mirror of
https://github.com/melonDS-emu/melonDS.git
synced 2025-06-28 09:59:41 -06:00
686 lines
21 KiB
C++
686 lines
21 KiB
C++
/*
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Copyright 2016-2023 melonDS team
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This file is part of melonDS.
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melonDS is free software: you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free
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Software Foundation, either version 3 of the License, or (at your option)
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any later version.
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melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with melonDS. If not, see http://www.gnu.org/licenses/.
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*/
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#include <stdlib.h>
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#include <time.h>
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#include <stdio.h>
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#include <string.h>
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#include <optional>
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#include <vector>
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#include <string>
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#include <algorithm>
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#include <SDL2/SDL.h>
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#include "main.h"
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#include "types.h"
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#include "version.h"
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#include "ScreenLayout.h"
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#include "Args.h"
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#include "NDS.h"
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#include "NDSCart.h"
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#include "GBACart.h"
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#include "GPU.h"
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#include "SPU.h"
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#include "Wifi.h"
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#include "Platform.h"
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#include "LocalMP.h"
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#include "Config.h"
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#include "RTC.h"
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#include "DSi.h"
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#include "DSi_I2C.h"
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#include "GPU3D_Soft.h"
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#include "GPU3D_OpenGL.h"
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#include "GPU3D_Compute.h"
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#include "Savestate.h"
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#include "EmuInstance.h"
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using namespace melonDS;
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EmuThread::EmuThread(EmuInstance* inst, QObject* parent) : QThread(parent)
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{
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emuInstance = inst;
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EmuStatus = emuStatus_Exit;
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EmuRunning = emuStatus_Paused;
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EmuPauseStack = EmuPauseStackRunning;
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emuActive = false;
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}
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void EmuThread::attachWindow(MainWindow* window)
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{
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connect(this, SIGNAL(windowUpdate()), window->panel, SLOT(repaint()));
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connect(this, SIGNAL(windowTitleChange(QString)), window, SLOT(onTitleUpdate(QString)));
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connect(this, SIGNAL(windowEmuStart()), window, SLOT(onEmuStart()));
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connect(this, SIGNAL(windowEmuStop()), window, SLOT(onEmuStop()));
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connect(this, SIGNAL(windowEmuPause(bool)), window, SLOT(onEmuPause(bool)));
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connect(this, SIGNAL(windowEmuReset()), window->actReset, SLOT(trigger()));
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connect(this, SIGNAL(windowEmuFrameStep()), window->actFrameStep, SLOT(trigger()));
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connect(this, SIGNAL(windowLimitFPSChange()), window->actLimitFramerate, SLOT(trigger()));
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connect(this, SIGNAL(autoScreenSizingChange(int)), window->panel, SLOT(onAutoScreenSizingChanged(int)));
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connect(this, SIGNAL(windowFullscreenToggle()), window, SLOT(onFullscreenToggled()));
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connect(this, SIGNAL(swapScreensToggle()), window->actScreenSwap, SLOT(trigger()));
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connect(this, SIGNAL(screenEmphasisToggle()), window, SLOT(onScreenEmphasisToggled()));
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}
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void EmuThread::detachWindow(MainWindow* window)
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{
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disconnect(this, SIGNAL(windowUpdate()), window->panel, SLOT(repaint()));
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disconnect(this, SIGNAL(windowTitleChange(QString)), window, SLOT(onTitleUpdate(QString)));
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disconnect(this, SIGNAL(windowEmuStart()), window, SLOT(onEmuStart()));
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disconnect(this, SIGNAL(windowEmuStop()), window, SLOT(onEmuStop()));
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disconnect(this, SIGNAL(windowEmuPause(bool)), window, SLOT(onEmuPause(bool)));
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disconnect(this, SIGNAL(windowEmuReset()), window->actReset, SLOT(trigger()));
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disconnect(this, SIGNAL(windowEmuFrameStep()), window->actFrameStep, SLOT(trigger()));
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disconnect(this, SIGNAL(windowLimitFPSChange()), window->actLimitFramerate, SLOT(trigger()));
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disconnect(this, SIGNAL(autoScreenSizingChange(int)), window->panel, SLOT(onAutoScreenSizingChanged(int)));
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disconnect(this, SIGNAL(windowFullscreenToggle()), window, SLOT(onFullscreenToggled()));
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disconnect(this, SIGNAL(swapScreensToggle()), window->actScreenSwap, SLOT(trigger()));
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disconnect(this, SIGNAL(screenEmphasisToggle()), window, SLOT(onScreenEmphasisToggled()));
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}
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void EmuThread::run()
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{
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Config::Table& globalCfg = emuInstance->getGlobalConfig();
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u32 mainScreenPos[3];
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Platform::FileHandle* file;
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emuInstance->updateConsole(nullptr, nullptr);
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// No carts are inserted when melonDS first boots
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mainScreenPos[0] = 0;
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mainScreenPos[1] = 0;
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mainScreenPos[2] = 0;
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autoScreenSizing = 0;
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videoSettingsDirty = false;
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if (emuInstance->usesOpenGL())
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{
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emuInstance->initOpenGL();
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useOpenGL = true;
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videoRenderer = globalCfg.GetInt("3D.Renderer");
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}
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else
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{
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useOpenGL = false;
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videoRenderer = 0;
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}
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updateRenderer();
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u32 nframes = 0;
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double perfCountsSec = 1.0 / SDL_GetPerformanceFrequency();
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double lastTime = SDL_GetPerformanceCounter() * perfCountsSec;
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double frameLimitError = 0.0;
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double lastMeasureTime = lastTime;
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u32 winUpdateCount = 0, winUpdateFreq = 1;
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u8 dsiVolumeLevel = 0x1F;
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file = Platform::OpenLocalFile("rtc.bin", Platform::FileMode::Read);
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if (file)
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{
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RTC::StateData state;
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Platform::FileRead(&state, sizeof(state), 1, file);
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Platform::CloseFile(file);
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emuInstance->nds->RTC.SetState(state);
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}
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char melontitle[100];
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while (EmuRunning != emuStatus_Exit)
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{
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emuInstance->inputProcess();
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if (emuInstance->hotkeyPressed(HK_FastForwardToggle)) emit windowLimitFPSChange();
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if (emuInstance->hotkeyPressed(HK_Pause)) emuTogglePause();
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if (emuInstance->hotkeyPressed(HK_Reset)) emit windowEmuReset();
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if (emuInstance->hotkeyPressed(HK_FrameStep)) emit windowEmuFrameStep();
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if (emuInstance->hotkeyPressed(HK_FullscreenToggle)) emit windowFullscreenToggle();
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if (emuInstance->hotkeyPressed(HK_SwapScreens)) emit swapScreensToggle();
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if (emuInstance->hotkeyPressed(HK_SwapScreenEmphasis)) emit screenEmphasisToggle();
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if (EmuRunning == emuStatus_Running || EmuRunning == emuStatus_FrameStep)
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{
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EmuStatus = emuStatus_Running;
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if (EmuRunning == emuStatus_FrameStep) EmuRunning = emuStatus_Paused;
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if (emuInstance->hotkeyPressed(HK_SolarSensorDecrease))
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{
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int level = emuInstance->nds->GBACartSlot.SetInput(GBACart::Input_SolarSensorDown, true);
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if (level != -1)
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{
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emuInstance->osdAddMessage(0, "Solar sensor level: %d", level);
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}
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}
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if (emuInstance->hotkeyPressed(HK_SolarSensorIncrease))
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{
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int level = emuInstance->nds->GBACartSlot.SetInput(GBACart::Input_SolarSensorUp, true);
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if (level != -1)
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{
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emuInstance->osdAddMessage(0, "Solar sensor level: %d", level);
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}
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}
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if (emuInstance->nds->ConsoleType == 1)
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{
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DSi* dsi = static_cast<DSi*>(emuInstance->nds);
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double currentTime = SDL_GetPerformanceCounter() * perfCountsSec;
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// Handle power button
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if (emuInstance->hotkeyDown(HK_PowerButton))
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{
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dsi->I2C.GetBPTWL()->SetPowerButtonHeld(currentTime);
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}
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else if (emuInstance->hotkeyReleased(HK_PowerButton))
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{
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dsi->I2C.GetBPTWL()->SetPowerButtonReleased(currentTime);
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}
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// Handle volume buttons
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if (emuInstance->hotkeyDown(HK_VolumeUp))
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{
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dsi->I2C.GetBPTWL()->SetVolumeSwitchHeld(DSi_BPTWL::volumeKey_Up);
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}
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else if (emuInstance->hotkeyReleased(HK_VolumeUp))
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{
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dsi->I2C.GetBPTWL()->SetVolumeSwitchReleased(DSi_BPTWL::volumeKey_Up);
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}
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if (emuInstance->hotkeyDown(HK_VolumeDown))
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{
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dsi->I2C.GetBPTWL()->SetVolumeSwitchHeld(DSi_BPTWL::volumeKey_Down);
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}
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else if (emuInstance->hotkeyReleased(HK_VolumeDown))
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{
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dsi->I2C.GetBPTWL()->SetVolumeSwitchReleased(DSi_BPTWL::volumeKey_Down);
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}
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dsi->I2C.GetBPTWL()->ProcessVolumeSwitchInput(currentTime);
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}
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if (useOpenGL)
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emuInstance->makeCurrentGL();
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// update render settings if needed
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if (videoSettingsDirty)
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{
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if (useOpenGL)
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{
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emuInstance->setVSyncGL(true);
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videoRenderer = globalCfg.GetInt("3D.Renderer");
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}
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#ifdef OGLRENDERER_ENABLED
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else
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#endif
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{
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videoRenderer = 0;
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}
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updateRenderer();
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videoSettingsDirty = false;
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}
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// process input and hotkeys
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emuInstance->nds->SetKeyMask(emuInstance->inputMask);
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if (emuInstance->hotkeyPressed(HK_Lid))
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{
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bool lid = !emuInstance->nds->IsLidClosed();
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emuInstance->nds->SetLidClosed(lid);
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emuInstance->osdAddMessage(0, lid ? "Lid closed" : "Lid opened");
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}
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// microphone input
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emuInstance->micProcess();
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// auto screen layout
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{
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mainScreenPos[2] = mainScreenPos[1];
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mainScreenPos[1] = mainScreenPos[0];
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mainScreenPos[0] = emuInstance->nds->PowerControl9 >> 15;
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int guess;
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if (mainScreenPos[0] == mainScreenPos[2] &&
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mainScreenPos[0] != mainScreenPos[1])
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{
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// constant flickering, likely displaying 3D on both screens
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// TODO: when both screens are used for 2D only...???
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guess = screenSizing_Even;
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}
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else
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{
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if (mainScreenPos[0] == 1)
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guess = screenSizing_EmphTop;
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else
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guess = screenSizing_EmphBot;
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}
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if (guess != autoScreenSizing)
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{
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autoScreenSizing = guess;
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emit autoScreenSizingChange(autoScreenSizing);
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}
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}
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// emulate
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u32 nlines;
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if (emuInstance->nds->GPU.GetRenderer3D().NeedsShaderCompile())
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{
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compileShaders();
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nlines = 1;
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}
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else
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{
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nlines = emuInstance->nds->RunFrame();
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}
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if (emuInstance->ndsSave)
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emuInstance->ndsSave->CheckFlush();
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if (emuInstance->gbaSave)
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emuInstance->gbaSave->CheckFlush();
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if (emuInstance->firmwareSave)
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emuInstance->firmwareSave->CheckFlush();
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if (!useOpenGL)
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{
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FrontBufferLock.lock();
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FrontBuffer = emuInstance->nds->GPU.FrontBuffer;
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FrontBufferLock.unlock();
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}
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else
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{
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FrontBuffer = emuInstance->nds->GPU.FrontBuffer;
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emuInstance->drawScreenGL();
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}
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#ifdef MELONCAP
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MelonCap::Update();
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#endif // MELONCAP
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if (EmuRunning == emuStatus_Exit) break;
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winUpdateCount++;
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if (winUpdateCount >= winUpdateFreq && !useOpenGL)
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{
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emit windowUpdate();
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winUpdateCount = 0;
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}
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bool fastforward = emuInstance->hotkeyDown(HK_FastForward);
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if (useOpenGL)
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{
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// when using OpenGL: when toggling fast-forward, change the vsync interval
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if (emuInstance->hotkeyPressed(HK_FastForward))
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{
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emuInstance->setVSyncGL(false);
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}
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else if (emuInstance->hotkeyReleased(HK_FastForward))
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{
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emuInstance->setVSyncGL(true);
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}
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}
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if (emuInstance->audioDSiVolumeSync && emuInstance->nds->ConsoleType == 1)
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{
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DSi* dsi = static_cast<DSi*>(emuInstance->nds);
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u8 volumeLevel = dsi->I2C.GetBPTWL()->GetVolumeLevel();
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if (volumeLevel != dsiVolumeLevel)
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{
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dsiVolumeLevel = volumeLevel;
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emit syncVolumeLevel();
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}
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emuInstance->audioVolume = volumeLevel * (256.0 / 31.0);
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}
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if (emuInstance->doAudioSync && !fastforward)
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emuInstance->audioSync();
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double frametimeStep = nlines / (60.0 * 263.0);
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{
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bool limitfps = emuInstance->doLimitFPS && !fastforward;
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double practicalFramelimit = limitfps ? frametimeStep : 1.0 / emuInstance->maxFPS;
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double curtime = SDL_GetPerformanceCounter() * perfCountsSec;
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frameLimitError += practicalFramelimit - (curtime - lastTime);
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if (frameLimitError < -practicalFramelimit)
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frameLimitError = -practicalFramelimit;
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if (frameLimitError > practicalFramelimit)
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frameLimitError = practicalFramelimit;
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if (round(frameLimitError * 1000.0) > 0.0)
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{
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SDL_Delay(round(frameLimitError * 1000.0));
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double timeBeforeSleep = curtime;
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curtime = SDL_GetPerformanceCounter() * perfCountsSec;
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frameLimitError -= curtime - timeBeforeSleep;
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}
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lastTime = curtime;
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}
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nframes++;
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if (nframes >= 30)
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{
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double time = SDL_GetPerformanceCounter() * perfCountsSec;
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double dt = time - lastMeasureTime;
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lastMeasureTime = time;
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u32 fps = round(nframes / dt);
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nframes = 0;
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float fpstarget = 1.0/frametimeStep;
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winUpdateFreq = fps / (u32)round(fpstarget);
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if (winUpdateFreq < 1)
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winUpdateFreq = 1;
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int inst = emuInstance->instanceID;
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if (inst == 0)
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sprintf(melontitle, "[%d/%.0f] melonDS " MELONDS_VERSION, fps, fpstarget);
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else
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sprintf(melontitle, "[%d/%.0f] melonDS (%d)", fps, fpstarget, inst+1);
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changeWindowTitle(melontitle);
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}
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}
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else
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{
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// paused
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nframes = 0;
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lastTime = SDL_GetPerformanceCounter() * perfCountsSec;
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lastMeasureTime = lastTime;
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emit windowUpdate();
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EmuStatus = EmuRunning;
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int inst = emuInstance->instanceID;
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if (inst == 0)
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sprintf(melontitle, "melonDS " MELONDS_VERSION);
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else
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sprintf(melontitle, "melonDS (%d)", inst+1);
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changeWindowTitle(melontitle);
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SDL_Delay(75);
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if (useOpenGL)
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{
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emuInstance->drawScreenGL();
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}
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}
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handleMessages();
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}
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file = Platform::OpenLocalFile("rtc.bin", Platform::FileMode::Write);
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if (file)
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{
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RTC::StateData state;
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emuInstance->nds->RTC.GetState(state);
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Platform::FileWrite(&state, sizeof(state), 1, file);
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Platform::CloseFile(file);
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}
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EmuStatus = emuStatus_Exit;
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NDS::Current = nullptr;
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}
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void EmuThread::sendMessage(Message msg)
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{
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msgMutex.lock();
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msgQueue.enqueue(msg);
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msgMutex.unlock();
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}
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void EmuThread::waitMessage()
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{
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if (QThread::currentThread() == this) return;
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msgSemaphore.acquire();
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}
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void EmuThread::waitAllMessages()
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{
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if (QThread::currentThread() == this) return;
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msgSemaphore.acquire(msgSemaphore.available());
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}
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void EmuThread::handleMessages()
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{
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msgMutex.lock();
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while (!msgQueue.empty())
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{
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Message msg = msgQueue.dequeue();
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switch (msg.type)
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{
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case msg_EmuRun:
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EmuRunning = emuStatus_Running;
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EmuPauseStack = EmuPauseStackRunning;
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emuActive = true;
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emuInstance->audioEnable();
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emit windowEmuStart();
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break;
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case msg_EmuPause:
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EmuPauseStack++;
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if (EmuPauseStack > EmuPauseStackPauseThreshold) break;
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PrevEmuStatus = EmuRunning;
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EmuRunning = emuStatus_Paused;
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if (PrevEmuStatus != emuStatus_Paused)
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{
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emuInstance->audioDisable();
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emit windowEmuPause(true);
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emuInstance->osdAddMessage(0, "Paused");
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}
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break;
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case msg_EmuUnpause:
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if (EmuPauseStack < EmuPauseStackPauseThreshold) break;
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EmuPauseStack--;
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if (EmuPauseStack >= EmuPauseStackPauseThreshold) break;
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EmuRunning = PrevEmuStatus;
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if (EmuRunning != emuStatus_Paused)
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{
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emuInstance->audioEnable();
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emit windowEmuPause(false);
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emuInstance->osdAddMessage(0, "Resumed");
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}
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break;
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case msg_EmuStop:
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if (msg.stopExternal) emuInstance->nds->Stop();
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EmuRunning = emuStatus_Paused;
|
|
emuActive = false;
|
|
|
|
emuInstance->audioDisable();
|
|
emit windowEmuStop();
|
|
break;
|
|
|
|
case msg_InitGL:
|
|
emuInstance->initOpenGL();
|
|
useOpenGL = true;
|
|
break;
|
|
|
|
case msg_DeInitGL:
|
|
emuInstance->deinitOpenGL();
|
|
useOpenGL = false;
|
|
break;
|
|
}
|
|
|
|
msgSemaphore.release();
|
|
}
|
|
msgMutex.unlock();
|
|
}
|
|
|
|
void EmuThread::changeWindowTitle(char* title)
|
|
{
|
|
emit windowTitleChange(QString(title));
|
|
}
|
|
|
|
void EmuThread::initContext()
|
|
{
|
|
sendMessage(msg_InitGL);
|
|
waitMessage();
|
|
}
|
|
|
|
void EmuThread::deinitContext()
|
|
{
|
|
sendMessage(msg_DeInitGL);
|
|
waitMessage();
|
|
}
|
|
|
|
void EmuThread::emuRun()
|
|
{
|
|
sendMessage(msg_EmuRun);
|
|
waitMessage();
|
|
}
|
|
|
|
void EmuThread::emuPause()
|
|
{
|
|
sendMessage(msg_EmuPause);
|
|
waitMessage();
|
|
}
|
|
|
|
void EmuThread::emuUnpause()
|
|
{
|
|
sendMessage(msg_EmuUnpause);
|
|
waitMessage();
|
|
}
|
|
|
|
void EmuThread::emuTogglePause()
|
|
{
|
|
if (EmuRunning == emuStatus_Paused)
|
|
emuUnpause();
|
|
else
|
|
emuPause();
|
|
}
|
|
|
|
void EmuThread::emuStop(bool external)
|
|
{
|
|
sendMessage({.type = msg_EmuStop, .stopExternal = external});
|
|
waitMessage();
|
|
}
|
|
|
|
void EmuThread::emuExit()
|
|
{
|
|
EmuRunning = emuStatus_Exit;
|
|
EmuPauseStack = EmuPauseStackRunning;
|
|
|
|
emuInstance->audioDisable();
|
|
}
|
|
|
|
void EmuThread::emuFrameStep()
|
|
{
|
|
//if (EmuPauseStack < EmuPauseStackPauseThreshold) emit windowEmuPause();
|
|
EmuRunning = emuStatus_FrameStep;
|
|
}
|
|
|
|
bool EmuThread::emuIsRunning()
|
|
{
|
|
return EmuRunning == emuStatus_Running;
|
|
}
|
|
|
|
bool EmuThread::emuIsActive()
|
|
{
|
|
return emuActive;
|
|
}
|
|
|
|
void EmuThread::updateRenderer()
|
|
{
|
|
if (videoRenderer != lastVideoRenderer)
|
|
{
|
|
printf("creating renderer %d\n", videoRenderer);
|
|
switch (videoRenderer)
|
|
{
|
|
case renderer3D_Software:
|
|
emuInstance->nds->GPU.SetRenderer3D(std::make_unique<SoftRenderer>());
|
|
break;
|
|
case renderer3D_OpenGL:
|
|
emuInstance->nds->GPU.SetRenderer3D(GLRenderer::New());
|
|
break;
|
|
case renderer3D_OpenGLCompute:
|
|
emuInstance->nds->GPU.SetRenderer3D(ComputeRenderer::New());
|
|
break;
|
|
default: __builtin_unreachable();
|
|
}
|
|
}
|
|
lastVideoRenderer = videoRenderer;
|
|
|
|
auto& cfg = emuInstance->getGlobalConfig();
|
|
switch (videoRenderer)
|
|
{
|
|
case renderer3D_Software:
|
|
static_cast<SoftRenderer&>(emuInstance->nds->GPU.GetRenderer3D()).SetThreaded(
|
|
cfg.GetBool("3D.Soft.Threaded"),
|
|
emuInstance->nds->GPU);
|
|
break;
|
|
case renderer3D_OpenGL:
|
|
static_cast<GLRenderer&>(emuInstance->nds->GPU.GetRenderer3D()).SetRenderSettings(
|
|
cfg.GetBool("3D.GL.BetterPolygons"),
|
|
cfg.GetInt("3D.GL.ScaleFactor"));
|
|
break;
|
|
case renderer3D_OpenGLCompute:
|
|
static_cast<ComputeRenderer&>(emuInstance->nds->GPU.GetRenderer3D()).SetRenderSettings(
|
|
cfg.GetInt("3D.GL.ScaleFactor"),
|
|
cfg.GetBool("3D.GL.HiresCoordinates"));
|
|
break;
|
|
default: __builtin_unreachable();
|
|
}
|
|
}
|
|
|
|
void EmuThread::compileShaders()
|
|
{
|
|
int currentShader, shadersCount;
|
|
u64 startTime = SDL_GetPerformanceCounter();
|
|
// kind of hacky to look at the wallclock, though it is easier than
|
|
// than disabling vsync
|
|
do
|
|
{
|
|
emuInstance->nds->GPU.GetRenderer3D().ShaderCompileStep(currentShader, shadersCount);
|
|
} while (emuInstance->nds->GPU.GetRenderer3D().NeedsShaderCompile() &&
|
|
(SDL_GetPerformanceCounter() - startTime) * perfCountsSec < 1.0 / 6.0);
|
|
emuInstance->osdAddMessage(0, "Compiling shader %d/%d", currentShader+1, shadersCount);
|
|
}
|