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Author SHA1 Message Date
CasualPokePlayer
4d4db1c5ce
Merge 47b4df3d63 into 5e8beb3ab7 2024-11-14 11:11:17 +01:00
Nadia Holmquist Pedersen
5e8beb3ab7 fix a typo
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2024-11-13 15:23:59 +01:00
CasualPokePlayer
47b4df3d63 Implement BizHawk's touch input interpolation changes in the core
"Touch input interpolation" here is rather simple: it does a simple linear interpolation against the touch values between the last frame's touch position and the current frame's touch position, using the current frame cycle count. In case the last frame wasn't touching anything, it just touches immediately.

The API presented here was originally intended as a way to try to avoid merge conflicts. It is intended that before RunFrame(), the user would call MoveTouch(), then call TouchScreen() once RunFrame() returns.

Alternatively, TouchScreen() could be solely called before RunFrame() (this would probably be what the libretro port does, maybe some other ports). This however will run into issues for some games which do not like immediate changes to touch input every frame, rather needing touch input to go slowly across the frame, as touch input gets polled multiple times in a frame (see https://github.com/TASEmulators/BizHawk/issues/3397).

melonDS Qt doesn't do this however, instead just calling TouchScreen() within mouse event handlers, i.e. within the UI thread, not the emulator thread. This does end up making it (at least seemingly) avoid issues with games not liking exactly per frame touch changes, but it is just a giant race condition and probably should be changed.
2024-10-23 16:11:52 -07:00
7 changed files with 57 additions and 7 deletions

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@ -47,7 +47,7 @@
1. Install Qt: `pacman -S <prefix>-{qt6-base,qt6-svg,qt6-multimedia,qt6-svg,qt6-tools}` 1. Install Qt: `pacman -S <prefix>-{qt6-base,qt6-svg,qt6-multimedia,qt6-svg,qt6-tools}`
2. Set up the build directory with `cmake -B build` 2. Set up the build directory with `cmake -B build`
* Static builds (without DLLs, standalone executable) * Static builds (without DLLs, standalone executable)
1. Install Qt: `pacman -S <prefi>-qt5-static` 1. Install Qt: `pacman -S <prefix>-qt5-static`
(Note: As of writing, the `qt6-static` package does not work.) (Note: As of writing, the `qt6-static` package does not work.)
2. Set up the build directory with `cmake -B build -DBUILD_STATIC=ON -DUSE_QT6=OFF -DCMAKE_PREFIX_PATH=$MSYSTEM_PREFIX/qt5-static` 2. Set up the build directory with `cmake -B build -DBUILD_STATIC=ON -DUSE_QT6=OFF -DCMAKE_PREFIX_PATH=$MSYSTEM_PREFIX/qt5-static`
7. Compile: `cmake --build build` 7. Compile: `cmake --build build`

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@ -88,6 +88,8 @@ void DSi_TSC::SetTouchCoords(u16 x, u16 y)
TouchX = x; TouchX = x;
TouchY = y; TouchY = y;
DeltaX = DeltaY = 0;
u8 oldpress = Bank3Regs[0x0E] & 0x01; u8 oldpress = Bank3Regs[0x0E] & 0x01;
if (y == 0xFFF) if (y == 0xFFF)
@ -121,6 +123,22 @@ void DSi_TSC::SetTouchCoords(u16 x, u16 y)
} }
} }
void DSi_TSC::MoveTouchCoords(u16 x, u16 y)
{
if (TSCMode == 0x00) return TSC::MoveTouchCoords(x, y);
if (Bank3Regs[0x0E] & 0x01)
{
return SetTouchCoords(x, y);
}
DeltaX = (x << 4) - (TouchX & ~0x8000);
DeltaY = (y << 4) - (TouchY & ~0x8000);
Bank3Regs[0x09] = 0x80;
Bank3Regs[0x0E] &= ~0x01;
}
void DSi_TSC::MicInputFrame(const s16* data, int samples) void DSi_TSC::MicInputFrame(const s16* data, int samples)
{ {
if (TSCMode == 0x00) return TSC::MicInputFrame(data, samples); if (TSCMode == 0x00) return TSC::MicInputFrame(data, samples);
@ -162,8 +180,9 @@ void DSi_TSC::Write(u8 val)
{ {
// X coordinates // X coordinates
if (id & 0x01) Data = TouchX >> 8; u16 touchX = TouchX + CreateTouchOffset(DeltaX);
else Data = TouchX & 0xFF; if (id & 0x01) Data = touchX >> 8;
else Data = touchX & 0xFF;
TouchX &= 0x7FFF; TouchX &= 0x7FFF;
} }
@ -171,8 +190,9 @@ void DSi_TSC::Write(u8 val)
{ {
// Y coordinates // Y coordinates
if (id & 0x01) Data = TouchY >> 8; u16 touchY = TouchY + CreateTouchOffset(DeltaY);
else Data = TouchY & 0xFF; if (id & 0x01) Data = touchY >> 8;
else Data = touchY & 0xFF;
TouchY &= 0x7FFF; // checkme TouchY &= 0x7FFF; // checkme
} }

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@ -40,6 +40,7 @@ public:
void SetMode(u8 mode); void SetMode(u8 mode);
void SetTouchCoords(u16 x, u16 y) override; void SetTouchCoords(u16 x, u16 y) override;
void MoveTouchCoords(u16 x, u16 y) override;
void MicInputFrame(const s16* data, int samples) override; void MicInputFrame(const s16* data, int samples) override;
void Write(u8 val) override; void Write(u8 val) override;

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@ -1122,6 +1122,11 @@ void NDS::TouchScreen(u16 x, u16 y)
SPI.GetTSC()->SetTouchCoords(x, y); SPI.GetTSC()->SetTouchCoords(x, y);
} }
void NDS::MoveTouch(u16 x, u16 y)
{
SPI.GetTSC()->MoveTouchCoords(x, y);
}
void NDS::ReleaseScreen() void NDS::ReleaseScreen()
{ {
SPI.GetTSC()->SetTouchCoords(0x000, 0xFFF); SPI.GetTSC()->SetTouchCoords(0x000, 0xFFF);

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@ -392,6 +392,7 @@ public: // TODO: Encapsulate the rest of these members
bool IsRunning() const noexcept { return Running; } bool IsRunning() const noexcept { return Running; }
void TouchScreen(u16 x, u16 y); void TouchScreen(u16 x, u16 y);
void MoveTouch(u16 x, u16 y);
void ReleaseScreen(); void ReleaseScreen();
void SetKeyMask(u32 mask); void SetKeyMask(u32 mask);

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@ -352,6 +352,12 @@ void PowerMan::Write(u8 val)
} }
s16 TSC::CreateTouchOffset(s16 delta) const
{
// 560190 cycles per frame
s64 cyclepos = (s64)NDS.GetSysClockCycles(2);
return (cyclepos * delta) / 560190;
}
TSC::TSC(melonDS::NDS& nds) : SPIDevice(nds) TSC::TSC(melonDS::NDS& nds) : SPIDevice(nds)
{ {
@ -392,6 +398,8 @@ void TSC::SetTouchCoords(u16 x, u16 y)
TouchX = x; TouchX = x;
TouchY = y; TouchY = y;
DeltaX = DeltaY = 0;
if (y == 0xFFF) if (y == 0xFFF)
{ {
// released // released
@ -404,6 +412,17 @@ void TSC::SetTouchCoords(u16 x, u16 y)
NDS.KeyInput &= ~(1 << (16+6)); NDS.KeyInput &= ~(1 << (16+6));
} }
void TSC::MoveTouchCoords(u16 x, u16 y)
{
if (NDS.KeyInput & (1 << (16+6)))
{
return SetTouchCoords(x, y);
}
DeltaX = (x << 4) - TouchX;
DeltaY = (y << 4) - TouchY;
}
void TSC::MicInputFrame(const s16* data, int samples) void TSC::MicInputFrame(const s16* data, int samples)
{ {
if (!data) if (!data)
@ -433,8 +452,8 @@ void TSC::Write(u8 val)
switch (ControlByte & 0x70) switch (ControlByte & 0x70)
{ {
case 0x10: ConvResult = TouchY; break; case 0x10: ConvResult = TouchY + CreateTouchOffset(DeltaY); break;
case 0x50: ConvResult = TouchX; break; case 0x50: ConvResult = TouchX + CreateTouchOffset(DeltaX); break;
case 0x60: case 0x60:
{ {

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@ -121,6 +121,7 @@ public:
virtual void DoSavestate(Savestate* file) override; virtual void DoSavestate(Savestate* file) override;
virtual void SetTouchCoords(u16 x, u16 y); virtual void SetTouchCoords(u16 x, u16 y);
virtual void MoveTouchCoords(u16 x, u16 y);
virtual void MicInputFrame(const s16* data, int samples); virtual void MicInputFrame(const s16* data, int samples);
virtual void Write(u8 val) override; virtual void Write(u8 val) override;
@ -131,9 +132,12 @@ protected:
u16 ConvResult; u16 ConvResult;
u16 TouchX, TouchY; u16 TouchX, TouchY;
s16 DeltaX, DeltaY;
s16 MicBuffer[1024]; s16 MicBuffer[1024];
int MicBufferLen; int MicBufferLen;
s16 CreateTouchOffset(s16 delta) const;
}; };