/* Copyright 2016-2024 melonDS team This file is part of melonDS. melonDS is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. melonDS is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with melonDS. If not, see http://www.gnu.org/licenses/. */ #ifndef LANDIALOG_H #define LANDIALOG_H #include #include #include #include "types.h" namespace Ui { class LANStartHostDialog; class LANStartClientDialog; class LANDialog; } class LANStartHostDialog : public QDialog { Q_OBJECT public: explicit LANStartHostDialog(QWidget* parent); ~LANStartHostDialog(); static LANStartHostDialog* openDlg(QWidget* parent) { LANStartHostDialog* dlg = new LANStartHostDialog(parent); dlg->open(); return dlg; } private slots: void done(int r); private: Ui::LANStartHostDialog* ui; }; class LANStartClientDialog : public QDialog { Q_OBJECT public: explicit LANStartClientDialog(QWidget* parent); ~LANStartClientDialog(); static LANStartClientDialog* openDlg(QWidget* parent) { LANStartClientDialog* dlg = new LANStartClientDialog(parent); dlg->open(); return dlg; } protected: void timerEvent(QTimerEvent* event) override; private slots: void onGameSelectionChanged(const QItemSelection& cur, const QItemSelection& prev); void on_tvAvailableGames_doubleClicked(QModelIndex index); void onDirectConnect(); void done(int r); void doUpdateDiscoveryList(); private: Ui::LANStartClientDialog* ui; int timerID; }; class LANDialog : public QDialog { Q_OBJECT public: explicit LANDialog(QWidget* parent); ~LANDialog(); static LANDialog* openDlg(QWidget* parent) { LANDialog* dlg = new LANDialog(parent); dlg->show(); return dlg; } protected: void timerEvent(QTimerEvent* event) override; private slots: void on_btnLeaveGame_clicked(); void done(int r); void doUpdatePlayerList(); private: Ui::LANDialog* ui; int timerID; }; #endif // LANDIALOG_H