Files
melonDS/src/frontend/qt_sdl/Platform.cpp
Arisotura 0566c9e34c minor fix
2020-05-17 13:04:02 +02:00

559 lines
12 KiB
C++

/*
Copyright 2016-2020 Arisotura
This file is part of melonDS.
melonDS is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with melonDS. If not, see http://www.gnu.org/licenses/.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <SDL2/SDL.h>
#include "Platform.h"
#include "PlatformConfig.h"
//#include "LAN_Socket.h"
//#include "LAN_PCap.h"
#include <string>
#ifdef __WIN32__
#define NTDDI_VERSION 0x06000000 // GROSS FUCKING HACK
#include <windows.h>
//#include <knownfolders.h> // FUCK THAT SHIT
extern "C" const GUID DECLSPEC_SELECTANY FOLDERID_RoamingAppData = {0x3eb685db, 0x65f9, 0x4cf6, {0xa0, 0x3a, 0xe3, 0xef, 0x65, 0x72, 0x9f, 0x3d}};
#include <shlobj.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#define socket_t SOCKET
#define sockaddr_t SOCKADDR
#else
#include <glib.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <sys/select.h>
#include <sys/socket.h>
#define socket_t int
#define sockaddr_t struct sockaddr
#define closesocket close
#endif
#ifndef INVALID_SOCKET
#define INVALID_SOCKET (socket_t)-1
#endif
extern char* EmuDirectory;
void Stop(bool internal);
namespace Platform
{
typedef struct
{
SDL_Thread* ID;
void (*Func)();
} ThreadData;
int ThreadEntry(void* data)
{
ThreadData* thread = (ThreadData*)data;
thread->Func();
return 0;
}
socket_t MPSocket;
sockaddr_t MPSendAddr;
u8 PacketBuffer[2048];
#define NIFI_VER 1
void StopEmu()
{
//Stop(true);
}
FILE* OpenFile(const char* path, const char* mode, bool mustexist)
{
FILE* ret;
#ifdef __WIN32__
int len = MultiByteToWideChar(CP_UTF8, 0, path, -1, NULL, 0);
if (len < 1) return NULL;
WCHAR* fatpath = new WCHAR[len];
int res = MultiByteToWideChar(CP_UTF8, 0, path, -1, fatpath, len);
if (res != len) { delete[] fatpath; return NULL; } // checkme?
// this will be more than enough
WCHAR fatmode[4];
fatmode[0] = mode[0];
fatmode[1] = mode[1];
fatmode[2] = mode[2];
fatmode[3] = 0;
if (mustexist)
{
ret = _wfopen(fatpath, L"rb");
if (ret) ret = _wfreopen(fatpath, fatmode, ret);
}
else
ret = _wfopen(fatpath, fatmode);
delete[] fatpath;
#else
if (mustexist)
{
ret = fopen(path, "rb");
if (ret) ret = freopen(path, mode, ret);
}
else
ret = fopen(path, mode);
#endif
return ret;
}
#if !defined(UNIX_PORTABLE) && !defined(__WIN32__)
FILE* OpenLocalFile(const char* path, const char* mode)
{
std::string fullpath;
if (path[0] == '/')
{
// If it's an absolute path, just open that.
fullpath = std::string(path);
}
else
{
// Check user configuration directory
std::string confpath = std::string(g_get_user_config_dir()) + "/melonDS/";
g_mkdir_with_parents(confpath.c_str(), 0755);
fullpath = confpath + path;
}
return OpenFile(fullpath.c_str(), mode, mode[0] != 'w');
}
FILE* OpenDataFile(const char* path)
{
const char* melondir = "melonDS";
const char* const* sys_dirs = g_get_system_data_dirs();
const char* user_dir = g_get_user_data_dir();
// First check the user's data directory
char* fullpath = g_build_path("/", user_dir, melondir, path, NULL);
if (access(fullpath, R_OK) == 0)
{
FILE* f = fopen(fullpath, "r");
g_free(fullpath);
return f;
}
free(fullpath);
// Then check the system data directories
for (size_t i = 0; sys_dirs[i] != NULL; i++)
{
const char* dir = sys_dirs[i];
char* fullpath = g_build_path("/", dir, melondir, path, NULL);
if (access(fullpath, R_OK) == 0)
{
FILE* f = fopen(fullpath, "r");
g_free(fullpath);
return f;
}
free(fullpath);
}
FILE* f = fopen(path, "rb");
if (f) return f;
return NULL;
}
#else
FILE* OpenLocalFile(const char* path, const char* mode)
{
bool relpath = false;
int pathlen = strlen(path);
#ifdef __WIN32__
if (pathlen > 3)
{
if (path[1] == ':' && (path[2] == '\\' || path[2] == '/'))
return OpenFile(path, mode);
}
#else
if (pathlen > 1)
{
if (path[0] == '/')
return OpenFile(path, mode);
}
#endif
if (pathlen >= 3)
{
if (path[0] == '.' && path[1] == '.' && (path[2] == '/' || path[2] == '\\'))
relpath = true;
}
int emudirlen = strlen(EmuDirectory);
char* emudirpath;
if (emudirlen)
{
int len = emudirlen + 1 + pathlen + 1;
emudirpath = new char[len];
strncpy(&emudirpath[0], EmuDirectory, emudirlen);
emudirpath[emudirlen] = '/';
strncpy(&emudirpath[emudirlen+1], path, pathlen);
emudirpath[emudirlen+1+pathlen] = '\0';
}
else
{
emudirpath = new char[pathlen+1];
strncpy(&emudirpath[0], path, pathlen);
emudirpath[pathlen] = '\0';
}
// Locations are application directory, and AppData/melonDS on Windows or XDG_CONFIG_HOME/melonDS on Linux
FILE* f;
// First check current working directory
f = OpenFile(path, mode, true);
if (f) { delete[] emudirpath; return f; }
// then emu directory
f = OpenFile(emudirpath, mode, true);
if (f) { delete[] emudirpath; return f; }
#ifdef __WIN32__
// a path relative to AppData wouldn't make much sense
if (!relpath)
{
// Now check AppData
PWSTR appDataPath = NULL;
SHGetKnownFolderPath(FOLDERID_RoamingAppData, 0, NULL, &appDataPath);
if (!appDataPath)
{
delete[] emudirpath;
return NULL;
}
// this will be more than enough
WCHAR fatperm[4];
fatperm[0] = mode[0];
fatperm[1] = mode[1];
fatperm[2] = mode[2];
fatperm[3] = 0;
int fnlen = MultiByteToWideChar(CP_UTF8, 0, path, -1, NULL, 0);
if (fnlen < 1) { delete[] emudirpath; return NULL; }
WCHAR* wfileName = new WCHAR[fnlen];
int res = MultiByteToWideChar(CP_UTF8, 0, path, -1, wfileName, fnlen);
if (res != fnlen) { delete[] wfileName; delete[] emudirpath; return NULL; } // checkme?
const WCHAR* appdir = L"\\melonDS\\";
int pos = wcslen(appDataPath);
void* ptr = CoTaskMemRealloc(appDataPath, (pos+wcslen(appdir)+fnlen+1)*sizeof(WCHAR));
if (!ptr) { delete[] wfileName; delete[] emudirpath; return NULL; } // oh well
appDataPath = (PWSTR)ptr;
wcscpy(&appDataPath[pos], appdir); pos += wcslen(appdir);
wcscpy(&appDataPath[pos], wfileName);
f = _wfopen(appDataPath, L"rb");
if (f) f = _wfreopen(appDataPath, fatperm, f);
CoTaskMemFree(appDataPath);
delete[] wfileName;
if (f) { delete[] emudirpath; return f; }
}
#else
if (!relpath)
{
// Now check XDG_CONFIG_HOME
// TODO: check for memory leak there
std::string fullpath = std::string(g_get_user_config_dir()) + "/melonDS/" + path;
f = OpenFile(fullpath.c_str(), mode, true);
if (f) { delete[] emudirpath; return f; }
}
#endif
if (mode[0] != 'r')
{
f = OpenFile(emudirpath, mode);
if (f) { delete[] emudirpath; return f; }
}
delete[] emudirpath;
return NULL;
}
FILE* OpenDataFile(const char* path)
{
return OpenLocalFile(path, "rb");
}
#endif
void* Thread_Create(void (*func)())
{
ThreadData* data = new ThreadData;
data->Func = func;
data->ID = SDL_CreateThread(ThreadEntry, "melonDS core thread", data);
return data;
}
void Thread_Free(void* thread)
{
delete (ThreadData*)thread;
}
void Thread_Wait(void* thread)
{
SDL_WaitThread((SDL_Thread*)((ThreadData*)thread)->ID, NULL);
}
void* Semaphore_Create()
{
return SDL_CreateSemaphore(0);
}
void Semaphore_Free(void* sema)
{
SDL_DestroySemaphore((SDL_sem*)sema);
}
void Semaphore_Reset(void* sema)
{
while (SDL_SemTryWait((SDL_sem*)sema) == 0);
}
void Semaphore_Wait(void* sema)
{
SDL_SemWait((SDL_sem*)sema);
}
void Semaphore_Post(void* sema)
{
SDL_SemPost((SDL_sem*)sema);
}
void* GL_GetProcAddress(const char* proc)
{
return NULL;//uiGLGetProcAddress(proc);
}
bool MP_Init()
{
int opt_true = 1;
int res;
#ifdef __WIN32__
WSADATA wsadata;
if (WSAStartup(MAKEWORD(2, 2), &wsadata) != 0)
{
return false;
}
#endif // __WIN32__
MPSocket = socket(AF_INET, SOCK_DGRAM, 0);
if (MPSocket < 0)
{
return false;
}
res = setsockopt(MPSocket, SOL_SOCKET, SO_REUSEADDR, (const char*)&opt_true, sizeof(int));
if (res < 0)
{
closesocket(MPSocket);
MPSocket = INVALID_SOCKET;
return false;
}
sockaddr_t saddr;
saddr.sa_family = AF_INET;
*(u32*)&saddr.sa_data[2] = htonl(Config::SocketBindAnyAddr ? INADDR_ANY : INADDR_LOOPBACK);
*(u16*)&saddr.sa_data[0] = htons(7064);
res = bind(MPSocket, &saddr, sizeof(sockaddr_t));
if (res < 0)
{
closesocket(MPSocket);
MPSocket = INVALID_SOCKET;
return false;
}
res = setsockopt(MPSocket, SOL_SOCKET, SO_BROADCAST, (const char*)&opt_true, sizeof(int));
if (res < 0)
{
closesocket(MPSocket);
MPSocket = INVALID_SOCKET;
return false;
}
MPSendAddr.sa_family = AF_INET;
*(u32*)&MPSendAddr.sa_data[2] = htonl(INADDR_BROADCAST);
*(u16*)&MPSendAddr.sa_data[0] = htons(7064);
return true;
}
void MP_DeInit()
{
if (MPSocket >= 0)
closesocket(MPSocket);
#ifdef __WIN32__
WSACleanup();
#endif // __WIN32__
}
int MP_SendPacket(u8* data, int len)
{
if (MPSocket < 0)
return 0;
if (len > 2048-8)
{
printf("MP_SendPacket: error: packet too long (%d)\n", len);
return 0;
}
*(u32*)&PacketBuffer[0] = htonl(0x4946494E); // NIFI
PacketBuffer[4] = NIFI_VER;
PacketBuffer[5] = 0;
*(u16*)&PacketBuffer[6] = htons(len);
memcpy(&PacketBuffer[8], data, len);
int slen = sendto(MPSocket, (const char*)PacketBuffer, len+8, 0, &MPSendAddr, sizeof(sockaddr_t));
if (slen < 8) return 0;
return slen - 8;
}
int MP_RecvPacket(u8* data, bool block)
{
if (MPSocket < 0)
return 0;
fd_set fd;
struct timeval tv;
FD_ZERO(&fd);
FD_SET(MPSocket, &fd);
tv.tv_sec = 0;
tv.tv_usec = block ? 5000 : 0;
if (!select(MPSocket+1, &fd, 0, 0, &tv))
{
return 0;
}
sockaddr_t fromAddr;
socklen_t fromLen = sizeof(sockaddr_t);
int rlen = recvfrom(MPSocket, (char*)PacketBuffer, 2048, 0, &fromAddr, &fromLen);
if (rlen < 8+24)
{
return 0;
}
rlen -= 8;
if (ntohl(*(u32*)&PacketBuffer[0]) != 0x4946494E)
{
return 0;
}
if (PacketBuffer[4] != NIFI_VER)
{
return 0;
}
if (ntohs(*(u16*)&PacketBuffer[6]) != rlen)
{
return 0;
}
memcpy(data, &PacketBuffer[8], rlen);
return rlen;
}
bool LAN_Init()
{
/*if (Config::DirectLAN)
{
if (!LAN_PCap::Init(true))
return false;
}
else
{
if (!LAN_Socket::Init())
return false;
}*/
return true;
}
void LAN_DeInit()
{
// checkme. blarg
//if (Config::DirectLAN)
// LAN_PCap::DeInit();
//else
// LAN_Socket::DeInit();
/*LAN_PCap::DeInit();
LAN_Socket::DeInit();*/
}
int LAN_SendPacket(u8* data, int len)
{
/*if (Config::DirectLAN)
return LAN_PCap::SendPacket(data, len);
else
return LAN_Socket::SendPacket(data, len);*/
return 0;
}
int LAN_RecvPacket(u8* data)
{
/*if (Config::DirectLAN)
return LAN_PCap::RecvPacket(data);
else
return LAN_Socket::RecvPacket(data);*/
return 0;
}
}