Files
melonDS/src/CMakeLists.txt
RSDuck ac3118cbc5 No more context mess (#1531)
* WIP: use Duckstation's context code to directly render into QT Widget from separate thread without two OpenGL contexts

currently only works on Windows

* reenable gay OSD

* add back vsync

* make it atleast a little more thread safe

* linux support

* don't segfault on closing

* reorganise and cleanup build system
it's still not good, but better than before

* macos?

* try to get it working on Ubuntu CI
also update instructions

* let's try this

* ok how about this

* try creating an OGL 4.3 context first
(https://i.kym-cdn.com/photos/images/original/001/264/842/220.png)

* fix Ubuntu

* hm

* try again for Windows

* let's try this

* make the OpenGL renderer work again
that was stupid

* do OGL surface resizing from the mainthread

* Fix small mistake in GL context creation on macOS causing version 3.2 to
be considered invalid

* C stupidness

* cleanup

* don't let the emuthread deinit OGL if there's no OGL

* reset lastScreenWidth/Height when deiniting OpenGL

* disable stencil test while drawing framebuffers

* macOS: Link Cocoa framework explicitly when not building with Qt6

Seems to be needed for the classes used by DuckStation's GL context
code.

* Set ScreenPanelGL's minimum size immediately

Fixes GL context creation for OpenGL display on macOS using the wrong
size as the underlying window was not resized to the correct size by Qt
yet.

* don't emit window updates when OGL display is used

* stuff Arisotura said

Co-authored-by: Nadia Holmquist Pedersen <nadia@nhp.sh>
2022-10-17 22:55:11 +02:00

139 lines
2.9 KiB
CMake

set (CMAKE_CXX_STANDARD 17)
include(FixInterfaceIncludes)
add_library(core STATIC
ARCodeFile.cpp
AREngine.cpp
ARM.cpp
ARM_InstrTable.h
ARMInterpreter.cpp
ARMInterpreter_ALU.cpp
ARMInterpreter_Branch.cpp
ARMInterpreter_LoadStore.cpp
CP15.cpp
CRC32.cpp
DMA.cpp
DMA_Timings.h
DSi.cpp
DSi_AES.cpp
DSi_Camera.cpp
DSi_DSP.cpp
DSi_I2C.cpp
DSi_NAND.cpp
DSi_NDMA.cpp
DSi_NWifi.cpp
DSi_SD.cpp
DSi_SPI_TSC.cpp
FATStorage.cpp
FIFO.h
GBACart.cpp
GPU.cpp
GPU2D.cpp
GPU2D_Soft.cpp
GPU3D.cpp
GPU3D_Soft.cpp
melonDLDI.h
NDS.cpp
NDSCart.cpp
Platform.h
ROMList.h
FreeBIOS.h
RTC.cpp
Savestate.cpp
SPI.cpp
SPU.cpp
types.h
version.h
Wifi.cpp
WifiAP.cpp
fatfs/diskio.c
fatfs/ff.c
fatfs/ffsystem.c
fatfs/ffunicode.c
fatfs/ffconf.h
sha1/sha1.c
tiny-AES-c/aes.c
xxhash/xxhash.c)
if (ENABLE_OGLRENDERER)
target_sources(core PRIVATE
GPU_OpenGL.cpp
GPU_OpenGL_shaders.h
GPU3D_OpenGL.cpp
GPU3D_OpenGL_shaders.h
OpenGLSupport.cpp)
target_compile_definitions(core PUBLIC OGLRENDERER_ENABLED)
endif()
if (ENABLE_JIT)
enable_language(ASM)
target_sources(core PRIVATE
ARM_InstrInfo.cpp
ARMJIT.cpp
ARMJIT_Memory.cpp
dolphin/CommonFuncs.cpp)
if (ARCHITECTURE STREQUAL x86_64)
target_sources(core PRIVATE
dolphin/x64ABI.cpp
dolphin/x64CPUDetect.cpp
dolphin/x64Emitter.cpp
ARMJIT_x64/ARMJIT_Compiler.cpp
ARMJIT_x64/ARMJIT_ALU.cpp
ARMJIT_x64/ARMJIT_LoadStore.cpp
ARMJIT_x64/ARMJIT_Branch.cpp
ARMJIT_x64/ARMJIT_Linkage.S)
endif()
if (ARCHITECTURE STREQUAL ARM64)
target_sources(core PRIVATE
dolphin/Arm64Emitter.cpp
dolphin/MathUtil.cpp
ARMJIT_A64/ARMJIT_Compiler.cpp
ARMJIT_A64/ARMJIT_ALU.cpp
ARMJIT_A64/ARMJIT_LoadStore.cpp
ARMJIT_A64/ARMJIT_Branch.cpp
ARMJIT_A64/ARMJIT_Linkage.S)
endif()
endif()
add_subdirectory(teakra EXCLUDE_FROM_ALL)
# Workaround for building teakra with -O0 on Windows either failing or hanging forever
target_compile_options(teakra PRIVATE "$<$<CONFIG:DEBUG>:-Og>")
target_link_libraries(core PRIVATE teakra)
find_library(m MATH_LIBRARY)
if (MATH_LIBRARY)
target_link_libraries(core PRIVATE ${MATH_LIBRARY})
endif()
if (ENABLE_JIT)
target_compile_definitions(core PUBLIC JIT_ENABLED)
if (ENABLE_JIT_PROFILING)
include(cmake/FindVTune.cmake)
add_definitions(-DJIT_PROFILING_ENABLED)
endif()
endif()
if (WIN32)
target_link_libraries(core PRIVATE ole32 comctl32 ws2_32)
elseif(NOT APPLE)
target_link_libraries(core PRIVATE rt)
endif()
if (ENABLE_JIT_PROFILING)
target_link_libraries(core PRIVATE jitprofiling)
endif()