include(FetchContent) set(_DEFAULT_VCPKG_ROOT "${CMAKE_SOURCE_DIR}/vcpkg") set(VCPKG_ROOT "${_DEFAULT_VCPKG_ROOT}" CACHE STRING "The path to the vcpkg repository") if (VCPKG_ROOT STREQUAL "${_DEFAULT_VCPKG_ROOT}") if (APPLE) # this doesn't work on non-macOS file(LOCK "${_DEFAULT_VCPKG_ROOT}" DIRECTORY GUARD FILE) endif() FetchContent_Declare(vcpkg GIT_REPOSITORY "https://github.com/Microsoft/vcpkg.git" GIT_TAG 2024.10.21 SOURCE_DIR "${CMAKE_SOURCE_DIR}/vcpkg") FetchContent_MakeAvailable(vcpkg) endif() set(VCPKG_OVERLAY_TRIPLETS "${CMAKE_SOURCE_DIR}/cmake/overlay-triplets") option(USE_RECOMMENDED_TRIPLETS "Use the recommended triplets that are used for official builds" ON) # Duplicated here because it needs to be set before project() if (NOT WIN32) option(USE_QT6 "Build using Qt 6 instead of 5" ON) else() option(USE_QT6 "Build using Qt 6 instead of 5" OFF) endif() # Since the Linux build pulls in glib anyway, we can just use upstream libslirp if (UNIX AND NOT APPLE) option(USE_SYSTEM_LIBSLIRP "Use system libslirp instead of the bundled version" ON) endif() if (NOT USE_QT6) list(APPEND VCPKG_MANIFEST_FEATURES qt5) set(VCPKG_MANIFEST_NO_DEFAULT_FEATURES ON) endif() if (CMAKE_OSX_ARCHITECTURES MATCHES ";") message(FATAL_ERROR "macOS universal builds are not supported. Build them individually and combine afterwards instead.") endif() if (USE_RECOMMENDED_TRIPLETS) execute_process( COMMAND uname -m OUTPUT_VARIABLE _HOST_PROCESSOR OUTPUT_STRIP_TRAILING_WHITESPACE) set(_CAN_TARGET_AS_HOST OFF) if (APPLE) if (NOT CMAKE_OSX_ARCHITECTURES) if (_HOST_PROCESSOR STREQUAL arm64) set(CMAKE_OSX_ARCHITECTURES arm64) else() set(CMAKE_OSX_ARCHITECTURES x86_64) endif() endif() if (CMAKE_OSX_ARCHITECTURES STREQUAL arm64) set(_WANTED_TRIPLET arm64-osx-11-release) set(CMAKE_OSX_DEPLOYMENT_TARGET 11.0) else() set(_WANTED_TRIPLET x64-osx-1015-release) set(CMAKE_OSX_DEPLOYMENT_TARGET 10.15) endif() elseif(WIN32) # TODO Windows arm64 if possible set(_CAN_TARGET_AS_HOST ON) set(_WANTED_TRIPLET x64-mingw-static-release) elseif(CMAKE_HOST_SYSTEM_NAME STREQUAL Linux) # Can't really detect cross compiling here. set(_CAN_TARGET_AS_HOST ON) if (_HOST_PROCESSOR STREQUAL x86_64) set(_WANTED_TRIPLET x64-linux-release) elseif(_HOST_PROCESSOR STREQUAL "aarch64") set(_WANTED_TRIPLET arm64-linux-release) endif() endif() # Don't override it if the user set something else if (NOT VCPKG_TARGET_TRIPLET) set(VCPKG_TARGET_TRIPLET "${_WANTED_TRIPLET}") else() set(_WANTED_TRIPLET "${VCPKG_TARGET_TRIPLET}") endif() if (APPLE) if (_HOST_PROCESSOR MATCHES arm64) if (_WANTED_TRIPLET MATCHES "^arm64-osx-") set(_CAN_TARGET_AS_HOST ON) elseif (_WANTED_TRIPLET STREQUAL "x64-osx-1015-release") # Use the default triplet for when building for arm64 # because we're probably making a universal build set(VCPKG_HOST_TRIPLET arm64-osx-11-release) endif() else() if (_WANTED_TRIPLET MATCHES "^x64-osx-") set(_CAN_TARGET_AS_HOST ON) elseif (_WANTED_TRIPLET STREQUAL "arm64-osx-11-release") set(VCPKG_HOST_TRIPLET x64-osx-1015-release) endif() endif() endif() # If host and target triplet differ, vcpkg seems to always assume that the host can't run the target's binaries. # In cases like cross compiling from ARM -> Intel macOS, or target being an older version of the host OS, we *can* do that so the packages built targeting the host are redundant. if (_CAN_TARGET_AS_HOST AND NOT VCPKG_HOST_TRIPLET) option(VCPKG_TARGET_AS_HOST "Use the target as host triplet to speed up builds" ON) else() option(VCPKG_TARGET_AS_HOST "Use the target as host triplet to speed up builds" OFF) endif() if (VCPKG_TARGET_AS_HOST) set(VCPKG_HOST_TRIPLET "${VCPKG_TARGET_TRIPLET}" CACHE STRING "Host triplet to use for vcpkg") endif() endif() set(CMAKE_TOOLCHAIN_FILE "${VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake")