Files
melonDS/src/frontend/qt_sdl/VideoSettingsDialog.ui
RSDuck 043244a56d Compute shader renderer (#2041)
* nothing works yet

* don't double buffer 3D framebuffers for the GL Renderer
looks like leftovers from when 3D+2D composition was done in the frontend

* oops

* it works!

* implement display capture for compute renderer
it's actually just all stolen from the regular OpenGL renderer

* fix bad indirect call

* handle cleanup properly

* add hires rendering to the compute shader renderer

* fix UB
also misc changes to use more unsigned multiplication
also fix framebuffer resize

* correct edge filling behaviour when AA is disabled

* fix full color textures

* fix edge marking (polygon id is 6-bit not 5)
also make the code a bit nicer

* take all edge cases into account for XMin/XMax calculation

* use hires coordinate again

* stop using fixed size buffers based on scale factor in shaders
this makes shader compile times tolerable on Wintel
- beginning of the shader cache
- increase size of tile idx in workdesc to 20 bits

* apparently & is not defined on bvec4
why does this even compile on Intel and Nvidia?

* put the texture cache into it's own file

* add compute shader renderer properly to the GUI
also add option to toggle using high resolution vertex coordinates

* unbind sampler object in compute shader renderer

* fix GetRangedBitMask for 64 bit aligned 64 bits
pretty embarassing

* convert NonStupidBitfield.h back to LF only new lines

* actually adapt to latest changes

* fix stupid merge

* actually make compute shader renderer work with newest changes

* show progress on shader compilation

* remove merge leftover
2024-05-13 17:17:39 +02:00

254 lines
8.7 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>VideoSettingsDialog</class>
<widget class="QDialog" name="VideoSettingsDialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>427</width>
<height>262</height>
</rect>
</property>
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="windowTitle">
<string>Video settings - melonDS</string>
</property>
<layout class="QGridLayout" name="gridLayout">
<property name="sizeConstraint">
<enum>QLayout::SetFixedSize</enum>
</property>
<property name="horizontalSpacing">
<number>6</number>
</property>
<item row="1" column="1">
<widget class="QGroupBox" name="groupBox_3">
<property name="title">
<string>OpenGL renderer</string>
</property>
<layout class="QGridLayout" name="gridLayout_4">
<item row="0" column="0">
<widget class="QLabel" name="label_3">
<property name="text">
<string>Internal resolution:</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QCheckBox" name="cbBetterPolygons">
<property name="whatsThis">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enabling this may help reduce distortion on quads and more complex polygons, but may also reduce performance.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Improved polygon splitting</string>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QComboBox" name="cbxGLResolution">
<property name="whatsThis">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The resolution at which the 3D graphics will be rendered. Higher resolutions improve graphics quality when the main window is enlarged, but may also cause glitches.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
</widget>
</item>
<item row="3" column="0">
<widget class="QCheckBox" name="cbxComputeHiResCoords">
<property name="text">
<string>Use high resolution coordinates</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item row="0" column="1">
<widget class="QGroupBox" name="groupBox_2">
<property name="title">
<string>Software renderer</string>
</property>
<layout class="QGridLayout" name="gridLayout_3">
<item row="0" column="0">
<widget class="QCheckBox" name="cbSoftwareThreaded">
<property name="whatsThis">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Run the software renderer on a separate thread. Yields better performance on multi-core CPUs.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Use separate thread</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item row="4" column="0" colspan="2">
<widget class="QDialogButtonBox" name="buttonBox">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="standardButtons">
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
</property>
</widget>
</item>
<item row="0" column="0" rowspan="3" alignment="Qt::AlignTop">
<widget class="QGroupBox" name="groupBox">
<property name="title">
<string>Display settings</string>
</property>
<layout class="QGridLayout" name="gridLayout_2">
<item row="7" column="1">
<widget class="QSpinBox" name="sbVSyncInterval">
<property name="whatsThis">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The interval at which to synchronize to the monitor's refresh rate. Set to 1 for a 60Hz monitor, 2 for 120Hz, ...&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="minimum">
<number>1</number>
</property>
<property name="maximum">
<number>20</number>
</property>
</widget>
</item>
<item row="5" column="0" colspan="2">
<widget class="QCheckBox" name="cbGLDisplay">
<property name="whatsThis">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Use OpenGL to draw the DS screens to the main window. May result in better frame pacing. Mandatory when using the OpenGL 3D renderer.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>OpenGL display</string>
</property>
</widget>
</item>
<item row="4" column="0" colspan="2">
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeType">
<enum>QSizePolicy::Fixed</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item row="6" column="0" colspan="2">
<widget class="QCheckBox" name="cbVSync">
<property name="whatsThis">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;When using OpenGL, synchronize the video output to your monitor's refresh rate.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>VSync</string>
</property>
</widget>
</item>
<item row="7" column="0">
<widget class="QLabel" name="label_2">
<property name="sizePolicy">
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="whatsThis">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The interval at which to synchronize to the monitor's refresh rate. Set to 1 for a 60Hz monitor, 2 for 120Hz, ...&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>VSync interval:</string>
</property>
</widget>
</item>
<item row="2" column="0" colspan="2">
<widget class="QRadioButton" name="rb3DOpenGL">
<property name="whatsThis">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The OpenGL renderer may be faster than software and supports graphical enhancements, but is more prone to glitches.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>OpenGL (Classic)</string>
</property>
</widget>
</item>
<item row="1" column="0" colspan="2">
<widget class="QRadioButton" name="rb3DSoftware">
<property name="whatsThis">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The software renderer is more accurate and less prone to rendering glitches, but requires more CPU power.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Software</string>
</property>
</widget>
</item>
<item row="0" column="0" colspan="2">
<widget class="QLabel" name="label">
<property name="text">
<string>3D renderer:</string>
</property>
</widget>
</item>
<item row="3" column="0">
<widget class="QRadioButton" name="rb3DCompute">
<property name="text">
<string>OpenGL (Compute shader)</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
<tabstops>
<tabstop>rb3DSoftware</tabstop>
<tabstop>rb3DOpenGL</tabstop>
<tabstop>cbGLDisplay</tabstop>
<tabstop>cbVSync</tabstop>
<tabstop>sbVSyncInterval</tabstop>
<tabstop>cbSoftwareThreaded</tabstop>
<tabstop>cbxGLResolution</tabstop>
<tabstop>cbBetterPolygons</tabstop>
</tabstops>
<resources/>
<connections>
<connection>
<sender>buttonBox</sender>
<signal>accepted()</signal>
<receiver>VideoSettingsDialog</receiver>
<slot>accept()</slot>
<hints>
<hint type="sourcelabel">
<x>248</x>
<y>254</y>
</hint>
<hint type="destinationlabel">
<x>157</x>
<y>274</y>
</hint>
</hints>
</connection>
<connection>
<sender>buttonBox</sender>
<signal>rejected()</signal>
<receiver>VideoSettingsDialog</receiver>
<slot>reject()</slot>
<hints>
<hint type="sourcelabel">
<x>316</x>
<y>260</y>
</hint>
<hint type="destinationlabel">
<x>286</x>
<y>274</y>
</hint>
</hints>
</connection>
</connections>
</ui>