mirror of
https://github.com/melonDS-emu/melonDS.git
synced 2025-07-23 14:19:55 -06:00

* nothing works yet * don't double buffer 3D framebuffers for the GL Renderer looks like leftovers from when 3D+2D composition was done in the frontend * oops * it works! * implement display capture for compute renderer it's actually just all stolen from the regular OpenGL renderer * fix bad indirect call * handle cleanup properly * add hires rendering to the compute shader renderer * fix UB also misc changes to use more unsigned multiplication also fix framebuffer resize * correct edge filling behaviour when AA is disabled * fix full color textures * fix edge marking (polygon id is 6-bit not 5) also make the code a bit nicer * take all edge cases into account for XMin/XMax calculation * use hires coordinate again * stop using fixed size buffers based on scale factor in shaders this makes shader compile times tolerable on Wintel - beginning of the shader cache - increase size of tile idx in workdesc to 20 bits * apparently & is not defined on bvec4 why does this even compile on Intel and Nvidia? * put the texture cache into it's own file * add compute shader renderer properly to the GUI also add option to toggle using high resolution vertex coordinates * unbind sampler object in compute shader renderer * fix GetRangedBitMask for 64 bit aligned 64 bits pretty embarassing * convert NonStupidBitfield.h back to LF only new lines * actually adapt to latest changes * fix stupid merge * actually make compute shader renderer work with newest changes * show progress on shader compilation * remove merge leftover
254 lines
8.7 KiB
XML
254 lines
8.7 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>VideoSettingsDialog</class>
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<widget class="QDialog" name="VideoSettingsDialog">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>427</width>
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<height>262</height>
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</rect>
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</property>
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<property name="sizePolicy">
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<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="windowTitle">
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<string>Video settings - melonDS</string>
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</property>
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<layout class="QGridLayout" name="gridLayout">
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<property name="sizeConstraint">
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<enum>QLayout::SetFixedSize</enum>
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</property>
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<property name="horizontalSpacing">
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<number>6</number>
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</property>
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<item row="1" column="1">
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<widget class="QGroupBox" name="groupBox_3">
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<property name="title">
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<string>OpenGL renderer</string>
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</property>
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<layout class="QGridLayout" name="gridLayout_4">
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<item row="0" column="0">
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<widget class="QLabel" name="label_3">
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<property name="text">
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<string>Internal resolution:</string>
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<widget class="QCheckBox" name="cbBetterPolygons">
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<property name="whatsThis">
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<string><html><head/><body><p>Enabling this may help reduce distortion on quads and more complex polygons, but may also reduce performance.</p></body></html></string>
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</property>
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<property name="text">
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<string>Improved polygon splitting</string>
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</property>
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QComboBox" name="cbxGLResolution">
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<property name="whatsThis">
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<string><html><head/><body><p>The resolution at which the 3D graphics will be rendered. Higher resolutions improve graphics quality when the main window is enlarged, but may also cause glitches.</p></body></html></string>
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</property>
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</widget>
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</item>
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<item row="3" column="0">
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<widget class="QCheckBox" name="cbxComputeHiResCoords">
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<property name="text">
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<string>Use high resolution coordinates</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="QGroupBox" name="groupBox_2">
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<property name="title">
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<string>Software renderer</string>
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</property>
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<layout class="QGridLayout" name="gridLayout_3">
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<item row="0" column="0">
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<widget class="QCheckBox" name="cbSoftwareThreaded">
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<property name="whatsThis">
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<string><html><head/><body><p>Run the software renderer on a separate thread. Yields better performance on multi-core CPUs.</p></body></html></string>
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</property>
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<property name="text">
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<string>Use separate thread</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item row="4" column="0" colspan="2">
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<widget class="QDialogButtonBox" name="buttonBox">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="standardButtons">
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<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
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</property>
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</widget>
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</item>
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<item row="0" column="0" rowspan="3" alignment="Qt::AlignTop">
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<widget class="QGroupBox" name="groupBox">
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<property name="title">
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<string>Display settings</string>
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</property>
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<layout class="QGridLayout" name="gridLayout_2">
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<item row="7" column="1">
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<widget class="QSpinBox" name="sbVSyncInterval">
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<property name="whatsThis">
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<string><html><head/><body><p>The interval at which to synchronize to the monitor's refresh rate. Set to 1 for a 60Hz monitor, 2 for 120Hz, ...</p></body></html></string>
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</property>
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<property name="minimum">
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<number>1</number>
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</property>
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<property name="maximum">
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<number>20</number>
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</property>
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</widget>
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</item>
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<item row="5" column="0" colspan="2">
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<widget class="QCheckBox" name="cbGLDisplay">
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<property name="whatsThis">
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<string><html><head/><body><p>Use OpenGL to draw the DS screens to the main window. May result in better frame pacing. Mandatory when using the OpenGL 3D renderer.</p></body></html></string>
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</property>
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<property name="text">
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<string>OpenGL display</string>
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</property>
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</widget>
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</item>
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<item row="4" column="0" colspan="2">
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<spacer name="verticalSpacer">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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</property>
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<property name="sizeType">
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<enum>QSizePolicy::Fixed</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>20</width>
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<height>20</height>
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</size>
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</property>
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</spacer>
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</item>
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<item row="6" column="0" colspan="2">
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<widget class="QCheckBox" name="cbVSync">
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<property name="whatsThis">
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<string><html><head/><body><p>When using OpenGL, synchronize the video output to your monitor's refresh rate.</p></body></html></string>
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</property>
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<property name="text">
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<string>VSync</string>
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</property>
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</widget>
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</item>
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<item row="7" column="0">
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<widget class="QLabel" name="label_2">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="whatsThis">
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<string><html><head/><body><p>The interval at which to synchronize to the monitor's refresh rate. Set to 1 for a 60Hz monitor, 2 for 120Hz, ...</p></body></html></string>
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</property>
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<property name="text">
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<string>VSync interval:</string>
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</property>
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</widget>
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</item>
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<item row="2" column="0" colspan="2">
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<widget class="QRadioButton" name="rb3DOpenGL">
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<property name="whatsThis">
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<string><html><head/><body><p>The OpenGL renderer may be faster than software and supports graphical enhancements, but is more prone to glitches.</p></body></html></string>
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</property>
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<property name="text">
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<string>OpenGL (Classic)</string>
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</property>
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</widget>
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</item>
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<item row="1" column="0" colspan="2">
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<widget class="QRadioButton" name="rb3DSoftware">
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<property name="whatsThis">
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<string><html><head/><body><p>The software renderer is more accurate and less prone to rendering glitches, but requires more CPU power.</p></body></html></string>
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</property>
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<property name="text">
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<string>Software</string>
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</property>
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</widget>
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</item>
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<item row="0" column="0" colspan="2">
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<widget class="QLabel" name="label">
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<property name="text">
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<string>3D renderer:</string>
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</property>
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</widget>
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</item>
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<item row="3" column="0">
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<widget class="QRadioButton" name="rb3DCompute">
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<property name="text">
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<string>OpenGL (Compute shader)</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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</layout>
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</widget>
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<tabstops>
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<tabstop>rb3DSoftware</tabstop>
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<tabstop>rb3DOpenGL</tabstop>
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<tabstop>cbGLDisplay</tabstop>
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<tabstop>cbVSync</tabstop>
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<tabstop>sbVSyncInterval</tabstop>
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<tabstop>cbSoftwareThreaded</tabstop>
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<tabstop>cbxGLResolution</tabstop>
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<tabstop>cbBetterPolygons</tabstop>
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</tabstops>
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<resources/>
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<connections>
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<connection>
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<sender>buttonBox</sender>
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<signal>accepted()</signal>
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<receiver>VideoSettingsDialog</receiver>
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<slot>accept()</slot>
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<hints>
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<hint type="sourcelabel">
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<x>248</x>
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<y>254</y>
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</hint>
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<hint type="destinationlabel">
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<x>157</x>
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<y>274</y>
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</hint>
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</hints>
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</connection>
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<connection>
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<sender>buttonBox</sender>
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<signal>rejected()</signal>
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<receiver>VideoSettingsDialog</receiver>
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<slot>reject()</slot>
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<hints>
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<hint type="sourcelabel">
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<x>316</x>
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<y>260</y>
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</hint>
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<hint type="destinationlabel">
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<x>286</x>
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<y>274</y>
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</hint>
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</hints>
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</connection>
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</connections>
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</ui>
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