mirror of
https://github.com/melonDS-emu/melonDS.git
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145 lines
2.8 KiB
C++
145 lines
2.8 KiB
C++
/*
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Copyright 2016-2022 melonDS team
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This file is part of melonDS.
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melonDS is free software: you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free
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Software Foundation, either version 3 of the License, or (at your option)
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any later version.
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melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with melonDS. If not, see http://www.gnu.org/licenses/.
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*/
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#ifndef NETPLAY_H
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#define NETPLAY_H
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#include <QDialog>
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#include "types.h"
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namespace Ui
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{
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class NetplayStartHostDialog;
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class NetplayStartClientDialog;
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class NetplayDialog;
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}
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class NetplayStartHostDialog;
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class NetplayStartClientDialog;
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class NetplayDialog;
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namespace Netplay
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{
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struct Player
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{
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int ID;
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char Name[32];
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int Status; // 0=no player 1=normal 2=host 3=connecting
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u32 Address;
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};
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}
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class NetplayStartHostDialog : public QDialog
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{
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Q_OBJECT
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public:
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explicit NetplayStartHostDialog(QWidget* parent);
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~NetplayStartHostDialog();
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static NetplayStartHostDialog* openDlg(QWidget* parent)
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{
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NetplayStartHostDialog* dlg = new NetplayStartHostDialog(parent);
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dlg->open();
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return dlg;
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}
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private slots:
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void done(int r);
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private:
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Ui::NetplayStartHostDialog* ui;
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};
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class NetplayStartClientDialog : public QDialog
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{
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Q_OBJECT
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public:
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explicit NetplayStartClientDialog(QWidget* parent);
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~NetplayStartClientDialog();
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static NetplayStartClientDialog* openDlg(QWidget* parent)
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{
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NetplayStartClientDialog* dlg = new NetplayStartClientDialog(parent);
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dlg->open();
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return dlg;
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}
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private slots:
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void done(int r);
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private:
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Ui::NetplayStartClientDialog* ui;
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};
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class NetplayDialog : public QDialog
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{
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Q_OBJECT
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public:
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explicit NetplayDialog(QWidget* parent);
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~NetplayDialog();
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static NetplayDialog* openDlg(QWidget* parent)
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{
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NetplayDialog* dlg = new NetplayDialog(parent);
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dlg->show();
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return dlg;
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}
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void updatePlayerList(Netplay::Player* players, int num);
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signals:
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void sgUpdatePlayerList(Netplay::Player* players, int num);
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private slots:
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void done(int r);
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void doUpdatePlayerList(Netplay::Player* players, int num);
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private:
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Ui::NetplayDialog* ui;
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};
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namespace Netplay
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{
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extern bool Active;
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bool Init();
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void DeInit();
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void StartHost(const char* player, int port);
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void StartClient(const char* player, const char* host, int port);
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void StartMirror(const Player* player);
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u32 PlayerAddress(int id);
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void StartGame();
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void ProcessFrame();
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void ProcessInput();
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}
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#endif // NETPLAY_H
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