Files
melonDS/src/Platform.h
2023-10-28 13:06:23 +02:00

401 lines
11 KiB
C++

/*
Copyright 2016-2022 melonDS team
This file is part of melonDS.
melonDS is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with melonDS. If not, see http://www.gnu.org/licenses/.
*/
#ifndef PLATFORM_H
#define PLATFORM_H
#include "types.h"
#include <functional>
#include <string>
namespace SPI_Firmware
{
class Firmware;
}
namespace Platform
{
void Init(int argc, char** argv);
/**
* Frees all resources that were allocated in \c Init
* or by any other \c Platform function.
*/
void DeInit();
enum StopReason {
/**
* The emulator stopped for some unspecified reason.
* Not necessarily an error.
*/
Unknown,
/**
* The emulator stopped due to an external call to \c NDS::Stop,
* most likely because the user stopped the game manually.
*/
External,
/**
* The emulator stopped because it tried to enter GBA mode,
* which melonDS does not support.
*/
GBAModeNotSupported,
/**
* The emulator stopped because of an error in the emulated console,
* not necessarily because of an error in melonDS.
*/
BadExceptionRegion,
/**
* The emulated console shut itself down normally,
* likely because its system settings were adjusted
* or its "battery" ran out.
*/
PowerOff,
};
/**
* Signals to the frontend that no more frames should be requested.
* Frontends should not call this directly;
* use \c NDS::Stop instead.
*/
void SignalStop(StopReason reason);
/**
* @returns The ID of the running melonDS instance if running in local multiplayer mode,
* or 0 if not.
*/
int InstanceID();
/**
* @returns A suffix that should be appended to all instance-specific paths
* if running in local multiplayer mode,
* or the empty string if not.
*/
std::string InstanceFileSuffix();
// configuration values
enum ConfigEntry
{
#ifdef JIT_ENABLED
JIT_Enable,
JIT_MaxBlockSize,
JIT_LiteralOptimizations,
JIT_BranchOptimizations,
JIT_FastMemory,
#endif
ExternalBIOSEnable,
DLDI_Enable,
DLDI_ImagePath,
DLDI_ImageSize,
DLDI_ReadOnly,
DLDI_FolderSync,
DLDI_FolderPath,
DSiSD_Enable,
DSiSD_ImagePath,
DSiSD_ImageSize,
DSiSD_ReadOnly,
DSiSD_FolderSync,
DSiSD_FolderPath,
Firm_MAC,
WifiSettingsPath,
AudioBitDepth,
DSi_FullBIOSBoot,
#ifdef GDBSTUB_ENABLED
GdbEnabled,
GdbPortARM7,
GdbPortARM9,
GdbARM7BreakOnStartup,
GdbARM9BreakOnStartup,
#endif
};
int GetConfigInt(ConfigEntry entry);
bool GetConfigBool(ConfigEntry entry);
std::string GetConfigString(ConfigEntry entry);
bool GetConfigArray(ConfigEntry entry, void* data);
/**
* Denotes how a file will be opened and accessed.
* Flags may or may not correspond to the operating system's file API.
*/
enum FileMode : unsigned {
None = 0,
/**
* Opens a file for reading.
* Either this or \c Write must be set.
* Similar to \c "r" in \c fopen.
*/
Read = 0b00'00'01,
/**
* Opens a file for writing, creating it if it doesn't exist.
* Will truncate existing files unless \c Preserve is set.
* Either this or \c Read must be set.
* Similar to <tt>fopen</tt>'s \c "w" flag.
*/
Write = 0b00'00'10,
/**
* Opens an existing file as-is without truncating it.
* The file may still be created unless \c NoCreate is set.
* @note This flag has no effect if \c Write is not set.
*/
Preserve = 0b00'01'00,
/**
* Do not create the file if it doesn't exist.
* @note This flag has no effect if \c Write is not set.
*/
NoCreate = 0b00'10'00,
/**
* Opens a file in text mode,
* rather than the default binary mode.
* Text-mode files may have their line endings converted
* to match the operating system,
* and may also be line-buffered.
*/
Text = 0b01'00'00,
/**
* Opens a file for reading and writing.
* Equivalent to <tt>Read | Write</tt>.
*/
ReadWrite = Read | Write,
/**
* Opens a file for reading and writing
* without truncating it or creating a new one.
* Equivalent to <tt>Read | Write | Preserve | NoCreate</tt>.
*/
ReadWriteExisting = Read | Write | Preserve | NoCreate,
/**
* Opens a file for reading in text mode.
* Equivalent to <tt>Read | Text</tt>.
*/
ReadText = Read | Text,
/**
* Opens a file for writing in text mode,
* creating it if it doesn't exist.
* Equivalent to <tt>Write | Text</tt>.
*/
WriteText = Write | Text,
};
/**
* Denotes the origin of a seek operation.
* Similar to \c fseek's \c SEEK_* constants.
*/
enum class FileSeekOrigin
{
Start,
Current,
End,
};
/**
* Opaque handle for a file object.
* This can be implemented as a struct defined by the frontend,
* or as a simple pointer cast.
* The core will never look inside this struct,
* but frontends may do so freely.
*/
struct FileHandle;
// Simple fopen() wrapper that supports UTF8.
// Can be optionally restricted to only opening a file that already exists.
FileHandle* OpenFile(const std::string& path, FileMode mode);
// opens files local to the emulator (melonDS.ini, BIOS, firmware, ...)
// For Windows builds, or portable UNIX builds it checks, by order of priority:
// * current working directory
// * emulator directory (essentially where the melonDS executable is) if supported
// * any platform-specific application data directories
// in create mode, if the file doesn't exist, it will be created in the emulator
// directory if supported, or in the current directory otherwise
// For regular UNIX builds, the user's configuration directory is always used.
FileHandle* OpenLocalFile(const std::string& path, FileMode mode);
/// Returns true if the given file exists.
bool FileExists(const std::string& name);
bool LocalFileExists(const std::string& name);
/** Close a file opened with \c OpenFile.
* @returns \c true if the file was closed successfully, false otherwise.
* @post \c file is no longer valid and should not be used.
* The underlying object may still be allocated (e.g. if the frontend refcounts files),
* but that's an implementation detail.
* @see fclose
*/
bool CloseFile(FileHandle* file);
/// @returns \c true if there is no more data left to read in this file,
/// \c false if there is still data left to read or if there was an error.
/// @see feof
bool IsEndOfFile(FileHandle* file);
/// @see fgets
bool FileReadLine(char* str, int count, FileHandle* file);
/// @see fseek
bool FileSeek(FileHandle* file, s64 offset, FileSeekOrigin origin);
/// @see rewind
void FileRewind(FileHandle* file);
/// @see fread
u64 FileRead(void* data, u64 size, u64 count, FileHandle* file);
/// @see fflush
bool FileFlush(FileHandle* file);
/// @see fwrite
u64 FileWrite(const void* data, u64 size, u64 count, FileHandle* file);
/// @see fprintf
u64 FileWriteFormatted(FileHandle* file, const char* fmt, ...);
/// @returns The length of the file in bytes, or 0 if there was an error.
/// @note If this function checks the length by using \c fseek and \c ftell
/// (or local equivalents), it must leave the stream position as it was found.
u64 FileLength(FileHandle* file);
enum LogLevel
{
Debug,
Info,
Warn,
Error,
};
void Log(LogLevel level, const char* fmt, ...);
struct Thread;
Thread* Thread_Create(std::function<void()> func);
void Thread_Free(Thread* thread);
void Thread_Wait(Thread* thread);
struct Semaphore;
Semaphore* Semaphore_Create();
void Semaphore_Free(Semaphore* sema);
void Semaphore_Reset(Semaphore* sema);
void Semaphore_Wait(Semaphore* sema);
void Semaphore_Post(Semaphore* sema, int count = 1);
struct Mutex;
Mutex* Mutex_Create();
void Mutex_Free(Mutex* mutex);
void Mutex_Lock(Mutex* mutex);
void Mutex_Unlock(Mutex* mutex);
bool Mutex_TryLock(Mutex* mutex);
void Sleep(u64 usecs);
// functions called when the NDS or GBA save files need to be written back to storage
// savedata and savelen are always the entire save memory buffer and its full length
// writeoffset and writelen indicate which part of the memory was altered
void WriteNDSSave(const u8* savedata, u32 savelen, u32 writeoffset, u32 writelen);
void WriteGBASave(const u8* savedata, u32 savelen, u32 writeoffset, u32 writelen);
/// Called when the firmware needs to be written back to storage,
/// after one of the supported write commands finishes execution.
/// @param firmware The firmware that was just written.
/// @param writeoffset The offset of the first byte that was written to firmware.
/// @param writelen The number of bytes that were written to firmware.
void WriteFirmware(const SPI_Firmware::Firmware& firmware, u32 writeoffset, u32 writelen);
// called when the RTC date/time is changed and the frontend might need to take it into account
void WriteDateTime(int year, int month, int day, int hour, int minute, int second);
// local multiplayer comm interface
// packet type: DS-style TX header (12 bytes) + original 802.11 frame
bool MP_Init();
void MP_DeInit();
void MP_Begin();
void MP_End();
int MP_SendPacket(u8* data, int len, u64 timestamp);
int MP_RecvPacket(u8* data, u64* timestamp);
int MP_SendCmd(u8* data, int len, u64 timestamp);
int MP_SendReply(u8* data, int len, u64 timestamp, u16 aid);
int MP_SendAck(u8* data, int len, u64 timestamp);
int MP_RecvHostPacket(u8* data, u64* timestamp);
u16 MP_RecvReplies(u8* data, u64 timestamp, u16 aidmask);
// LAN comm interface
// packet type: Ethernet (802.3)
bool LAN_Init();
void LAN_DeInit();
int LAN_SendPacket(u8* data, int len);
int LAN_RecvPacket(u8* data);
// interface for camera emulation
// camera numbers:
// 0 = DSi outer camera
// 1 = DSi inner camera
// other values reserved for future camera addon emulation
void Camera_Start(int num);
void Camera_Stop(int num);
void Camera_CaptureFrame(int num, u32* frame, int width, int height, bool yuv);
struct DynamicLibrary;
/**
* @param lib The name of the library to load.
* @return A handle to the loaded library, or \c nullptr if the library could not be loaded.
*/
DynamicLibrary* DynamicLibrary_Load(const char* lib);
/**
* Releases a loaded library.
* Pointers to functions in the library will be invalidated.
* @param lib The library to unload.
*/
void DynamicLibrary_Unload(DynamicLibrary* lib);
/**
* Loads a function from a library.
* @param lib The library to load the function from.
* @param name The name of the function to load.
* @return A pointer to the loaded function, or \c nullptr if the function could not be loaded.
*/
void* DynamicLibrary_LoadFunction(DynamicLibrary* lib, const char* name);
}
#endif // PLATFORM_H