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https://github.com/melonDS-emu/melonDS.git
synced 2025-07-25 23:29:55 -06:00

* nothing works yet * don't double buffer 3D framebuffers for the GL Renderer looks like leftovers from when 3D+2D composition was done in the frontend * oops * it works! * implement display capture for compute renderer it's actually just all stolen from the regular OpenGL renderer * fix bad indirect call * handle cleanup properly * add hires rendering to the compute shader renderer * fix UB also misc changes to use more unsigned multiplication also fix framebuffer resize * correct edge filling behaviour when AA is disabled * fix full color textures * fix edge marking (polygon id is 6-bit not 5) also make the code a bit nicer * take all edge cases into account for XMin/XMax calculation * use hires coordinate again * stop using fixed size buffers based on scale factor in shaders this makes shader compile times tolerable on Wintel - beginning of the shader cache - increase size of tile idx in workdesc to 20 bits * apparently & is not defined on bvec4 why does this even compile on Intel and Nvidia? * put the texture cache into it's own file * add compute shader renderer properly to the GUI also add option to toggle using high resolution vertex coordinates * unbind sampler object in compute shader renderer * fix GetRangedBitMask for 64 bit aligned 64 bits pretty embarassing * convert NonStupidBitfield.h back to LF only new lines * actually adapt to latest changes * fix stupid merge * actually make compute shader renderer work with newest changes * show progress on shader compilation * remove merge leftover
52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
/*
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Copyright 2016-2023 melonDS team
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This file is part of melonDS.
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melonDS is free software: you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free
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Software Foundation, either version 3 of the License, or (at your option)
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any later version.
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melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with melonDS. If not, see http://www.gnu.org/licenses/.
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*/
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#ifndef OPENGLSUPPORT_H
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#define OPENGLSUPPORT_H
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#include <stdio.h>
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#include <string.h>
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#include "Platform.h"
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#include "PlatformOGL.h"
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namespace melonDS::OpenGL
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{
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void LoadShaderCache();
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void SaveShaderCache();
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struct AttributeTarget
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{
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const char* Name;
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u32 Location;
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};
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bool CompileVertexFragmentProgram(GLuint& result,
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const std::string& vs, const std::string& fs,
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const std::string& name,
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const std::initializer_list<AttributeTarget>& vertexInAttrs,
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const std::initializer_list<AttributeTarget>& fragmentOutAttrs);
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bool CompileComputeProgram(GLuint& result, const std::string& source, const std::string& name);
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}
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#endif // OPENGLSUPPORT_H
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