#ifndef GPU3D_TEXCACHEOPENGL #define GPU3D_TEXCACHEOPENGL #include "GPU3D_Texcache.h" #include "OpenGLSupport.h" namespace melonDS { template class Texcache; class TexcacheOpenGLLoader { public: GLuint GenerateTexture(u32 width, u32 height, u32 layers); void UploadTexture(GLuint handle, u32 width, u32 height, u32 layer, void* data); void DeleteTexture(GLuint handle); }; using TexcacheOpenGL = Texcache; } #endif