mirror of
https://github.com/melonDS-emu/melonDS.git
synced 2024-11-14 21:37:42 -07:00
043244a56d
* nothing works yet * don't double buffer 3D framebuffers for the GL Renderer looks like leftovers from when 3D+2D composition was done in the frontend * oops * it works! * implement display capture for compute renderer it's actually just all stolen from the regular OpenGL renderer * fix bad indirect call * handle cleanup properly * add hires rendering to the compute shader renderer * fix UB also misc changes to use more unsigned multiplication also fix framebuffer resize * correct edge filling behaviour when AA is disabled * fix full color textures * fix edge marking (polygon id is 6-bit not 5) also make the code a bit nicer * take all edge cases into account for XMin/XMax calculation * use hires coordinate again * stop using fixed size buffers based on scale factor in shaders this makes shader compile times tolerable on Wintel - beginning of the shader cache - increase size of tile idx in workdesc to 20 bits * apparently & is not defined on bvec4 why does this even compile on Intel and Nvidia? * put the texture cache into it's own file * add compute shader renderer properly to the GUI also add option to toggle using high resolution vertex coordinates * unbind sampler object in compute shader renderer * fix GetRangedBitMask for 64 bit aligned 64 bits pretty embarassing * convert NonStupidBitfield.h back to LF only new lines * actually adapt to latest changes * fix stupid merge * actually make compute shader renderer work with newest changes * show progress on shader compilation * remove merge leftover
191 lines
4.5 KiB
CMake
191 lines
4.5 KiB
CMake
set (CMAKE_CXX_STANDARD 17)
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include(FixInterfaceIncludes)
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add_library(core STATIC
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ARCodeFile.cpp
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AREngine.cpp
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ARM.cpp
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ARM_InstrTable.h
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ARMInterpreter.cpp
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ARMInterpreter_ALU.cpp
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ARMInterpreter_Branch.cpp
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ARMInterpreter_LoadStore.cpp
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CP15.cpp
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CRC32.cpp
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DMA.cpp
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DMA_Timings.h
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DMA_Timings.cpp
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DSi.cpp
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DSi_AES.cpp
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DSi_Camera.cpp
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DSi_DSP.cpp
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DSi_I2C.cpp
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DSi_NAND.cpp
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DSi_NDMA.cpp
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DSi_NWifi.cpp
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DSi_SD.cpp
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DSi_SPI_TSC.cpp
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FATIO.cpp
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FATStorage.cpp
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FIFO.h
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GBACart.cpp
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GPU.cpp
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GPU2D.cpp
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GPU2D_Soft.cpp
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GPU3D.cpp
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GPU3D_Soft.cpp
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GPU3D_Texcache.cpp
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GPU3D_Texcache.h
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melonDLDI.h
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NDS.cpp
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NDSCart.cpp
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NDSCartR4.cpp
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Platform.h
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ROMList.h
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ROMList.cpp
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FreeBIOS.h
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FreeBIOS.cpp
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RTC.cpp
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Savestate.cpp
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SPI.cpp
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SPI_Firmware.cpp
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SPU.cpp
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types.h
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Utils.cpp
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Utils.h
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Wifi.cpp
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WifiAP.cpp
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fatfs/ff.c
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fatfs/ffsystem.c
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fatfs/ffunicode.c
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fatfs/ffconf.h
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sha1/sha1.c
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tiny-AES-c/aes.c
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xxhash/xxhash.c)
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if (ENABLE_GDBSTUB)
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message(NOTICE "Enabling GDB stub")
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target_sources(core PRIVATE
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debug/GdbStub.cpp
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debug/GdbProto.cpp
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debug/GdbCmds.cpp
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)
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endif()
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if (ENABLE_OGLRENDERER)
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target_sources(core PRIVATE
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GPU_OpenGL.cpp
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GPU_OpenGL_shaders.h
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GPU3D_OpenGL.cpp
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GPU3D_Compute.cpp
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GPU3D_TexcacheOpenGL.cpp
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GPU3D_TexcacheOpenGL.h
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GPU3D_OpenGL_shaders.h
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OpenGLSupport.cpp)
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target_compile_definitions(core PUBLIC OGLRENDERER_ENABLED)
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endif()
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if (ENABLE_JIT)
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enable_language(ASM)
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target_sources(core PRIVATE
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ARM_InstrInfo.cpp
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ARMJIT.cpp
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ARMJIT_Memory.cpp
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dolphin/CommonFuncs.cpp)
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if (ARCHITECTURE STREQUAL x86_64)
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target_sources(core PRIVATE
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dolphin/x64ABI.cpp
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dolphin/x64CPUDetect.cpp
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dolphin/x64Emitter.cpp
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ARMJIT_x64/ARMJIT_Compiler.cpp
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ARMJIT_x64/ARMJIT_ALU.cpp
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ARMJIT_x64/ARMJIT_LoadStore.cpp
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ARMJIT_x64/ARMJIT_Branch.cpp
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ARMJIT_x64/ARMJIT_Linkage.S)
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endif()
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if (ARCHITECTURE STREQUAL ARM64)
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target_sources(core PRIVATE
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dolphin/Arm64Emitter.cpp
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dolphin/MathUtil.cpp
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ARMJIT_A64/ARMJIT_Compiler.cpp
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ARMJIT_A64/ARMJIT_ALU.cpp
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ARMJIT_A64/ARMJIT_LoadStore.cpp
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ARMJIT_A64/ARMJIT_Branch.cpp
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ARMJIT_A64/ARMJIT_Linkage.S)
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endif()
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endif()
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set(MELONDS_VERSION_SUFFIX "$ENV{MELONDS_VERSION_SUFFIX}" CACHE STRING "Suffix to add to displayed melonDS version")
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configure_file("${CMAKE_CURRENT_SOURCE_DIR}/version.h.in" "${CMAKE_CURRENT_BINARY_DIR}/version.h")
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target_sources(core PUBLIC "${CMAKE_CURRENT_BINARY_DIR}/version.h")
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target_include_directories(core PUBLIC "${CMAKE_CURRENT_BINARY_DIR}")
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add_subdirectory(teakra EXCLUDE_FROM_ALL)
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# Workaround for building teakra with -O0 on Windows either failing or hanging forever
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target_compile_options(teakra PRIVATE "$<$<CONFIG:DEBUG>:-Og>")
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target_link_libraries(core PRIVATE teakra)
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if (NOT MSVC)
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# MSVC has its own compiler flag syntax; if we ever support it,
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# be sure to silence any equivalent warnings there.
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target_compile_options(core PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:-Wno-invalid-offsetof>")
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# These warnings are excessive, and are only triggered in the ARMJIT code
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# (which is fundamentally non-portable, so this is fine)
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endif()
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find_library(m MATH_LIBRARY)
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if (MATH_LIBRARY)
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target_link_libraries(core PRIVATE ${MATH_LIBRARY})
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endif()
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if (ENABLE_JIT)
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target_compile_definitions(core PUBLIC JIT_ENABLED)
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if (ENABLE_JIT_PROFILING)
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include(../cmake/FindVTune.cmake)
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add_definitions(-DJIT_PROFILING_ENABLED)
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endif()
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endif()
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if (WIN32)
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target_link_libraries(core PRIVATE ole32 comctl32 wsock32 ws2_32)
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elseif(NOT APPLE AND NOT HAIKU)
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check_library_exists(rt shm_open "" NEED_LIBRT)
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if (NEED_LIBRT)
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target_link_libraries(core PRIVATE rt)
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endif()
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elseif(HAIKU)
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target_link_libraries(core PRIVATE network)
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endif()
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if (ENABLE_JIT_PROFILING)
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target_include_directories(core PRIVATE "${VTUNE_INCLUDE_DIR}")
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target_link_libraries(core PRIVATE "${VTUNE_LIBRARY}")
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endif()
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#if(CMAKE_BUILD_TYPE MATCHES "Debug")
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# set(
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# CMAKE_C_FLAGS
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# "${CMAKE_C_FLAGS} -fsanitize=undefined -fsanitize=address"
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# )
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# target_link_options(core
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# BEFORE PUBLIC -fsanitize=undefined PUBLIC -fsanitize=address
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# )
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#endif()
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