melonDS/CMakeLists.txt
Nadia Holmquist Pedersen 067b44fdfd oh fuck you macos
2022-05-23 15:35:34 +02:00

109 lines
3.3 KiB
CMake

cmake_minimum_required(VERSION 3.15)
cmake_policy(VERSION 3.15)
if (POLICY CMP0076)
cmake_policy(SET CMP0076 NEW)
endif()
set(CMAKE_POLICY_DEFAULT_CMP0069 NEW)
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH})
project(melonDS
VERSION 0.9.4
DESCRIPTION "DS emulator, sorta"
HOMEPAGE_URL "https://melonds.kuribo64.net"
LANGUAGES C CXX)
include(CheckSymbolExists)
include(CheckLibraryExists)
include(CMakeDependentOption)
include(CheckIPOSupported)
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version")
set(CMAKE_C_STANDARD 11)
set(CMAKE_C_STANDARD_REQUIRED ON)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
add_compile_definitions(MELONDS_VERSION="${melonDS_VERSION}")
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
set(CMAKE_BUILD_TYPE Release CACHE STRING "Choose the type of build." FORCE)
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "MinSizeRel" "RelWithDebInfo")
endif()
function(detect_architecture symbol arch)
if (NOT DEFINED ARCHITECTURE)
set(CMAKE_REQUIRED_QUIET 1)
check_symbol_exists("${symbol}" "" ARCHITECTURE_${arch})
unset(CMAKE_REQUIRED_QUIET)
# The output variable needs to be unique across invocations otherwise
# CMake's crazy scope rules will keep it defined
if (ARCHITECTURE_${arch})
set(ARCHITECTURE "${arch}" PARENT_SCOPE)
set(ARCHITECTURE_${arch} 1 PARENT_SCOPE)
add_definitions(-DARCHITECTURE_${arch}=1)
endif()
endif()
endfunction()
detect_architecture("__x86_64__" x86_64)
detect_architecture("__i386__" x86)
detect_architecture("__arm__" ARM)
detect_architecture("__aarch64__" ARM64)
cmake_dependent_option(ENABLE_JIT "Enable JIT recompiler" ON
"ARCHITECTURE STREQUAL x86_64 OR ARCHITECTURE STREQUAL ARM64" OFF)
cmake_dependent_option(ENABLE_JIT_PROFILING "Enable JIT profiling with VTune" OFF "ENABLE_JIT" OFF)
option(ENABLE_OGLRENDERER "Enable OpenGL renderer" ON)
check_ipo_supported(RESULT IPO_SUPPORTED)
cmake_dependent_option(ENABLE_LTO_RELEASE "Enable link-time optimizations for release builds" ON "IPO_SUPPORTED" OFF)
cmake_dependent_option(ENABLE_LTO "Enable link-time optimizations" OFF "IPO_SUPPORTED" OFF)
if (ENABLE_LTO_RELEASE)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE TRUE)
endif()
if (ENABLE_LTO)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE)
endif()
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -Og")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Og")
set(CMAKE_C_FLAGS_RELEASE "-O3")
set(CMAKE_CXX_FLAGS_RELEASE "-O3")
if (NOT APPLE)
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -s")
endif()
if (WIN32)
option(BUILD_STATIC "Statically link dependencies" OFF)
endif()
if (BUILD_STATIC AND WIN32)
set(CMAKE_FIND_LIBRARY_SUFFIXES .a)
endif()
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
find_program(CCACHE "ccache")
if (CCACHE)
message(STATUS "Using CCache to speed up compilation")
set(CMAKE_C_COMPILER_LAUNCHER ${CCACHE})
set(CMAKE_CXX_COMPILER_LAUNCHER ${CCACHE})
endif()
option(BUILD_QT_SDL "Build Qt/SDL frontend" ON)
add_subdirectory(src)
if (BUILD_QT_SDL)
add_subdirectory(src/frontend/qt_sdl)
endif()