/* Copyright 2016-2022 melonDS team This file is part of melonDS. melonDS is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. melonDS is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with melonDS. If not, see http://www.gnu.org/licenses/. */ #ifndef LAN_H #define LAN_H #include #include #include "types.h" namespace Ui { class LANStartHostDialog; class LANStartClientDialog; class LANDialog; } namespace LAN { struct Player { int ID; char Name[32]; int Status; // 0=no player 1=normal 2=host 3=connecting u32 Address; }; } class LANStartHostDialog : public QDialog { Q_OBJECT public: explicit LANStartHostDialog(QWidget* parent); ~LANStartHostDialog(); static LANStartHostDialog* openDlg(QWidget* parent) { LANStartHostDialog* dlg = new LANStartHostDialog(parent); dlg->open(); return dlg; } private slots: void done(int r); private: Ui::LANStartHostDialog* ui; }; class LANStartClientDialog : public QDialog { Q_OBJECT public: explicit LANStartClientDialog(QWidget* parent); ~LANStartClientDialog(); static LANStartClientDialog* openDlg(QWidget* parent) { LANStartClientDialog* dlg = new LANStartClientDialog(parent); dlg->open(); return dlg; } private slots: void done(int r); private: Ui::LANStartClientDialog* ui; }; class LANDialog : public QDialog { Q_OBJECT public: explicit LANDialog(QWidget* parent); ~LANDialog(); static LANDialog* openDlg(QWidget* parent) { LANDialog* dlg = new LANDialog(parent); dlg->show(); return dlg; } void updatePlayerList(LAN::Player* players, int num); signals: void sgUpdatePlayerList(LAN::Player* players, int num); private slots: void done(int r); void doUpdatePlayerList(LAN::Player* players, int num); private: Ui::LANDialog* ui; }; namespace LAN { extern bool Active; bool Init(); void DeInit(); void StartHost(const char* player, int numplayers); void StartClient(const char* player, const char* host); void ProcessFrame(); void SetMPRecvTimeout(int timeout); void MPBegin(); void MPEnd(); int SendMPPacket(u8* data, int len, u64 timestamp); int RecvMPPacket(u8* data, u64* timestamp); int SendMPCmd(u8* data, int len, u64 timestamp); int SendMPReply(u8* data, int len, u64 timestamp, u16 aid); int SendMPAck(u8* data, int len, u64 timestamp); int RecvMPHostPacket(u8* data, u64* timestamp); u16 RecvMPReplies(u8* data, u64 timestamp, u16 aidmask); } #endif // LAN_H