/* Copyright 2016-2017 StapleButter This file is part of melonDS. melonDS is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. melonDS is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with melonDS. If not, see http://www.gnu.org/licenses/. */ #ifndef GPU3D_H #define GPU3D_H namespace GPU3D { typedef struct { s32 Position[4]; s32 Color[3]; bool Clipped; // final vertex attributes. // allows them to be reused in polygon strips. s32 FinalPosition[4]; s32 FinalColor[3]; bool ViewportTransformDone; } Vertex; typedef struct { Vertex* Vertices[10]; u32 NumVertices; u32 Attr; bool FacingView; } Polygon; extern s32 Viewport[4]; bool Init(); void DeInit(); void Reset(); void ExecuteCommand(); void Run(s32 cycles); void CheckFIFOIRQ(); void CheckFIFODMA(); void VBlank(); u8* GetLine(int line); u8 Read8(u32 addr); u16 Read16(u32 addr); u32 Read32(u32 addr); void Write8(u32 addr, u8 val); void Write16(u32 addr, u16 val); void Write32(u32 addr, u32 val); namespace SoftRenderer { bool Init(); void DeInit(); void Reset(); void RenderFrame(Vertex* vertices, Polygon* polygons, int npolys); u8* GetLine(int line); } } #endif