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8 Commits

Author SHA1 Message Date
Jakly
b4f56d4e01
Merge 341f403061 into 7c1d2a64f4 2024-11-12 12:56:34 +01:00
Nadia Holmquist Pedersen
7c1d2a64f4 Set WIN32_LEAN_AND_MEAN, gets rid of the winsock2 warnings and probably
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speeds up compilation a tiny bit

oh and NOMINMAX too for good measure while we're at it
2024-11-11 14:18:05 +01:00
Nadia Holmquist Pedersen
b2f6fab6f4 cmake: use interface include directories properly
and fix an indent I guess
2024-11-11 12:06:12 +01:00
Jaklyy
341f403061 fix build (sorta) 2023-12-26 13:50:15 -05:00
Jaklyy
546e8c4ad8 Merge remote-tracking branch 'upstream/master' into line-check-correction 2023-12-26 13:47:29 -05:00
Jaklyy
c33cd1f35f Check for line polygons using cur/next vl/vr
fixes a few cases that weren't handled properly
2023-11-30 15:07:12 -05:00
Jaklyy
ea4293f40b Revert "improve line polygon check"
This reverts commit 3405ef165f2dd7ec940a0b23743a639f23852966.
2023-11-30 15:02:39 -05:00
Jaklyy
7ba7422ff8 improve line polygon check 2023-11-30 15:02:39 -05:00
5 changed files with 52 additions and 17 deletions

View File

@ -127,6 +127,8 @@ if (ENABLE_JIT)
endif()
endif()
target_include_directories(core INTERFACE "${CMAKE_CURRENT_SOURCE_DIR}")
set(MELONDS_VERSION_SUFFIX "$ENV{MELONDS_VERSION_SUFFIX}" CACHE STRING "Suffix to add to displayed melonDS version")
option(MELONDS_EMBED_BUILD_INFO "Embed detailed build info into the binary" OFF)
set(MELONDS_GIT_BRANCH "$ENV{MELONDS_GIT_BRANCH}" CACHE STRING "The Git branch used for this build")
@ -178,6 +180,7 @@ endif()
if (WIN32)
target_link_libraries(core PRIVATE ole32 comctl32 wsock32 ws2_32)
target_compile_definitions(core PUBLIC WIN32_LEAN_AND_MEAN NOMINMAX)
elseif(NOT APPLE AND NOT HAIKU)
check_library_exists(rt shm_open "" NEED_LIBRT)
if (NEED_LIBRT)

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@ -598,6 +598,20 @@ void SoftRenderer::PlotTranslucentPixel(const GPU3D& gpu3d, u32 pixeladdr, u32 c
AttrBuffer[pixeladdr] = attr;
}
void SoftRenderer::CheckForLine(RendererPolygon* rp) const
{
Polygon* polygon = rp->PolyData;
// check for line polygons
if (polygon->Vertices[rp->CurVL]->FinalPosition[0] == polygon->Vertices[rp->CurVR]->FinalPosition[0]
&& polygon->Vertices[rp->CurVL]->FinalPosition[1] == polygon->Vertices[rp->CurVR]->FinalPosition[1]
&& polygon->Vertices[rp->NextVL]->FinalPosition[0] == polygon->Vertices[rp->NextVR]->FinalPosition[0]
&& polygon->Vertices[rp->NextVL]->FinalPosition[1] == polygon->Vertices[rp->NextVR]->FinalPosition[1])
rp->Line = true;
else
rp->Line = false;
}
void SoftRenderer::SetupPolygonLeftEdge(SoftRenderer::RendererPolygon* rp, s32 y) const
{
Polygon* polygon = rp->PolyData;
@ -702,6 +716,7 @@ void SoftRenderer::SetupPolygon(SoftRenderer::RendererPolygon* rp, Polygon* poly
{
SetupPolygonLeftEdge(rp, ytop);
SetupPolygonRightEdge(rp, ytop);
CheckForLine(rp);
}
}
@ -730,15 +745,23 @@ void SoftRenderer::RenderShadowMaskScanline(const GPU3D& gpu3d, RendererPolygon*
if (polygon->YTop != polygon->YBottom)
{
if (y >= polygon->Vertices[rp->NextVL]->FinalPosition[1] && rp->CurVL != polygon->VBottom)
bool updateLeftSlope = (y >= polygon->Vertices[rp->NextVL]->FinalPosition[1] && rp->CurVL != polygon->VBottom);
bool updateRightSlope = (y >= polygon->Vertices[rp->NextVR]->FinalPosition[1] && rp->CurVR != polygon->VBottom);
if (updateLeftSlope)
{
SetupPolygonLeftEdge(rp, y);
}
if (y >= polygon->Vertices[rp->NextVR]->FinalPosition[1] && rp->CurVR != polygon->VBottom)
if (updateRightSlope)
{
SetupPolygonRightEdge(rp, y);
}
if (updateLeftSlope || updateRightSlope)
{
CheckForLine(rp);
}
}
Vertex *vlcur, *vlnext, *vrcur, *vrnext;
@ -819,7 +842,7 @@ void SoftRenderer::RenderShadowMaskScanline(const GPU3D& gpu3d, RendererPolygon*
{
l_filledge = ((rp->SlopeL.Negative || !rp->SlopeL.XMajor)
|| (y == polygon->YBottom-1) && rp->SlopeL.XMajor && (vlnext->FinalPosition[0] != vrnext->FinalPosition[0]))
|| (rp->SlopeL.Increment == rp->SlopeR.Increment) && (xstart+l_edgelen == xend+1);
|| rp->Line;
r_filledge = (!rp->SlopeR.Negative && rp->SlopeR.XMajor) || (rp->SlopeR.Increment==0)
|| (y == polygon->YBottom-1) && rp->SlopeR.XMajor && (vlnext->FinalPosition[0] != vrnext->FinalPosition[0]);
}
@ -955,15 +978,23 @@ void SoftRenderer::RenderPolygonScanline(const GPU& gpu, RendererPolygon* rp, s3
if (polygon->YTop != polygon->YBottom)
{
if (y >= polygon->Vertices[rp->NextVL]->FinalPosition[1] && rp->CurVL != polygon->VBottom)
bool updateLeftSlope = (y >= polygon->Vertices[rp->NextVL]->FinalPosition[1] && rp->CurVL != polygon->VBottom);
bool updateRightSlope = (y >= polygon->Vertices[rp->NextVR]->FinalPosition[1] && rp->CurVR != polygon->VBottom);
if (updateLeftSlope)
{
SetupPolygonLeftEdge(rp, y);
}
if (y >= polygon->Vertices[rp->NextVR]->FinalPosition[1] && rp->CurVR != polygon->VBottom)
if (updateRightSlope)
{
SetupPolygonRightEdge(rp, y);
}
if (updateLeftSlope || updateRightSlope)
{
CheckForLine(rp);
}
}
Vertex *vlcur, *vlnext, *vrcur, *vrnext;
@ -1016,7 +1047,7 @@ void SoftRenderer::RenderPolygonScanline(const GPU& gpu, RendererPolygon* rp, s3
// * the bottom-most pixel of negative x-major slopes are filled if they are next to a flat bottom edge
// edges are always filled if antialiasing/edgemarking are enabled,
// if the pixels are translucent and alpha blending is enabled, or if the polygon is wireframe
// checkme: do swapped line polygons exist?
// checkme: do swapped line polygons exist? if they do then they likely should also be filled
if ((gpu.GPU3D.RenderDispCnt & ((1<<4)|(1<<5))) || ((polyalpha < 31) && (gpu.GPU3D.RenderDispCnt & (1<<3))) || wireframe)
{
l_filledge = true;
@ -1061,7 +1092,7 @@ void SoftRenderer::RenderPolygonScanline(const GPU& gpu, RendererPolygon* rp, s3
{
l_filledge = ((rp->SlopeL.Negative || !rp->SlopeL.XMajor)
|| (y == polygon->YBottom-1) && rp->SlopeL.XMajor && (vlnext->FinalPosition[0] != vrnext->FinalPosition[0]))
|| (rp->SlopeL.Increment == rp->SlopeR.Increment) && (xstart+l_edgelen == xend+1);
|| rp->Line;
r_filledge = (!rp->SlopeR.Negative && rp->SlopeR.XMajor) || (rp->SlopeR.Increment==0)
|| (y == polygon->YBottom-1) && rp->SlopeR.XMajor && (vlnext->FinalPosition[0] != vrnext->FinalPosition[0]);
}

View File

@ -441,6 +441,7 @@ private:
s32 XL, XR;
u32 CurVL, CurVR;
u32 NextVL, NextVR;
bool Line;
};
@ -448,6 +449,7 @@ private:
void TextureLookup(const GPU& gpu, u32 texparam, u32 texpal, s16 s, s16 t, u16* color, u8* alpha) const;
u32 RenderPixel(const GPU& gpu, const Polygon* polygon, u8 vr, u8 vg, u8 vb, s16 s, s16 t) const;
void PlotTranslucentPixel(const GPU3D& gpu3d, u32 pixeladdr, u32 color, u32 z, u32 polyattr, u32 shadow);
void CheckForLine(RendererPolygon* rp) const;
void SetupPolygonLeftEdge(RendererPolygon* rp, s32 y) const;
void SetupPolygonRightEdge(RendererPolygon* rp, s32 y) const;
void SetupPolygon(RendererPolygon* rp, Polygon* polygon) const;

View File

@ -91,8 +91,7 @@ add_compile_definitions(ARCHIVE_SUPPORT_ENABLED)
add_executable(melonDS ${SOURCES_QT_SDL})
add_subdirectory("../../net"
"${CMAKE_BINARY_DIR}/net"
)
${CMAKE_BINARY_DIR}/net)
target_link_libraries(melonDS PRIVATE net-utils)
@ -171,10 +170,10 @@ if (BUILD_STATIC)
endif()
endif()
target_include_directories(melonDS PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}")
target_include_directories(melonDS PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/..")
target_include_directories(melonDS PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/../..")
target_include_directories(melonDS PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/../../net")
target_include_directories(melonDS PUBLIC
"${CMAKE_CURRENT_SOURCE_DIR}"
"${CMAKE_CURRENT_SOURCE_DIR}/..")
if (USE_QT6)
target_include_directories(melonDS PUBLIC ${Qt6Gui_PRIVATE_INCLUDE_DIRS})
else()

View File

@ -11,9 +11,9 @@ add_library(net-utils STATIC
MPInterface.cpp
)
target_include_directories(net-utils PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}")
target_include_directories(net-utils PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/..")
target_include_directories(net-utils PUBLIC
"${CMAKE_CURRENT_SOURCE_DIR}"
"${CMAKE_CURRENT_SOURCE_DIR}/..")
option(USE_SYSTEM_LIBSLIRP "Use system libslirp instead of the bundled version" OFF)
if (USE_SYSTEM_LIBSLIRP)