link to contributors in About dialog
Add openExternalLinks property to the label to allow the hyperlink to
open in the user's web browser.
2024-11-08 21:32:45 +00:00
RSDuck
8d4f419546 correct assert in gdb stub 2024-11-08 18:57:44 +01:00
Jaklyy
094af17674 vectors need to be 64 bit
or alternatively we might need to normalize them somehow?
2024-08-17 23:34:02 -04:00
Jaklyy
4c9e16d5d4 rework polygon orientation calcs
but this time actually correct
2024-08-16 20:56:36 -04:00
Jaklyy
f79eb72ca5 undo everything 2024-08-16 20:11:59 -04:00
Jaklyy
f8589d5566 w is used on hw 2024-08-16 19:41:16 -04:00
Jaklyy
57d1043699 correct some errors
was not actually 27 bit oops
2024-08-16 12:57:08 -04:00
Jaklyy
047dccd859 vertex coords appear to be 27 bit signed ints
at least for determining the orientation?
2024-08-15 18:55:10 -04:00
Jaklyy
0a908dd49d attempt at re-implementing algorithm
maybe better explains the weird behavior with the 3rd vertex (vtx2)
2024-08-15 16:37:40 -04:00
8 changed files with 56 additions and 42 deletions

View File

@ -12,7 +12,7 @@
* 22.04: `sudo apt install qtbase6-dev qtbase6-private-dev qtmultimedia6-dev libqt6svg6-dev`
* Older versions: `sudo apt install qtbase5-dev qtbase5-private-dev qtmultimedia5-dev libqt5svg5-dev`
Also add `-DUSE_QT6=OFF` to the first CMake command below.
* Fedora: `sudo dnf install gcc-c++ cmake extra-cmake-modules SDL2-devel libarchive-devel enet-devel libzstd-devel qt6-{qtbase,qtmultimedia,qtsvg}-devel wayland-devel`
* Fedora: `sudo dnf install gcc-c++ cmake extra-cmake-modules SDL2-devel libarchive-devel enet-devel libzstd-devel qt6-{qtbase,qtbase-private,qtmultimedia,qtsvg}-devel wayland-devel`
* Arch Linux: `sudo pacman -S base-devel cmake extra-cmake-modules git libpcap sdl2 qt6-{base,multimedia,svg} libarchive enet zstd`
2. Download the melonDS repository and prepare:
```bash
@ -40,7 +40,7 @@
5. Install dependencies:
Replace `<prefix>` below with `mingw-w64-ucrt-x86_64` on x64 systems, or `mingw-w64-clang-aarch64` on ARM64 systems.
```bash
pacman -S <prefix>-{toolchain,cmake,SDL2,libarchive,enet,zstd}`
pacman -S <prefix>-{toolchain,cmake,SDL2,libarchive,enet,zstd}
```
6. Install Qt and configure the build directory
* Dynamic builds (with DLLs)
@ -78,4 +78,4 @@ If you want an app bundle that can be distributed to other computers without nee
melonDS provides a Nix flake with support for both macOS and Linux. The [Nix package manager](https://nixos.org) needs to be installed to use it.
* To run melonDS, just type `nix run github:melonDS-emu/melonDS`.
* To get a shell for development, clone the melonDS repository and type `nix develop` in its directory.
* To get a shell for development, clone the melonDS repository and type `nix develop` in its directory.

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@ -127,6 +127,8 @@ if (ENABLE_JIT)
endif()
endif()
target_include_directories(core INTERFACE "${CMAKE_CURRENT_SOURCE_DIR}")
set(MELONDS_VERSION_SUFFIX "$ENV{MELONDS_VERSION_SUFFIX}" CACHE STRING "Suffix to add to displayed melonDS version")
option(MELONDS_EMBED_BUILD_INFO "Embed detailed build info into the binary" OFF)
set(MELONDS_GIT_BRANCH "$ENV{MELONDS_GIT_BRANCH}" CACHE STRING "The Git branch used for this build")
@ -178,13 +180,14 @@ endif()
if (WIN32)
target_link_libraries(core PRIVATE ole32 comctl32 wsock32 ws2_32)
target_compile_definitions(core PUBLIC WIN32_LEAN_AND_MEAN NOMINMAX)
elseif(NOT APPLE AND NOT HAIKU)
check_library_exists(rt shm_open "" NEED_LIBRT)
if (NEED_LIBRT)
target_link_libraries(core PRIVATE rt)
endif()
elseif(HAIKU)
target_link_libraries(core PRIVATE network)
target_link_libraries(core PRIVATE network)
endif()
if (ENABLE_JIT_PROFILING)

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@ -967,50 +967,58 @@ void GPU3D::SubmitPolygon() noexcept
VertexSlotCounter = 1;
VertexSlotsFree = 0b11110;
// culling
// polygon orientation
// TODO: work out how it works on the real thing
// the normalization part is a wild guess
Vertex *v0, *v1, *v2, *v3;
Vertex *v0, *v1, *v2;
s64 normalX, normalY, normalZ;
s64 dot;
bool facingview;
v0 = &TempVertexBuffer[0];
v1 = &TempVertexBuffer[1];
v2 = &TempVertexBuffer[2];
v3 = &TempVertexBuffer[3];
normalX = ((s64)(v0->Position[1]-v1->Position[1]) * (v2->Position[3]-v1->Position[3]))
- ((s64)(v0->Position[3]-v1->Position[3]) * (v2->Position[1]-v1->Position[1]));
normalY = ((s64)(v0->Position[3]-v1->Position[3]) * (v2->Position[0]-v1->Position[0]))
- ((s64)(v0->Position[0]-v1->Position[0]) * (v2->Position[3]-v1->Position[3]));
normalZ = ((s64)(v0->Position[0]-v1->Position[0]) * (v2->Position[1]-v1->Position[1]))
- ((s64)(v0->Position[1]-v1->Position[1]) * (v2->Position[0]-v1->Position[0]));
while ((((normalX>>31) ^ (normalX>>63)) != 0) ||
(((normalY>>31) ^ (normalY>>63)) != 0) ||
(((normalZ>>31) ^ (normalZ>>63)) != 0))
// setup vectors for v0->v2 and v1->v2, with w serving as the z axis
s64 vector0[3] = { (s64)v0->Position[0] - v2->Position[0], (s64)v0->Position[1] - v2->Position[1], (s64)v0->Position[3] - v2->Position[3] };
s64 vector1[3] = { (s64)v1->Position[0] - v2->Position[0], (s64)v1->Position[1] - v2->Position[1], (s64)v1->Position[3] - v2->Position[3] };
// if either vector is entirely 0, the polygon is accepted, and the front facing flag is set for the rasterizer
if (((vector0[0] | vector0[1] | vector0[2]) == 0) || ((vector1[0] | vector1[1] | vector1[2]) == 0))
{
normalX >>= 4;
normalY >>= 4;
normalZ >>= 4;
facingview = true;
}
dot = ((s64)v1->Position[0] * normalX) + ((s64)v1->Position[1] * normalY) + ((s64)v1->Position[3] * normalZ);
bool facingview = (dot <= 0);
if (dot < 0)
else
{
if (!(CurPolygonAttr & (1<<7)))
// calculate cross product of the two vectors
normalX = ((s64)vector0[1] * vector1[2]) - ((s64)vector0[2] * vector1[1]);
normalY = ((s64)vector0[2] * vector1[0]) - ((s64)vector0[0] * vector1[2]);
normalZ = ((s64)vector0[0] * vector1[1]) - ((s64)vector0[1] * vector1[0]);
// normalization (currently a guess)
while ((((normalX>>31) ^ (normalX>>63)) != 0) ||
(((normalY>>31) ^ (normalY>>63)) != 0) ||
(((normalZ>>31) ^ (normalZ>>63)) != 0))
{
LastStripPolygon = NULL;
return;
normalX >>= 4;
normalY >>= 4;
normalZ >>= 4;
}
}
else if (dot > 0)
{
if (!(CurPolygonAttr & (1<<6)))
// calculate dot product against the "camera vector" (we can use any of the vertices to do that)
dot = (v1->Position[0] * normalX) + (v1->Position[1] * normalY) + (v1->Position[3] * normalZ);
// front facing flag is set for the rasterizer to be used for:
// unwinding vertices
// determining whether slopes should be treated as "swapped"
// and whether to overwrite a pixel with equal depth when using the < depth test
facingview = (dot >= 0);
// cull polygon faces
if (!(((dot >= 0) && (CurPolygonAttr & (1<<7))) || // front facing
((dot <= 0) && (CurPolygonAttr & (1<<6))))) // back facing
{
LastStripPolygon = NULL;
return;

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@ -681,6 +681,7 @@ void main()
vec4 fpos;
fpos.xy = (((vec2(vPosition.xy) ) * 2.0) / uScreenSize) - 1.0;
fpos.z = 0.0;
fZ = float(vPosition.z << zshift) / 16777216.0;
fpos.w = float(vPosition.w) / 65536.0f;
fpos.xy *= fpos.w;

View File

@ -113,7 +113,7 @@ Gdb::ReadResult GdbStub::ParseAndSetupPacket()
ReadResult result, prevResult;
while (true)
{
ReadResult result = TryParsePacket(i, packetStart, packetSize, packetContentSize);
result = TryParsePacket(i, packetStart, packetSize, packetContentSize);
if (result == ReadResult::NoPacket)
break;
if (result != ReadResult::CmdRecvd && result != ReadResult::Break)

View File

@ -133,6 +133,9 @@
<property name="text">
<string>By Arisotura, the melonDS team &lt;a href=&quot;https://github.com/melonDS-emu/melonDS/graphs/contributors&quot;&gt;and contributors&lt;/a&gt;.</string>
</property>
<property name="openExternalLinks">
<bool>true</bool>
</property>
</widget>
</item>
<item>

View File

@ -91,8 +91,7 @@ add_compile_definitions(ARCHIVE_SUPPORT_ENABLED)
add_executable(melonDS ${SOURCES_QT_SDL})
add_subdirectory("../../net"
"${CMAKE_BINARY_DIR}/net"
)
${CMAKE_BINARY_DIR}/net)
target_link_libraries(melonDS PRIVATE net-utils)
@ -171,10 +170,10 @@ if (BUILD_STATIC)
endif()
endif()
target_include_directories(melonDS PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}")
target_include_directories(melonDS PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/..")
target_include_directories(melonDS PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/../..")
target_include_directories(melonDS PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/../../net")
target_include_directories(melonDS PUBLIC
"${CMAKE_CURRENT_SOURCE_DIR}"
"${CMAKE_CURRENT_SOURCE_DIR}/..")
if (USE_QT6)
target_include_directories(melonDS PUBLIC ${Qt6Gui_PRIVATE_INCLUDE_DIRS})
else()

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@ -11,9 +11,9 @@ add_library(net-utils STATIC
MPInterface.cpp
)
target_include_directories(net-utils PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}")
target_include_directories(net-utils PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/..")
target_include_directories(net-utils PUBLIC
"${CMAKE_CURRENT_SOURCE_DIR}"
"${CMAKE_CURRENT_SOURCE_DIR}/..")
option(USE_SYSTEM_LIBSLIRP "Use system libslirp instead of the bundled version" OFF)
if (USE_SYSTEM_LIBSLIRP)