Files
melonDS/src/frontend/qt_sdl/LAN.cpp
2023-09-09 14:26:31 +02:00

728 lines
18 KiB
C++

/*
Copyright 2016-2022 melonDS team
This file is part of melonDS.
melonDS is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with melonDS. If not, see http://www.gnu.org/licenses/.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <queue>
#include <enet/enet.h>
#include <SDL2/SDL.h>
#include <QStandardItemModel>
#include "LAN.h"
#include "Config.h"
#include "main.h"
#include "ui_LANStartHostDialog.h"
#include "ui_LANStartClientDialog.h"
#include "ui_LANDialog.h"
extern EmuThread* emuThread;
LANDialog* lanDlg;
LANStartHostDialog::LANStartHostDialog(QWidget* parent) : QDialog(parent), ui(new Ui::LANStartHostDialog)
{
ui->setupUi(this);
setAttribute(Qt::WA_DeleteOnClose);
// TODO: remember the last setting? so this doesn't suck massively
// we could also remember the player name (and auto-init it from the firmware name or whatever)
ui->sbNumPlayers->setRange(2, 16);
ui->sbNumPlayers->setValue(16);
}
LANStartHostDialog::~LANStartHostDialog()
{
delete ui;
}
void LANStartHostDialog::done(int r)
{
if (r == QDialog::Accepted)
{
std::string player = ui->txtPlayerName->text().toStdString();
int numplayers = ui->sbNumPlayers->value();
// TODO validate input!!
lanDlg = LANDialog::openDlg(parentWidget());
LAN::StartHost(player.c_str(), numplayers);
}
QDialog::done(r);
}
LANStartClientDialog::LANStartClientDialog(QWidget* parent) : QDialog(parent), ui(new Ui::LANStartClientDialog)
{
ui->setupUi(this);
setAttribute(Qt::WA_DeleteOnClose);
}
LANStartClientDialog::~LANStartClientDialog()
{
delete ui;
}
void LANStartClientDialog::done(int r)
{
if (r == QDialog::Accepted)
{
std::string player = ui->txtPlayerName->text().toStdString();
std::string host = ui->txtIPAddress->text().toStdString();
// TODO validate input!!
lanDlg = LANDialog::openDlg(parentWidget());
LAN::StartClient(player.c_str(), host.c_str());
}
QDialog::done(r);
}
LANDialog::LANDialog(QWidget* parent) : QDialog(parent), ui(new Ui::LANDialog)
{
ui->setupUi(this);
setAttribute(Qt::WA_DeleteOnClose);
QStandardItemModel* model = new QStandardItemModel();
ui->tvPlayerList->setModel(model);
connect(this, &LANDialog::sgUpdatePlayerList, this, &LANDialog::doUpdatePlayerList);
}
LANDialog::~LANDialog()
{
delete ui;
}
void LANDialog::done(int r)
{
// ???
QDialog::done(r);
}
void LANDialog::updatePlayerList(LAN::Player* players, int num)
{
emit sgUpdatePlayerList(players, num);
}
void LANDialog::doUpdatePlayerList(LAN::Player* players, int num)
{
QStandardItemModel* model = (QStandardItemModel*)ui->tvPlayerList->model();
model->clear();
model->setRowCount(num);
// TODO: remove IP column in final product
const QStringList header = {"#", "Player", "Status", "Ping", "IP"};
model->setHorizontalHeaderLabels(header);
for (int i = 0; i < num; i++)
{
LAN::Player* player = &players[i];
QString id = QString("%0").arg(player->ID+1);
model->setItem(i, 0, new QStandardItem(id));
QString name = player->Name;
model->setItem(i, 1, new QStandardItem(name));
QString status;
switch (player->Status)
{
case 1: status = ""; break;
case 2: status = "Host"; break;
default: status = "ded"; break;
}
model->setItem(i, 2, new QStandardItem(status));
// TODO: ping
model->setItem(i, 3, new QStandardItem("x"));
char ip[32];
u32 addr = player->Address;
sprintf(ip, "%d.%d.%d.%d", addr&0xFF, (addr>>8)&0xFF, (addr>>16)&0xFF, addr>>24);
model->setItem(i, 4, new QStandardItem(ip));
}
}
namespace LAN
{
struct MPPacketHeader
{
u32 Magic;
u32 SenderID;
u32 Type; // 0=regular 1=CMD 2=reply 3=ack
u32 Length;
u64 Timestamp;
};
const int kLANPort = 7064;
bool Active;
bool IsHost;
ENetHost* Host;
ENetPeer* RemotePeers[16];
Player Players[16];
int NumPlayers;
int MaxPlayers;
u16 ConnectedBitmask;
Player MyPlayer;
u32 HostAddress;
bool Lag;
int MPRecvTimeout;
std::queue<ENetPacket*> RXQueue;
bool Init()
{
Active = false;
IsHost = false;
Host = nullptr;
Lag = false;
memset(RemotePeers, 0, sizeof(RemotePeers));
memset(Players, 0, sizeof(Players));
NumPlayers = 0;
MaxPlayers = 0;
ConnectedBitmask = 0;
MPRecvTimeout = 25;
// TODO we init enet here but also in Netplay
// that is redundant
if (enet_initialize() != 0)
{
printf("enet shat itself :(\n");
return false;
}
printf("enet init OK\n");
return true;
}
void DeInit()
{
// TODO: cleanup resources properly!!
enet_deinitialize();
}
void StartHost(const char* playername, int numplayers)
{
ENetAddress addr;
addr.host = ENET_HOST_ANY;
addr.port = kLANPort;
Host = enet_host_create(&addr, 16, 2, 0, 0);
if (!Host)
{
// TODO handle this gracefully
printf("host shat itself :(\n");
return;
}
Player* player = &Players[0];
memset(player, 0, sizeof(Player));
player->ID = 0;
strncpy(player->Name, playername, 31);
player->Status = 2;
player->Address = 0x0100007F;
NumPlayers = 1;
MaxPlayers = numplayers;
memcpy(&MyPlayer, player, sizeof(Player));
HostAddress = 0x0100007F;
Active = true;
IsHost = true;
lanDlg->updatePlayerList(Players, NumPlayers);
}
void StartClient(const char* playername, const char* host)
{
Host = enet_host_create(nullptr, 16, 2, 0, 0);
if (!Host)
{
// TODO handle this gracefully
printf("client shat itself :(\n");
return;
}
printf("client created, connecting (%s, %s:%d)\n", playername, host, kLANPort);
ENetAddress addr;
enet_address_set_host(&addr, host);
addr.port = kLANPort;
ENetPeer* peer = enet_host_connect(Host, &addr, 2, 0);
if (!peer)
{
printf("connect shat itself :(\n");
return;
}
ENetEvent event;
bool conn = false;
if (enet_host_service(Host, &event, 5000) > 0)
{
if (event.type == ENET_EVENT_TYPE_CONNECT)
{
printf("connected!\n");
conn = true;
}
}
if (!conn)
{
printf("connection failed\n");
enet_peer_reset(peer);
return;
}
Player* player = &MyPlayer;
memset(player, 0, sizeof(Player));
player->ID = 0;
strncpy(player->Name, playername, 31);
player->Status = 3;
HostAddress = addr.host;
Active = true;
IsHost = false;
}
void ProcessHostEvent(ENetEvent& event)
{
switch (event.type)
{
case ENET_EVENT_TYPE_CONNECT:
{
if ((NumPlayers >= MaxPlayers) || (NumPlayers >= 16))
{
// game is full, reject connection
enet_peer_disconnect(event.peer, 0);
break;
}
// client connected; assign player number
int id;
for (id = 0; id < 16; id++)
{
if (id >= NumPlayers) break;
if (Players[id].Status == 0) break;
}
if (id < 16)
{
u8 cmd[3];
cmd[0] = 0x01;
cmd[1] = (u8)id;
cmd[2] = MaxPlayers;
ENetPacket* pkt = enet_packet_create(cmd, 3, ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(event.peer, 0, pkt);
Players[id].ID = id;
Players[id].Status = 3;
Players[id].Address = event.peer->address.host;
event.peer->data = &Players[id];
NumPlayers++;
RemotePeers[id] = event.peer;
}
else
{
// ???
enet_peer_disconnect(event.peer, 0);
}
}
break;
case ENET_EVENT_TYPE_DISCONNECT:
{
// TODO
printf("disco\n");
}
break;
case ENET_EVENT_TYPE_RECEIVE:
{
if (event.packet->dataLength < 1) break;
u8* data = (u8*)event.packet->data;
switch (data[0])
{
case 0x02: // client sending player info
{
if (event.packet->dataLength != (1+sizeof(Player))) break;
Player player;
memcpy(&player, &data[1], sizeof(Player));
player.Name[31] = '\0';
Player* hostside = (Player*)event.peer->data;
if (player.ID != hostside->ID)
{
printf("what??? %d =/= %d\n", player.ID, hostside->ID);
// TODO: disconnect
break;
}
player.Status = 1;
player.Address = event.peer->address.host;
memcpy(hostside, &player, sizeof(Player));
// broadcast updated player list
u8 cmd[2+sizeof(Players)];
cmd[0] = 0x03;
cmd[1] = (u8)NumPlayers;
memcpy(&cmd[2], Players, sizeof(Players));
ENetPacket* pkt = enet_packet_create(cmd, 2+sizeof(Players), ENET_PACKET_FLAG_RELIABLE);
enet_host_broadcast(Host, 0, pkt);
lanDlg->updatePlayerList(Players, NumPlayers);
}
break;
case 0x04: // player connected
{
if (event.packet->dataLength != 2) break;
if (data[1] > 15) break;
ConnectedBitmask |= (1<<data[1]);
}
break;
case 0x05: // player disconnected
{
if (event.packet->dataLength != 2) break;
if (data[1] > 15) break;
ConnectedBitmask &= ~(1<<data[1]);
}
break;
}
enet_packet_destroy(event.packet);
}
break;
}
}
void ProcessClientEvent(ENetEvent& event)
{
switch (event.type)
{
case ENET_EVENT_TYPE_CONNECT:
{
// another client is establishing a direct connection to us
int playerid = -1;
for (int i = 0; i < 16; i++)
{
Player* player = &Players[i];
if (player->ID == MyPlayer.ID) continue;
if (player->Status != 1) continue;
if (player->Address == event.peer->address.host)
{
playerid = i;
break;
}
}
if (playerid < 0)
{
enet_peer_disconnect(event.peer, 0);
break;
}
RemotePeers[playerid] = event.peer;
}
break;
case ENET_EVENT_TYPE_DISCONNECT:
{
// TODO
printf("shma\n");
}
break;
case ENET_EVENT_TYPE_RECEIVE:
{
if (event.packet->dataLength < 1) break;
u8* data = (u8*)event.packet->data;
switch (data[0])
{
case 0x01: // host sending player ID
{
if (event.packet->dataLength != 3) break;
MaxPlayers = data[2];
// send player information
MyPlayer.ID = data[1];
u8 cmd[1+sizeof(Player)];
cmd[0] = 0x02;
memcpy(&cmd[1], &MyPlayer, sizeof(Player));
ENetPacket* pkt = enet_packet_create(cmd, 1+sizeof(Player), ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(event.peer, 0, pkt);
}
break;
case 0x03: // host sending player list
{
if (event.packet->dataLength != (2+sizeof(Players))) break;
if (data[1] > 16) break;
NumPlayers = data[1];
memcpy(Players, &data[2], sizeof(Players));
for (int i = 0; i < 16; i++)
{
Players[i].Name[31] = '\0';
}
lanDlg->updatePlayerList(Players, NumPlayers);
// establish connections to any new clients
for (int i = 0; i < 16; i++)
{
Player* player = &Players[i];
if (player->ID == MyPlayer.ID) continue;
if (player->Status != 1) continue;
if (!RemotePeers[i])
{
ENetAddress peeraddr;
peeraddr.host = player->Address;
peeraddr.port = kLANPort;
ENetPeer* peer = enet_host_connect(Host, &peeraddr, 2, 0);
if (!peer)
{
// TODO deal with this
continue;
}
}
}
}
break;
case 0x04: // player connected
{
if (event.packet->dataLength != 2) break;
if (data[1] > 15) break;
ConnectedBitmask |= (1<<data[1]);
}
break;
case 0x05: // player disconnected
{
if (event.packet->dataLength != 2) break;
if (data[1] > 15) break;
ConnectedBitmask &= ~(1<<data[1]);
}
break;
}
enet_packet_destroy(event.packet);
}
break;
}
}
void ProcessEvent(ENetEvent& event)
{
if (IsHost)
ProcessHostEvent(event);
else
ProcessClientEvent(event);
}
void Process(bool block)
{
if (!Host) return;
int timeout = block ? MPRecvTimeout : 0;
u32 time_last = SDL_GetTicks();
ENetEvent event;
while (enet_host_service(Host, &event, timeout) > 0)
{
if (event.type == ENET_EVENT_TYPE_RECEIVE && event.channelID == 1)
{
RXQueue.push(event.packet);
if (block) return;
}
else
{
ProcessEvent(event);
if (block)
{
u32 time = SDL_GetTicks();
timeout -= (time - time_last);
if (timeout <= 0) return;
}
}
}
}
void SetMPRecvTimeout(int timeout)
{
MPRecvTimeout = timeout;
}
void MPBegin()
{
ConnectedBitmask |= (1<<MyPlayer.ID);
u8 cmd[2] = {0x04, MyPlayer.ID};
ENetPacket* pkt = enet_packet_create(cmd, 2, ENET_PACKET_FLAG_RELIABLE);
enet_host_broadcast(Host, 0, pkt);
}
void MPEnd()
{
ConnectedBitmask &= ~(1<<MyPlayer.ID);
u8 cmd[2] = {0x05, MyPlayer.ID};
ENetPacket* pkt = enet_packet_create(&cmd, 2, ENET_PACKET_FLAG_RELIABLE);
enet_host_broadcast(Host, 0, pkt);
}
int SendMPPacketGeneric(u32 type, u8* packet, int len, u64 timestamp)
{
if (!Host) return 0;
// TODO make the reliable part optional?
u32 flags = ENET_PACKET_FLAG_RELIABLE;
ENetPacket* enetpacket = enet_packet_create(nullptr, sizeof(MPPacketHeader)+len, flags);
MPPacketHeader pktheader;
pktheader.Magic = 0x4946494E;
pktheader.SenderID = MyPlayer.ID;
pktheader.Type = type;
pktheader.Length = len;
pktheader.Timestamp = timestamp;
memcpy(&enetpacket->data[0], &pktheader, sizeof(MPPacketHeader));
if (len)
memcpy(&enetpacket->data[sizeof(MPPacketHeader)], packet, len);
enet_host_broadcast(Host, 1, enetpacket);
enet_host_flush(Host);
return len;
}
int RecvMPPacketGeneric(u8* packet, bool block, u64* timestamp)
{
if (!Host) return 0;
Process(block);
if (RXQueue.empty()) return 0;
ENetPacket* enetpacket = RXQueue.front();
RXQueue.pop();
MPPacketHeader* header = (MPPacketHeader*)&enetpacket->data[0];
bool good = true;
if (enetpacket->dataLength < sizeof(MPPacketHeader))
good = false;
else if (header->Magic != 0x4946494E)
good = false;
else if (header->SenderID == MyPlayer.ID)
good = false;
if (!good)
{
enet_packet_destroy(enetpacket);
return 0;
}
u32 len = header->Length;
if (len)
memcpy(packet, &enetpacket->data[sizeof(MPPacketHeader)], len);
if (timestamp) *timestamp = header->Timestamp;
return len;
}
int SendMPPacket(u8* packet, int len, u64 timestamp)
{
return SendMPPacketGeneric(0, packet, len, timestamp);
}
int RecvMPPacket(u8* packet, u64* timestamp)
{
return RecvMPPacketGeneric(packet, false, timestamp);
}
int SendMPCmd(u8* packet, int len, u64 timestamp)
{
return SendMPPacketGeneric(1, packet, len, timestamp);
}
int SendMPReply(u8* packet, int len, u64 timestamp, u16 aid)
{
return SendMPPacketGeneric(2 | (aid<<16), packet, len, timestamp);
}
int SendMPAck(u8* packet, int len, u64 timestamp)
{
return SendMPPacketGeneric(3, packet, len, timestamp);
}
int RecvMPHostPacket(u8* packet, u64* timestamp)
{
return 0;
}
u16 RecvMPReplies(u8* packets, u64 timestamp, u16 aidmask)
{
return 0;
}
}